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Everything posted by Fusion 3.64
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If it's always giving the skin then it would always be the item tied to the plugin. Just missing the name unless it rolls the name in the plugin settings. It's not a total deal breaker not being able to do multiples. Just complicates things a bit. I'd have to spread the loot out more. Maybe I'm totally reaching and getting the formatting wrong here. But is this possible? (Possible incoming cringe) "pickaxe": { "custom item": [ {"display name": "3x gather at the cost of radiation", "skin": 859006499 }, {"display name": null, "skin": 0 }], "probability": 0, "minStack": 1, "maxStack": 1, "skins": [], "IncludeAllApprovedSkins": false }, Still using the pickaxe as an example. But things that are more of a concern would be items like sticks that are skinned/named for crafting items. Or some other type of plugin.
- 226 comments
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I have a request. I know I've had a lot of those over the years Adding a line for a display name. This way we can add custom items to the loot table. I'm not sure if we can add duplicate items or not. But that would be required as well. For example if you wanted to add a drop for a standard pickaxe with a default drop rate and a custom pickaxe with a 3x gather from a plugin with a really low probability. "pickaxe": { "display name": null, "probability": 37, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, "pickaxe": { "display name": "Uranium Pickaxe - 3x gather at the cost of radiation", "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 },
- 226 comments
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I don't know if this is just me or not. But this is spamming like a mothabitch on server load. Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
- 43 comments
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@Steenamaroo I'm having this pop up. Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001a1] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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- 34 comments
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- #bps
- #blueprints
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(and 12 more)
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@Death Okay. So I dropped the cap on quarries and jacks down to 5. I pulled every plugin on the server and am only running BackPumpJack so I can get oil strikes. QuarryLevels. ImageLibrary and SurveyInfo. And this is what I got from a stone only strike. { "SurveySettings": { "EnableOilCraters": true, "OilCraterChance": 20 }, "PlayerSettings": { "PreventUnauthorizedToggling": true, "PreventUnauthorizedLooting": false }, "QuarrySettings": { "QuarryMaxLevel": 5, "PumpjackMaxLevel": 5, "EnableEconomics": false, "EconomicsCost": 5000.0, "EconomicsCurrency": "credits" }, "QuarryOptions": { "Metal_Production": 4.0, "Sulfur_Production": 4.0, "HQM_Production": 50.0 }, "Button": { "ButtonBounds": { "xMin": 0.648, "yMin": 0.115, "xMax": 0.72, "yMax": 0.143 }, "ButtonColor": "FFFFF3", "ButtonOpacity": 0.16, "ButtonFontColor": "#f7ebe1" }, "Panel": { "PanelBounds": { "xMin": 0.39, "yMin": 0.55, "xMax": 0.61, "yMax": 0.75 }, "PanelColor": "FFFFF3", "PanelOpacity": 0.16, "PanelFontColor": "#e8ddd4" } } I have no idea what I could possibly be doing wrong here.
- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
Hey there. So this is still a thing. I'll have pages set to receive version updates. I'll refresh the page to make sure because sometimes it doesn't stick and I'll have to activate it again and refresh to make sure that time worked. I'll even come back to the page later on and make sure it's still activated. So some time will pass. I'll scroll back through the discord feed and see there was an update. Or two. Or I'll check the plugin/assets page (sort by>recently updated) and I'll see that there's been updates and a decent number of the version update buttons have been deactivated. I have no idea what's going on here if it's on my end. -
- 6 comments
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So I read back through the discussions, I'm guessing to get oil strikes to work you need to use another plugin on top of it? I was under the impression that this was a standalone since it didn't mention any dependents other than good ol ImageLibrary. But I loaded BackPumpJack onto the server and I finally got a strike. The settings in QuarryLevels did nothing to change the chances of getting an oil strike.
- 197 comments
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- #rust plugin
- #custom rust plugin
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- 197 comments
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- 1
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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