Jump to content
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
Upgrade your builds this easterwith this exclusive pack of custom skins! Each design is handcrafted with care and fully maintained. 10 Wall wallpaper skins 9 Floor wallpaper skins Perfect for Bases & Events These skins drop straight into any plugin and are fully compatible with my Wallpaper Planner for easy in-game browsing and selection. ✔ Fully Compatible Works with any plugin that supports custom skins, plus seamless integration with WallpaperPlanner. ✔ Ongoing Maintenance When you buy this pack, you’re buying long-term access. I personally maintain and update all skins for every buyer, so they stay fresh, polished, and ready to use. ✔ Each skin is built to high standards and includes four image maps: Albedo (base color) Normal/Bump Ambient Occlusion (AO) Specular These maps work together to simulate real lighting and surface detail, giving your builds depth, warmth, and a realistic shine. Bring style, atmosphere, and creativity to every build with this essential skin collection!  Note: Some base layers were enhanced using generative fill/expand for improved visual quality.  Auto-Install Plugin Included No manual setup required. Drop the plugin into your Oxide/Carbon plugins folder. Let it run once. Delete the plugin after it completes. Click Here For Video Your skins will automatically appear inside WallpaperPlanner.
0.0
sale
$41.95 $31.95
Welcome to UltimateCases - the most exciting case opening experience for Rust servers! Give your players the thrill of unboxing rare items with beautiful roulette animations, create unlimited custom cases with unique rewards, and build a thriving economy through our advanced key exchange system. Whether you want to reward active players with free cases or monetize your server with premium loot boxes, UltimateCases has everything you need to keep players engaged and coming back for more!     ⭐️ Why Choose UltimateCases? Beautiful Unboxing Experience - Watch your players' excitement as they spin the roulette and discover their rewards! Customizable animations, rarity backgrounds, and sound effects create an unforgettable opening experience. Easy Case Creation - No coding required! Use our in-game visual editor to create cases, add items, set prices, and configure everything you need. Edit cases on the fly without touching configuration files. Monetize Your Server - Turn your server into a profitable venture with our key exchange system. Players can buy keys using any currency (Economics, ServerRewards, scrap, etc.) and you control the economy. Reward Active Players - Keep players engaged with free cases! Set playtime requirements and cooldowns to reward your most dedicated community members. Protect Your Economy - Advanced limits and restrictions prevent abuse. Set daily limits, lifetime limits, minimum playtime requirements, and block case opening during combat or raids. Store Rewards Safely - Built-in inventory system stores all case rewards securely. Players can retrieve items when they're ready, with options to persist items across wipes. Share the Excitement - Announce rare wins in chat and Discord! Customizable logging and webhook integration lets your community celebrate big wins together. NPC Traders at Monuments - Spawn NPCs at monuments where players can exchange keys for currency. Perfect for creating trading hubs and encouraging exploration! VIP Benefits - Reward your supporters with exclusive discounts on case opening and key exchange. Multiple VIP tiers with customizable benefits. Works Everywhere - Seamlessly integrates with ServerPanel, supports all major economy plugins, and works with ImageLibrary for perfect image management.   💰 Key Exchange System Turn any currency into case keys! Our flexible exchange system supports: Multiple Currencies - Use Economics, ServerRewards, BankSystem, IQEconomic, or any item (scrap, sulfur, etc.) as currency for key exchange. Bulk Discounts - Reward players who exchange more keys! Automatic discounts: 5% off for 10+ keys, 10% off for 25+ keys, 15% off for 50+ keys, 20% off for 100+ keys. VIP Discounts - Give your supporters extra savings! Configure permission-based discounts (5%, 10%, 15%, 20%) with custom daily limits. Daily Limits - Prevent abuse by limiting how many keys players can exchange per day. Perfect for controlling your server economy. Monument NPCs - Spawn traders at monuments! Players can visit NPCs at lighthouse, outpost, or any monument to exchange keys. Fully customizable appearance and rates.   