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__doomsday__1

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  1. Seems if you press reload a few times it will load faster
  2. the only thing is its the last profile on the list. I could add another and see if then it loads faster.
  3. When working on a profile in ui, using reload profile all come back fast to full spawn amount except this one. it creeps up very slowly and are use in a puzzle. any idea why they take minutes more then 15 minutes to hit max spawn. The rest work fast to reload }, "WorldScientist": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [], "Day_Time_Spawn_Amount": 38, "Night_Time_Spawn_Amount": 38, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": true, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 5 }, "Other": { thanks for any ideas
  4. Did the update fix map wiping?
  5. We have had the same problem....our map wiped on restart.....WTF.... Spent hours trying to find the answer on a custom map......This is huge they player time lost.....the lost players and took today off work after staying up until 3am trying to find out why...............
  6. __doomsday__1

    Migrate

    Is there any way to migrate the old configuration and spawns into the new Have many custom npc and 100s of spawn location's.
  7. Great plug in server loves it. After timed restart the console now spams GUIDToPath: guid is empty Goes away when unload the mod. BossMonster was compiled successfully in 2053ms Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 748) Fallback handler could not load library C:/TCAFiles/Users/41378/RustDedicated_Data/Mono/data-000001CA2FF56010.dll Calling 'OnServerInitialized' on 'BossMonster v1.0.1' took 269ms Loaded plugin BossMonster v1.0.1 by KpucTaJl GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty Any ideas?
  8. __doomsday__1

    Shop

    Great plug in. Trying to use Portable Vehicles as a command. Shows in store as command says delivered but nothing. "Enabled": true, "Title": "Command", "Permission": "", "Items": [{ "Type": "Command", "ID": 676, "Image": "", "Title": "Portable Minicopter", "Command (%steamid%)": portablevehicles.give $player.id minicopter ", "Plugin": { "Hook": null, "Plugin Name": "PortableVehicles", "Amount": 1 Sure its the command line but I'm lost,
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