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Everything posted by Malkizid
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Hi, I really love the plugin idea, looks and sounds great and aims to do something unique, well done for that! The Plugin name alone is misleading, please consider changing it, but you must remove this highlighted part from the plugin description: "Water Patrol is a plugin that spawns in NPC-controlled RHIBS that patrols the ocean and coastline searching for players. Once engaged, players have the choice to attack them for loot or flee for their lives!" As I have read all the discussions and descriptions, this not what the plugin does. The RHIB's sit around waiting for players to attack, there is no patrol. This is incredibly misleading because I would have purchased the plugin based on the idea of a Patrol, which is absolutely not what this does. If this has been changed in the an update I don't see in the changelog, then please do let me know.
- 183 comments
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- #boat
- #facepunch
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@Dad Frog Hi, yes the time defined in those settings means from the end of an event in seconds. I haven't tried setting it so there is no time between an event. I would suggest putting a minimum of 30 seconds anda maxiumum of 60 seconds. If you have a test server then you could try less time, inputting 0 seconds may have unexpected results as well as hurt server performance.
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@mike454 Sorry for stating the obvious then, only trying to point you in the right direction. True PvE or any help regarding set up is not something I can help with. Otherwise I would have gladly offered you assistance already. I am very new to all this, I only know how to manage a couple of plugins as an admin on a server. I recommend trying to get in touch with Nivex the author of true Pve or the community involved with that plugin first.
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@Adem In a future update, would it be possible to add multiple marker settings for Convoy, so we can add a different Marker colour for each preset? Raidable bases uses an individual Marker colour for each tier and it would work nicely here too. "Marker Setting": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 }
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- 243 comments
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- #enhanced
- #custom loot
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Hi, if you equip the NPC's with non explosive weapons they wont be able to raid a players base, simple. Also lowering this value will help regardless of your servers settings: "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0, try lower it to 0.1 I find a mix of Flashbang, f1, Smoke grenades and multiplegrenadelaunchers makes for a lethal combo for strong npc types that wont destroy buildings yet will hit players hiding in bases or constructions quite well!
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Hi there, loving the plugin all our players are having a great time with it. Zero complaints on functionality or gameplay. However there is one small issue, our players love to reskin their gear, when they do reskin an epic item the bonus is lost. Edit: This is an issue of course is with the Skinner plugin we use, vanilla/player owned skins done on the repair bench, reskin the Epicloot items fine without issue. Might anyone have a work around for using EpicLoot with Skinner? Does Epic Loot change the item ID ? If so I'm guessing skinner changes it back and causes the item to lose its EL bonuses.
- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Hi Thanks a lot for the reply. I understand your limitations utilising the boombox, while very useful it has a very short range. Would there be some way to utilise an invisible megaphone connected to the boombox that follows the npc around, to amplify the sound? I'm taking guesses at things you've probably already considered. I know the boombox is the only item that will support url hooks to play. (nice plugin by the way )
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- 657 comments
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- #shop
- #shop ui
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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In the station config there are coordinates for each entity, for example turrets, flamethrowers and in this case you are asking - Bradley's. You should be able to set the coordinates to your preferred location. I haven't used space yet but in theory you should be able to open up rust edit place the assets you want to work with at 0, 0, 0 (X, Y, Z) coordinates and make adjustments based on that. All the coordinates that are set in the sample config are a positive or negative adjustment from a 0, 0, 0 zero X (horizontal plane) Y (vertical plane) Z ( length plane) location dont forget to take rotation into account too. I hope that helps
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Hello and good day, We are running Convoy and Armored train which depend on NPCspawn, but are considering adding BotReSpawn to our server for extra NPC functionality and diversity. Has anybody tried this, would the two plugins conflict in some areas, even if NPC spawn was only utilised from within Armored Train and Convoy configurations? Many thanks for any advice.
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{ "Name": "medium", "Name displayed on the map (For custom marker)": "Medium Convoy", "Speed": 8.0, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 85.0, "Order of vehicles": [ "bradley_1", "modular_1", "truck_1", "truck_1", "sedan_1", "sedan_3" ], "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1,sedan_3", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" }, The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3 - the sedan 3 doesnt load into the convoy or spawn should I order the presets differently in the sedan preset section in this example?
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is it possible to define multiple vehicle presets in each Convoy preset? For example say I have a sedan 1 and sedan 2 and want them both in one convoy difficulty preset. "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Sedan preset": "sedan_2", "Truck preset": "truck_2", "Modular preset": "modular_2", "Heli preset": "heli_1" Or would it be like this: "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "sedan_2", "Truck preset": "truck_2", "Modular preset": "modular_2", "Heli preset": "heli_1"
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we're currently running 3 plugins by Adem and they are very nicely designed and highly configurable. Since I'm not the product owner on our server, I'll just a have to leave a comment here. Adem is an excellent plugin designer, is patient and incredibly helpful. Will leave a review on the next purchase! Thank you.