📦 Smart Inventory System Never lose a reward again! Our inventory system stores all case rewards safely: Secure Storage - All case rewards are automatically stored in your personal inventory, accessible anytime through the UI. Wipe Protection - Choose whether items persist across server wipes or are cleared automatically. Perfect for seasonal rewards! Safe Retrieval - Items can only be retrieved when it's safe - no retrieving during combat, raids, or building blocked situations. Post-Wipe Cooldown - Optional cooldown after wipe before items can be retrieved, helping maintain server balance.   📬 Video Overview   🖼️ Showcase Templates Fullscreen Template ServerPanel V1 Template ServerPanel V2 Template ServerPanel V4 Template In-Game Editor   Monument Trader How to get Keys?   🎮 Commands /opencases or /cases - Opens the cases interface for players /cases.trader - Chat command for managing Monument Traders (requires ultimatecases.edit permission) /cases.trader create [currencyID] [defaultKeys] [prefab] - Create a new trader bot /cases.trader start <botIndex> - Enter edit mode for a trader /cases.trader move - Update trader position (requires edit mode) /cases.trader rotate <angle> - Set trader rotation (requires edit mode) /cases.trader save - Save and reload trader (requires edit mode) /cases.trader cancel/stop - Cancel edit mode /cases.trader list - Show all configured trader bots /cases.trader teleport <botIndex> - Teleport to a trader bot location /cases.trader help - Show help for trader commands cases.give - Console/Rcon command for giving keys or cases to players (admin only) cases.give <player> keys <amount> - Give keys to a player cases.give <player> case <caseID> [amount] - Give case(s) to a player Examples: cases.give PlayerName keys 100 or cases.give 76561198000000000 case 0 5 cases.convert - Console command for converting cases from old Cases plugin (requires UltimateCasesConverter plugin, admin only) cases.convert - Convert all cases and add them to existing UltimateCases data cases.convert true - Clear existing UltimateCases data before converting (fresh start)   🛡️ Permissions ultimatecases.edit - Permission to edit cases, items, and modals using the in-game editor. Required to access all editor functions and manage Monument Traders. ultimatecases.discount1 - 5% discount on case opening ultimatecases.discount2 - 10% discount on case opening ultimatecases.discount3 - 15% discount on case opening ultimatecases.vip1 - 5% discount on key exchange, with optional custom daily limit ultimatecases.vip2 - 10% discount on key exchange, with optional custom daily limit ultimatecases.vip3 - 15% discount on key exchange, with optional custom daily limit ultimatecases.vip4 - 20% discount on key exchange, with optional custom daily limit Note: Additional permissions can be configured in the config file for demo mode and quick unbox mode. These are optional and can be left empty to disable the features.   📚 FAQ Q: How do I open the Case Editor? A: To open the Case Editor: Make sure you have the ultimatecases.edit permission Open the cases menu using /opencases or /cases Look for the "EDIT" button in the header of the interface (usually in the top-right area) Click the "EDIT" button to open the Case Editor From here you can create new cases, edit existing cases, add items, configure prices, permissions, and all case settings   Q: How do I open the Item Editor? A: To open the Item Editor: First, open the Case Editor (see instructions above) Select a case from the list or create a new case In the case editor, you'll see a section for items Click "ADD ITEM" or click on an existing item to edit it The Item Editor will open where you can configure item type, chance, image, title, description, permissions, and all item-specific settings (weapons, contents, genes, etc.)   Q: How do I open the Modal Editor? A: To open the Modal Editor: Make sure you have the ultimatecases.edit permission Open the cases menu and navigate to any modal window (like the keys exchange modal) Look for the "EDIT" button that appears on modal windows when you have edit permission Click the "EDIT" button to open the Modal Editor From here you can edit modal content, text elements, images, buttons, and all modal settings   Q: How do I create a case? A: It's super easy! Open the cases menu in-game, click the "EDIT" button in the header, then click "ADD CASE" in the Case Editor. Configure the case title, image, price, permission, and add items. No file editing needed! Q: Can players get free cases? A: Yes! Enable Free Case Settings for any case. Set minimum playtime (e.g., 2 hours) and cooldown (e.g., 24 