About Referral System
Referral system - simple and beautiful!
Including:
- Lang file is present
- Very simple config to configure
- Nice and stylish UI
- Avatars in UI at the best quality
- Doesn't load your server
- You can customize whatever your heart desires
Commands:
/ref - Open UI
/ref invite <name> - Invite a player
/ref accept - Accept invitations
How it works ?
The player must invite the player using the command /ref invite <name> Next, the player who was invited must accept the request using the command /ref accept
After that, the Player and Jobs will appear in the UI (/ref). When completing these jobs, both players will receive the rewards you specified in the configuration.
Gratitude: Azmodean - Thanks to this person, the lang file is very well translated. You can fix it anyway!
Additional Information: This plugin was originally owned by another developer. It was given to me with his conscent. It has been heavily modified from the original version.
Config:
{ "Maximum number of invited players": 5, "List of gift performers for the inviter (if more than one - random is taken)": [ { "Items obtained from this set": [ { "Item Display Name": null, "Short name of the subject": "rifle.ak", "Item Quantity": 1, "Item SkinID": 1, "Called command": null }, { "Item Display Name": null, "Short name of the subject": null, "Item Quantity": 0, "Item SkinID": 0, "Called command": "say %STEAMID% is god" } ] } ], "List of possible gifts for the invitee (if more than one - random is taken)": [ { "Items obtained from this set": [ { "Item Display Name": null, "Short name of the subject": "rifle.ak", "Item Quantity": 1, "Item SkinID": 1, "Called command": null }, { "Item Display Name": null, "Short name of the subject": null, "Item Quantity": 0, "Item SkinID": 0, "Called command": "say %STEAMID% is god" } ] } ], "Quest Accelerator to get a reward": { "ReferalSystem.default": 1.0, "ReferalSystem.vip": 2.0 }, "Prize conditions settings": { "Time spent on the server": 60.0, "The number of collected resources": 5000, "Number of destroyed objects": 5 } }