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Bumfuzzler

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Everything posted by Bumfuzzler

  1. Thanks. I use that, but it doesn't have the ability to change the tips in the upper left hand corner of the screen. As I run custom plugins, I was hoping to use those tips to explain features on my server.
  2. Is there a way to change or add to the game tips that show during the loading screen? I would like to modify them and/or add my own that are specific to my server. Does anyone know of a plugin that can do this? Thanks.
  3. Bumfuzzler

    Raidable Bases

    Any chance you're adding loot weighting in the next update? My purchase would be expedited!
  4. Honestly that's not what PMs are used for IMO. Posting something like that out in the open is important so that demand can be properly understood. Many times people won't request something unless others do first. What's interesting is posting links in PMs at Umod is also not allowed, but you can do w w w . c o d e f l i n g . c o m lol
  5. I had a few situations where I was having conflicts between plugins or I was asking an author to build support for another plugin on a different site. I had to speak in coded language to explain what I was talking about. A good example is the difference between Clans and Clans Reborn. Saying Clans would be confusing, but I wasn't able to reference Clans Reborn. Umod doesn't really like you to mention plugins from other sites either - not just linking.
  6. I might be able to help out. Feel free to reach out.
  7. Cool plugin! It would be awesome if you could add permissions per vehicle type.
  8. Bumfuzzler

    Raidable Bases

    I was curious if there are any plans to expand the loot tables to include item weight and possibly groupings. I find I have issues controlling the loot because all items spawn with the same weight, I wouldn't want certain items to spawn too often items spawn in boxes in patterns that players would normally not put together, no boxes are organized. for instance, you would normally see weapons together or teas together or medical supplies together. It would be helpful to be able to control the weight of an item and also potentially how they are grouped together. Of course, due to the massive size of this plugin, if I've missed something let me know!
  9. I donated to this project before this was a paid plugin, but I don't see me purchasing this. The limitation on base count doesn't make sense to me and I don't see why I'd pay $50 to be limited in any way, especially to a handful of bases per difficulty. I spent lots of time making many bases of variation which is what players want. I can't imagine for $50 how there should be any limitation at all to something like base variation. If you remove limitations, I would consider it. Also, it would be nice if my donations could count towards the purchase. Thanks.
    Players have been having a lot of fun with this so far. The other day had a new player join up, they killed a player and then the walker and said "Wow, that's cool" lol I've seen a few other comments from players as well. One of the simplest plugins I own to setup, no fuss at all. Your players will enjoy it. It's a lot of fun!
  10. Also, to elaborate, the front page is great. It already has what's new and what's updated. The problem is it includes everything. I'm typically only interested in plugins. Maybe that could be filterable as well.
  11. Sometimes when I jump on the site, I'm looking to find out two things. What plugins are new since the last time I was here. What plugins were updated since the last time I was here. (Yes, I have the update checker, but some plugins I don't use and might use depending on their updates.) It would be great if there was a sorting option under 'Sort By' after clicking on plugins that allowed for 'last updated' and 'last added' or 'newest', etc. Great site, thanks!
  12. Imagine if the walker is focused on the killer and it will be on a mission once it spawns to find it's killer. If suicide then it goes after the player themselves. So in other words, walker spawns, knows who it was killed by, starts walking to that player no matter where they are and will continue to track them down until the walker is dead. If the walker kills the player, the walker is then at peace and dies leaving it's purgatory like state lol Karma baby
  13. When a player is killed via PVP, their body remains and the zombie spawns. Both have the player's clothing/armor. Is the clothing on the zombie lootable? I ask because I guess players may then get the clothing/armor from the player's body and the zombie too. If the zombie is lootable, maybe it might be good to have an option to prevent that.
  14. @CeLLI'd give it a test as well if the offer still stands. Thanks!
    Love the graphical aspect of this. Press G, right-click and boom, you're where you want to be. This was a major upgrade for me as an admin and saves me tons of time. Going to be implementing it for players soon. They're going to love it.
  15. Hi, I'm looking for a developer who is responsible, trustworthy, professional, and punctual. They must speak English well, be a solid communicator, have the ability to flesh out ideas through discussion, and understand the word proprietary. Time wasters and promisers need not apply. I strive to meet those same standards, but I simply don't code well, which is why I'm looking for a developer! From me you can expect thoroughly written out specifications that are clear and thought out. I am fair, respect your time and expertise and am prepared to pay you for that expertise. I have lots of projects waiting to be created and will continue to have projects in the future, but I realize you may not want to take on every project I have. Looking forward to talking to you. Thanks!
  16. Is this only for beds or does it include all items that allow you to spawn? like sleeping bags?
  17. Are you suggesting no matter what coordinates I put in that it will differ from resolution/computer to computer?
  18. There's a plugin - unsure if it's ok to provide a link to it - that provides information on updates for plugins. I find it to be so insanely useful the way it updates me. You get a notification in Discord that tells you information like this: Server - <servername> Found an update for <pluginname> Current Version <version> Latest Version <version> Changes <recent notes about the changes> Plugin Link <link> Logged @<date> <time> That would be awesome and would help me and other admins to stay up to date with CF plugins.
  19. I love this idea. Is there a way to make the button box the same size as the other 5? I think you can control the placement, but not the size. Is there any way to make it so the button is activated by using the number 6? This way it would act like the other slots and when pressing 6 it would open...let's say the backpack. This would ensure it was a seamless integration. Again, great idea! Thanks for your work.
  20. Ty sir for your diligence! I'll reach out.
  21. Hi, I have a few projects I would like to have worked on and can use some help. Looking for a Rust developer who has a portfolio of work, communicates well, is consistent and is excited about developing Rust plugins! Please reach out to me on Discord at Bumfuzzler#8705 or reply here or course. Thanks!
  22. I'm looking for something like this with a strong logging component. Have the ability to optionally limit each of these items, but absolutely log the process. Would love to see discord alerts on violation. I would be willing to split the cost with you @xMajor and @Shark.
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