hours). Players meeting requirements can open the case for free once per cooldown period. Q: How do I set up key exchange? A: Go to Exchange Settings in the config. Add currencies (Economics, ServerRewards, scrap, etc.), set exchange rates, configure discounts, and you're done! Players can exchange currency for keys instantly. Q: What can I put in cases? A: Almost anything! Add items (weapons with attachments, containers with contents, blueprints, plant seeds with genes), or execute commands when cases are opened. Full customization for every reward type. Q: How do Monument Traders work? A: Configure NPCs in Exchange Settings to spawn at monuments. Players can visit these NPCs to exchange keys for currency. Set the monument (lighthouse, outpost, etc.), NPC appearance, position, and exchange rate. Q: Can I limit how many cases players can open? A: Absolutely! Set daily limits (e.g., 5 cases per day), total lifetime limits (e.g., 50 cases total), minimum playtime requirements, and block opening for a period after server wipe. Q: How does the inventory system work? A: When players open cases, rewards go to their inventory automatically. Players can access inventory through the UI and retrieve items when ready. Configure whether items persist across wipes. Q: Can I announce rare wins? A: Yes! Enable chat announcements and Discord webhooks. Set rarity threshold (e.g., only announce items with 5% or lower chance), customize message format, and share the excitement with your community! Q: How do I add UltimateCases to ServerPanel? A: In ServerPanel, create a new category with Type: "Plugin", Plugin Name: "UltimateCases", Plugin Hook: "API_OpenPlugin". The plugin integrates seamlessly! Q: Can I give VIP players discounts? A: Yes! Configure permission-based discounts in Case Opening Discounts and Exchange Privilege Settings. Set different discount percentages for different VIP tiers. Q: How do I configure the plugin config file? A: The config file is located at oxide/config/UltimateCases.json (or carbon/config/UltimateCases.json for Carbon). Here's how to configure key settings: Template Selection: Set "Template" to "Fullscreen", "V1", "V2", or "V4" Commands: Modify "Open UI Commands" array to add custom command aliases Key Exchange: Configure "Exchange Settings" → "Currencies" to add currencies (Economics, ServerRewards, items, etc.) Roulette Duration: Set "Roulette Settings" → "Default Duration" (seconds) and "Quick Mode Duration" Sound Effects: Enable/disable sounds in "Sound Effects" section and set effect prefab paths Logging: Configure console, file, chat, and Discord logging in "Logging Settings" Restrictions: Enable/disable case opening restrictions in "Restrictions Settings" Inventory: Configure inventory settings in "Inventory settings" section After editing, reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon).   Q: How do I set up LangAPI for multi-language support? A: To enable LangAPI support: Make sure LangAPI plugin is installed and loaded on your server In UltimateCases config, set "Work with LangAPI?" to true Create language files in oxide/lang/UltimateCases/ (or carbon/lang/UltimateCases/ for Carbon) Create files like en.json, ru.json, etc. with translation keys Use LangAPI's translation system to translate all plugin messages Reload the plugin to apply changes Example translation key structure: { "UI_Header_Title": "Ultimate Cases", "UI_Content_ButtonOpen": "OPEN CASE", "UI_Content_ButtonOpenFREE": "FREE", ... }   Q: How do I set up Monument Traders using commands? A: To create and configure Monument Traders: Make sure you have ultimatecases.edit permission Go to the monument where you want to spawn a trader (e.g., lighthouse, outpost) In server console, use: cases.trader create [currencyID] [defaultKeys] [prefab] currencyID - ID of the currency from Exchange Settings (0, 1, 2, etc.) defaultKeys - Default number of keys per exchange (e.g., 1) prefab - NPC prefab path (e.g., "assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab") Enter edit mode: cases.trader start <botIndex> (use cases.trader list to see bot indices) Position yourself where you want the NPC to spawn Update position: cases.trader move Set rotation: cases.trader rotate <angle> (0-360 degrees) Save: cases.trader save The NPC will spawn automatically at the configured monument   Q: How do I configure custom economy plugins? A: To use a custom economy plugin: In config, find "Custom Economy Settings" Set "Use Custom Economy" to true Set "Type" to "Plugin" Enter "Plugin Name" (exact name as it appears in plugins list) Configure hooks: "Plugin Hook Add" - Hook name for adding balance (e.g., "AddPoints", "Deposit") "Plugin Hook Remove" - Hook name for removing balance (e.g., "TakePoints", "Withdraw") "Plugin Hook Balance" - Hook name for checking balance (e.g., "CheckPoints", "Balance") Test the hooks work correctly by checking plugin documentation Reload the plugin   Q: How do I configure rarity backgrounds? A: To set up rarity backgrounds: In config, find "Rarity Settings" → "Rarity Backgrounds" Add entries with chance ranges and images: "Min" - Minimum chance percentage (e.g., 0) "Max" - Maximum chance percentage (e.g., 1) "Image" - Background image URL for case display "Roulette Item Background Image" - Background image URL for roulette item display Example: Legendary (0-1%), Epic (1-5%), Rare (5-15%), Uncommon (15-50%), Common (50-100%) Items with drop chances within each range will display the corresponding background   Q: How do I configure Discord webhook logging? A: To set up Discord webhook logging: Create a Discord webhook in your Discord server (Server Settings → Integrations → Webhooks → New Webhook) Copy the webhook URL In config, find "Logging Settings" → "Discord" Set "Enabled" to true Paste webhook URL in "Webhook URL" Configure options: "Rare Threshold" - Only log items with chance ≤ X% (0 = log all items) "Embed Color" - Decimal color code (e.g., 15844367 for gold) "Title" - Embed title "Show Player Avatar" - Display player avatar in embed "Show Item Icons" - Display item icons in embed "Group Items" - Group multiple items in single message "Include Statistics" - Add statistics to embed Reload the plugin   Q: How do I configure item rewards with weapons and attachments? A: In the Item Editor: Set "Type" to "Item" Enter the weapon "ShortName" (e.g., "rifle.ak") In "Weapon" section, set "Enabled" to true Set "Ammo Type" (e.g., "ammo.rifle.explosive") Set "Ammo Amount" (e.g., 128) In "Content" section, set "Enabled" to true Add attachments in "Contents" array: "ShortName" - Mod shortname (e.g., "weapon.mod.lasersight") "Condition" - Item condition (0-100) "Amount" - Usually 1 for mods "Position" - Slot index (-1 for auto-assignment) Save the item   Q: How do I configure command rewards in cases? A: To add command rewards: In Item Editor, set "Type" to "Command" In "Command (%steamid%)" field, enter your command Use placeholders: %steamid% - Player's Steam ID %username% - Player's display name %player.x% - Player's X coordinate %player.y% - Player's Y coordinate %player.z% - Player's Z coordinate Multiple commands can be separated by | or line breaks Example: "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip"   Q: How do I enable Offline Image Mode? A: To use local images instead of downloading from internet: In config, set "Enable Offline Image Mode" to true Create folder "TheMevent" in oxide/data (or carbon/data for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon) Note: For custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix (e.g., "TheMevent/MyImage.png").   Q: How do I configure demo mode and quick unbox mode? A: Demo mode allows testing cases without spending keys, and quick unbox mode speeds up animations: In config, find "Roulette Settings" For demo mode: Set "Demo Mode Permission" to a permission name (e.g., "ultimatecases.demo") or leave empty to disable For quick unbox: Set "Quick Unbox Permission" to a permission name (e.g., "ultimatecases.quick") or leave empty to disable Set "Quick Mode Duration" (seconds) - how long the quick animation should last Grant the permissions to players who should have access Reload the plugin   Q: How do I configure case opening restrictions? A: To prevent case opening in certain situations: In config, find "Restrictions Settings" Set "Enabled" to true Enable/disable specific restrictions: "Block During Combat" - Requires NoEscape plugin "Block During Raid" - Requires NoEscape plugin "Block in Building Blocked" - Blocks when player can't build "Block While Swimming" - Blocks when player is swimming "Block When Player is Wounded" - Blocks when player is wounded "Block During Duel" - Requires Duel/Duelist plugin "Block During Helicopter Flight" - Blocks when in helicopter "Block When Player is Sleeping" - Blocks when player is sleeping Reload the plugin     🧪 TEST SERVER Join our test server to experience UltimateCases yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015   Ready to create the ultimate case opening experience? UltimateCases gives you all the tools you need to build excitement, reward players, and monetize your server. Start creating your first case today!
