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Everything posted by Bumfuzzler
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You can refer yourself and receive reward
Bumfuzzler replied to Bumfuzzler's Support Request in Support
I confirmed I received a reward from inviting myself. -
- 9 comments
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Unable to realize what "Number of destroyed objects" does
Bumfuzzler posted A Support Request in Support
The configuration says "Number of destroyed objects": 0. but in the interface it will say Kill 0 Players. It's small, but if in fact this setting is for the amount of players a player must keep it should be called something like "Number of players to kill": 0. If in fact it's about destroying objects then the /ref interface should reflect that. Honestly, I am completely unsure what this configuration option controls. Is it killing players or destroying objects? -
When setting "Number of destroyed objects": 0 in the configuration file, the /ref interface will say PROGRESS NaN% when it should probably say 100% or N/A or Not Required.
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I was able to join my server, type '/ref invite Bumfuzzler'. I then received an invite and accepted it. I have not gone through the process yet of getting the reward, but I assume I will be able to accept the reward. Please address this. It's a major flaw that players will find very quickly.
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"Unexpected character encountered while parsing value" on load
Bumfuzzler posted A Support Request in Support
On my very first load I'm receiving this error. I haven't changed any configuration files. -
Blacklist area continues to grow with plugin name placeholder
Bumfuzzler posted A Support Request in Support
It seems like every blacklist area continues to grow with placeholders for 'Plugin Name'. For example: When I started using the plugin it showed plugin name twice. Now as you can see it's 6 times. Each site blacklist is growing equally. It appears it's related to plugin reloads. -
I'm running Convoy 2.0.4 and 2.0.7 is available, but I'm not getting notifications about it. I have it Codefling turned on, it's not blacklisted, plugin is loaded and working.
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This is extremely helpful. While Codefling update checker has always worked, I've had nothing but issues with the checkers for umod and chaoscode. In fact, enabling this plugin found outdated plugins I didn't realize I had. Great job consolidating the checking of all these sites into one plugin. Very helpful and time saving.
- 270 comments
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- #updates checker
- #plugin
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lol I wasn't clear in my joking. it's fixed now. I must have fat-fingered something in the config. I copied the config from a working server to save time and it worked without error. About the data file - I was so sure it was related to that so I never thought to check config. Thank you sir!
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How dare you suggest such a thing! I copied the config from a working server with same settings. Works fine I was fixated on the data file thinking that was it. Thank you sir.
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Yesterday I realized I was using Mysql setup on one server so I changed that to false and renamed the data file so it would be recreated. Today I noticed tons of errors from the plugin. I updated to 2.2.0, but the errors persisted. I tried using playerranks.wipe figuring I would fix any potential data errors, but those errored on the related hooks as well. Turns out data file was empty anyway. My other servers are working well. What should I be looking at? 21:42 [Error] Failed to call hook 'OnDispenserGather' on plugin 'PlayerRanks v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.UpCollect (BasePlayer p, Item i) [0x0001b] in <7d88891c2b8d46e09cff317f3c9e4684>:0 at Oxide.Plugins.PlayerRanks.OnDispenserGather (ResourceDispenser dispenser, BaseEntity entity, Item item) [0x00010] in <7d88891c2b8d46e09cff317f3c9e4684>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c64] in <7d88891c2b8d46e09cff317f3c9e4684>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 21:42 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'PlayerRanks v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.OnEntityTakeDamage (BaseEntity entity, HitInfo hitinfo) [0x0009b] in <7d88891c2b8d46e09cff317f3c9e4684>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008ea] in <7d88891c2b8d46e09cff317f3c9e4684>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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I have a few projects - a couple of fixes and expansions of existing plugins both custom and public, but I also have ideas for brand new plugins to be created from scratch, etc. I'm willing to pay for your time and skill and understand its value. It's really important to me that you communicate well, review your work for errors/issues before you pass it to me, and have a good sense of teamwork. I am very organized, write specifications, and love to brainstorm any situation. Looking forward to working with you
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Yeah, I figured it was a Rust thing, I don't think they ever really 'finished' those vehicles.
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I agree it would be nice if you could specify a min max of how many items are rewarded.
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I had a couple players say the convoy vehicles couldn't be damaged by satchels, but when I tested it, they worked fine and damaged the vehicles. It appears satchels don't stick to the sedan, but that likely has nothing to do with this plugin.
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Nice work on the plugin. If possible, one thing I would love to see is the conversion from seconds to minutes in messages. For instance, instead of 300s, it might say 5 minutes. Instead of saying the cargo will be destroyed in 513 sec. have it say 8 minutes and 35 seconds. This is much nicer from a usability point of view and allows players to get a real sense of time as seconds requires doing math in the head which is somewhat difficult when the Bradley is lighting you up lol Thanks.
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BotSpawn has been a staple of Rust's modded community for years now and BotReSpawn has taken things to a new level. It has intelligent features that save time, it's easy to setup, has tight integration with kits, and overall will add a significant amount of value to your server. You'll also never go wrong with a Steenamaroo plugin as far as support goes. He's always very responsive, cares about issues, and releases thoughtful solutions. For years he's tirelessly improved upon his plugins and that's greatly appreciated. 5 stars in my book and I'm not one for giving high ratings! I recommend this plugin for any modded server.
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- 191 comments
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- #permissions
- #admin
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(and 7 more)
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