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Everything posted by Wile E.
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I unloaded the plugin and set Coastal Monuments to not auto spawn: "Coastal Monuments": { "Allow automatic spawn? [true/false]": false, That section has 3 locations: strandedbarge pirs submarine I set all 3 locations to: "Allow automatic spawn? [true/false]": false, The very first thing to spawn was the submarine. Why, if I have all of those settings set to false would the submarine still spawn? The same was true for the Water Monuments where The Broken Giant would spawn even though it was disabled.
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I still get this as soon as the plugin loads. I have no what this actually means: DynamicMonuments was compiled successfully in 1805ms [DynamicMonuments] Caching of monuments/prefabs has started! Calling 'OnServerInitialized' on 'DynamicMonuments v1.0.2' took 300ms Loaded plugin DynamicMonuments v1.0.2 by Adem StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID2260325455 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID3215258614 [DynamicMonuments] Cached 37 monuments/prefabs
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For me at least. I decided to try the plugin again today so had disabled automatic spawn of the Broken Giant because it seems incomplete. However, upon loading the plugin the Broken Giant was the first monument to appear even though it was disabled in the config. Interesting that as soon as I disabled *all* Water Monuments then some of the default prefabs started. It seems to me that either the default settings for the plugin are way off or else some monuments seem to take precedence even though I have this setting disabled: "Recreate locations on every plugin restart [true/false]": false, Which I thought would prevent some monuments from *always* being the ones to spawn.
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Unless it is just a fake there is a fuse location which activates the lock on a door that appears to require a red card. However, no cards will open this door. Going behind the door in vanish mode shows the only thing there is a stack of barrels that cannot be destroyed and zero loot or anything of value. I am confused.
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The Dreamland map by Gruber has three hqm quarries. When Dynamic Monuments is installed one of the quarries stops working. Remove Dynamic Monuments and the quarry begins working again. This was repeatable for me.
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When I tried to open any of those they all failed with an error. When I ran them through this js0n validator it confirmed the error: https://coditools.com/tools/json-formatter-and-validator
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This plugin was not ready for prime time. It is pretty hard core beta. I don't have a problem with that if I know up front I will be a beta tester. With what I have seen of both Gruber's and Adem's polished work I am optimistic this plugin will get sorted but for me, I have to uninstall it because every time I turn around there is a different issue.
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All of these Data/jsons failed validation for me: blackGoldIsland busStopGarage cargo_1 fishermansRetreat highHouse hqmQuarryRuins observationTower oilPlatform pirs rustedDam rustedGates strandedBarge submarine_1 teslaGenerator
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I don't see anything in the config that is obvious to me but when killing an npc on a water or coastal monument, which are all I have spawning, there is no body bag dropped. Plus, I do not have any land monuments spawning. The only entries I see in the log are: DynamicMonuments was compiled successfully in 4532ms Fallback handler could not load library C:/TCAFiles/Users/xxxxxxx/8916347/RustDedicated_Data/MonoBleedingEdge/data-0000020ABE3C9E90.dll [DynamicMonuments] Caching of monuments/prefabs has started! Calling 'OnServerInitialized' on 'DynamicMonuments v1.0.1' took 344ms Loaded plugin DynamicMonuments v1.0.1 by Adem StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID3764245218 StringPool.GetString - no string for ID2260325455 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2316104711 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID2971308470 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID3541964775 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID995684701 StringPool.GetString - no string for ID3215258614 [DynamicMonuments] Cached 37 monuments/prefabs [DynamicMonuments] The spawn of monuments has begun! [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [Inbound] Hackable Crate has spawned at D13 [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] PresetNotFound_Exeption [DynamicMonuments] The spawn has ended!
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Running on the Dreamland map I had grief with vers 1.0.0 with a bunch of players kicked by Packet Flooding: Player Tick plus the "Failed to call hook" errors like others. The update to 1.0.1 has been a very positive update for me. I manually spawned strandedBarge to test things out but it has a purple dome ring around most of it even though the setting is disabled: "Monument zone": { "Use the dome? [true/false]": false, "Darkening the dome": 5, "Use a colored border? [true/false]": true, "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2, "Brightness of the color border": 5
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This is an outstanding upgrade from vers. 2.x. The new UI is excellent and makes scheduling much easier with a variety of options. The running of the plugin has been super smooth with very few hiccups to get to 3.0.5. The Dev team is fantastic and responds very quickly if any assistance. is required. I struggled a lot with vers 2.x randomly stopping the running of Events and all of the issues that I previously had are gone in vers 3.x. This is a must for anyone who wants to have their Events spawn at times and on days of their choosing
- 189 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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Failed to call hook 'GiveCustomItemCommand' on plugin 'Biplane v1.1.1' (KeyNotFoundException: The given key 'bomber' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.Biplane.GiveCustomItemCommand (ConsoleSystem+Arg arg) [0x000e1] in <91d68851df8f45108ce5b48af2c884a6>:0 at Oxide.Plugins.Biplane.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c6d] in <91d68851df8f45108ce5b48af2c884a6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I am getting pretty tired of having to delete every programmed Event and then re-enter them all only to have that last for about a week before they stop running again. For me this has been a long standing issue. Before anyone recommends to update the plugin - been there, done that with the same result. It would seem the plugin itself holds onto the programmed Events information which strikes me a little strange. Certainly makes it more difficult for me to troubleshoot.
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I can successfully open the editor and edit other containers without issue but when I click the Contents -> Edit button the window simply closes. No opportunity to edit the contents.
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@nivex I appreciate your outline on the cooldowns. I should be aable to sort this now. Further down in the coolddown section is this: "Max Buyable Events": 15 I don't see any time frames referencing this setting. Searched around without success and watched srtbull's video again. He discusses buyables a bit but not this. Could you please elaborate a bit on this ? For instance, is that amount per real time 24 hours ? I also don't recall setting it to 15 but may have when I first purchased your plugin without really understanding its purpose but ratherr, making a guess.
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Yesterday a player placed a polar bear inside the team's base. He logged off, then after some time passed he was notified he was killed by a bear. The bear also changed position. Anyone seen anything like this ? I was not expecting animals to kill or move so placed a bunch of animals inside and logged off in the middle of them. I have not been able to duplicate dying to any placed animals but have no idea what else could have happened. While I was not expecting animals to move perhaps that is to be expected. Out of the animals I placed a polar bear and boar both moved but a regualr bear, stag and wolves have not moved at all. Thoughts ?
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- 24 comments
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- #christmas
- #new year
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