5.0
🗺️ Easy Map Voter — Discord Bot for Rust Servers Easy Map Voter lets your community decide the next Rust map directly inside Discord. Run clean, interactive voting sessions, generate or fetch maps automatically while tracking long-term player preferences all with a few slash commands.   🚀 Features: 🗺️ Flexible Map Sources Choose how maps are provided: 🎲 Random generation 🔍 Rustmaps filter IDs ⚙️ Custom maps Supports vanilla, modded, and themed servers.   ⭐ VIP Voting (Optional) Reward supporters while keeping voting fair: - Assign VIP role - Configure vote multiplier (example: VIP = 2 votes) - Winner summaries show both regular and VIP totals   📊 Community Statistics & Insights Track long-term player behavior: /mappreferences – View community map preferences /voter [user] – See individual voting history /votingstats – Interactive stats with top voters and recent activity Great for understanding what your players actually enjoy.   ⏱️ Wipe Countdown Support Each server configuration can include a wipe schedule. Countdown timers appear during voting so players know exactly what they’re voting for.   💾 Persistent Data Storage All sessions, maps, and votes are stored locally in SQLite: - Automatic database creation - Historical voting records - No external databases required   🛠 Utility Commands /ping – Check bot latency !sync – Sync slash commands to your server       Requirements: - Python 3.10+ recommended. - A Discord application and bot token. - A Rustmaps API key.   Python dependencies are listed in requirements.txt.   Setup 1) Install requirements - Python 3.10+ installed and available on PATH. - Install dependencies from the project root: pip install -r requirements.txt   2) Configure your .env file DISCORD_TOKEN=your_discord_bot_token RUSTMAPS_API_KEY=your_rustmaps_api_key   3) Configure config.json Open `config.json` and update the IDs and options for your server: { "discord": { "guild_id": YOUR-GUILD-ID, "prefix": "!" }, "roles": { "administration_role_id": ADMINISTRATION-ROLE-ID, "enable_vip_voting": true, "vip_voter_role_id": VIP-ROLE-ID, "vip_vote_weight": 2, "store": YOUR-STORE-LINK }, "appearance": { "embed_color": DISCORD-APPROVED-COLOR } }   4) Discord bot permissions and intents Enable these gateway intents in the Discord Developer Portal: - Message Content Intent - Server Members Intent   Recommended permissions for the bot invite: - Read Messages / View Channels - Send Messages - Embed Links - Add Reactions - Read Message History - Manage Messages (needed to remove reactions and clean up voting messages)   Also include the applications.commands scope for slash commands.   Running the bot Run this line in the console or set it as the starting file if using a Host: python main.py   Logs are written to data/logs/bot.log.         For any help and support you can contact me on Discord #carl7332
5.0
sale
This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here:  https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡70 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡60 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡60 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. - 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. - 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁Installation Path: All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory. ⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases)  package, there is no need to buy this separately.) WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) ⚙️INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) ▶  Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁/serverfiles/oxide/config ▶  Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁/serverfiles/oxide/data ▶  Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. ▶  Step 5: Restart the plugin via RCON: o.reload RaidableBases ⚙️INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: ▶  Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶  Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: 📁/oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: 📁/serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0        All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Thank you!  ❤️    
3.7
sale
Introducing UltimateLeaderboard, the most advanced and comprehensive leaderboard system designed for Rust servers! Elevate your server competitive spirit by tracking an extensive range of player statistics—everything from kills and deaths to resources gathered, items crafted, structures built, and more. Featuring a sleek, customizable user interface and seamless integration with popular plugins, UltimateLeaderboard is the perfect addition to engage your players and showcase their achievements.     ⭐ Features of Ultimate Leaderboard Track a wide variety of player statistics, including kills, deaths, resources gathered, items crafted, structures built, and more. Fully customizable leaderboard—choose which stats to display and tailor it to your server unique style. Intuitive and visually appealing user interface for players to view their stats and compare rankings. Seamless integration with plugins like ServerPanel for enhanced displays, and Notify/UINotify for in-game alerts. Flexible data storage options: choose between JSON, SQLite, or MySQL to suit your server needs. Two reward systems: post-wipe awards that give actual items, kits, and money to top players when they connect, plus an optional companion plugin UltimateLeaderboardTop for real-time privilege management based on current rankings. Custom Titles system that automatically displays achievement-based chat titles for top performers (requires BetterChat plugin). Optimized for high performance, ensuring smooth operation even with large player bases and extensive data. Configurable templates. Optional real-time database updates for integrations (e.g., Discord Bot).   