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Everything posted by Wile E.
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- 189 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 81 comments
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Is it possible to control the amount of charcoal output in each separate furnace ? I tried a couple changes in the config but no joy. For example: if I add 10,000 metal ore to a large furnace the output is 10,000 frags and 402 charcoal. if I add 4000 metal ore to a legacy furnace the output is 4,000 frags and 402 charcoal. I did not expect the same charcoal output between large and legacy furnaces as above. also, if I add 4000 metal ore to a small furnace the output is 4,000 frags and 4,000 charcoal. So, is there a way to balance the charcoal output better than what I am seeing ?
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- 189 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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I see that not all presets have the cabin. One, for example, is the 3x3 preset. I have not added anything to the config because I would like to know why some of the presets have the cabin and others do not before I mess around too much. Also, that got me to exploring and I then discovered that these two modules do not pass a validator check. Sure would appreciate some clarification on these concerns before I move forward. connector_1 Failed in validator Error: Parse error on line 36: ....00, 0)" }, ], "Box Colliders ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']' cabine_1 Failed in validator Error: Parse error on line 18: ...0, 180)" }, ], "Regular Entit ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']'
- 81 comments
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- 1
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Excellent ! TY very much
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I am quite sorry and somewhat embarrassed that I do not understand what you are saying to me. I am not getting anything in Discord and not finding anything at Mad mappers Discord so am at a loss
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I am not seeing anything in Discord, sorry
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108 UnderwaterGuard - Failed to compile: 'BaseMountable' does not contain a definition for 'FixedUpdateMountables' | Line: 541, Pos: 31
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Also, why does it show as unavailable to purchase on Codefling but it appears to be available on Lone Design ?
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One of my update checkers, Lone Design Update Checker, says I am out of date with vers 1.4.0. Here on Codefling that is what shows. However on Lone Design it has versiom 1.4.1 which is what I am prompted to install. Since I purchased on Codefling there is nothing I seem able to do to get what appears to be an avaialble update. Shoudl there be version 1.4.1 here on Codefling as well ?
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Since the September 2024 wipe all the doors I have attached these to seem stuck - at first. After installing I have to open and close the doors to make the closer operate. I have never had to do that before this wipe but after opening and closing the doors the closers have, so far, continued to operate.
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I just noticed these errors while searching for something else. I am unsure if it is negatively impacting the NPC's. Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.0' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I am aware you put an example in the Description, however, I could not get it to work in a specific instance. For my example, what would the correct format be for my name, Wile E. I have a team mate who is a limited Mod on my server and it would be great if he could TP to me occasionally. He is limited in his ability to run commands for a few reasons and I thought this would be a perfect, clean and simple method for him to use. Perms ahve been granted These are formats we tried that failed: /atp Wile_E. /atp Wile E. /atp "Wile_E." The first and last return "no player found for name" Perms have been granted. I am rather confused and am optimistic you can find a few mins to help sort me. cheers
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Do you know if there is a relatively easy way to have the doors re-installed ? The plugin certainly can't do it. I suspect this also requires a erver wipe which is not an option. Sigh - lol
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Anyone know where this plugin stores the "current vehicle" information ? It is not the Data file. The Data file is getting the information from somewhere. The reason I need to know is that when trying to spawn a vehicle I get the alert that you are only allowed a single vehicle at a time. However, running this command -> /removevehicle <- does nothing. Removing the plugin and all the bits I can find and then reinstalling it also does nothing to remove the vehicle that seems attached to me. So this all makes the plugin useless atm
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- 98 comments
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- #lighting
- #automation
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An extremely popular Event with players on my server. Super simple to set up and customize. Changing it up can easily make it feel like a different Event. Anyone who has this plugin should also consider looking at the Simple Loot Table plugin to tweak the loot available and reward players well for taking out the Heavies and/or NPC's to get to the crates. I love this Event and am also impressed with the dev, Fruster. I have a few of Fruster's products and have had a couple occasions to reach out for some guidance and got a reply with a solution in short order. Outstanding all around !
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As always, thank you *very* much !