🖼️ Showcase Fullscreen Template ServerPanel V1 (V1.1) ServerPanel V2   📨  Video Overview   🎮 Commands /leaderboard or /stats - Opens the leaderboard interface for players to view stats and rankings. /leaderboard <steamid>  - Opens another player's profile (requires ultimateleaderboard.profile permission). /leaderboard.hide - Allows players to hide themselves from the leaderboard (requires ultimateleaderboard.hide.self permission). leaderboard.manage hide <steamid>  - Console command to hide a player from the leaderboard (server console only). leaderboard.wipe  - Console command to reset all leaderboard data (server console only). leaderboard.migrate <migration_id>  - Console command to perform database migrations (server console only). Available: — leaderboard.migrate 1  adds HiddenFromLeaderboard column to PlayerStats table (upgrade from v1.1.7 to v1.1.8) — leaderboard.migrate 2  migrates BodyHits data to the new format (upgrade to v1.5.10) leaderboard.find.short.prefab <search_term>  - Console command to search for prefabs containing the specified search term (server console only). Useful for finding correct prefab names for configuration. leaderboard.manage  - Console command to manage player statistics (server console only). Use leaderboard.manage help for detailed usage information.   🛡️ Permissions ultimateleaderboard.use - grants players access to leaderboard commands and interface. ultimateleaderboard.profile  - allows players to view other players' profiles using the leaderboard command. ultimateleaderboard.hide.self  - allows players to hide themselves from the leaderboard using the /leaderboard.hide command.   ⚙️ Web Config Editor Easily manage your UltimateLeaderboard settings with our web-based configuration editor. This tool allows you to adjust plugin configurations through a user-friendly interface, eliminating the need to manually edit files on your server. P.S. To access the web config editor, you must be part of the "UltimateLeaderboard" group in our Discord server. Join us at https://discord.gg/mevent and request the group to get started.   📚 FAQ Q: How do I install UltimateLeaderboard? A: Download the UltimateLeaderboard.cs file, place it in your oxide/plugins directory, and restart your server or reload the plugin using the Oxide command oxide.reload UltimateLeaderboard. Q: Can I choose which statistics to track and display? A: Yes! The plugin allows you to customize tracked statistics and leaderboard displays via the configuration file. You can enable or disable specific stats like kills, resources, or events to suit your server. Q: What data storage options are available? A: UltimateLeaderboard supports JSON, SQLite, and MySQL. You can select your preferred storage method in the config file, offering flexibility for small or large servers. Q: How do I set up the awards system? A: In the configuration file, define award categories (e.g., most kills, top gatherer) and their criteria. The plugin will automatically track and assign awards to top players based on your settings. Q: Where can I configure the UI? A: UI is now template-driven. Use configurable templates stored at oxide/data/UltimateLeaderboard/Templates. Q: What happens to the data on a server wipe? A: By default, data wipes with a new save file, but you can disable this in the config (Wipe data on new save) to persist stats across wipes if desired. Q: How do I add UltimateLeaderboard to the ServerPanel menu? A: Follow these simple steps: 1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button 2. Set these exact parameters: Type: Plugin Plugin Name: UltimateLeaderboard Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. The UltimateLeaderboard plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/UltimateLeaderboard.json" (or "carbon/config/UltimateLeaderboard.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload UltimateLeaderboard (Oxide) or c.reload UltimateLeaderboard (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc. Q: What's the difference between UltimateLeaderboard awards and UltimateLeaderboardTop? A: UltimateLeaderboardTop is a companion plugin that automatically manages player privileges based on leaderboard positions. Main Plugin Awards: Gives actual rewards (kits, money, commands) to top players after wipe - rewards are given once when player connects. UltimateLeaderboardTop: Continuously manages privileges (VIP groups, permissions) as players enter/exit top positions in real-time. To display awards in UI while using UltimateLeaderboardTop: Configure awards in UltimateLeaderboard config Configure awards in UltimateLeaderboardTop config Set "Automatically give rewards after the wipe": false Q: Can UltimateLeaderboardTop give items/kits to players? A: No, UltimateLeaderboardTop is designed only for reversible actions (permissions, groups, etc.). Since items can't be taken back from players when they leave top positions, item rewards are not supported. Use the main plugin's awards system for item rewards instead. Q: How do I configure rewards for top players? A: There are two reward systems available: UltimateLeaderboard Awards (Post-Wipe Rewards): Configure in the main plugin's config file under "Awards Settings": Set award categories (e.g., "Most Kills", "Top Gatherer") Define criteria: loot type, prefab, and minimum amount required Set rewards: commands to execute (give items, kits, money, etc.) Awards are given once when top players connect after a wipe UltimateLeaderboardTop (Real-time Privileges): Configure in UltimateLeaderboardTop.json: Set leaderboard types to monitor (kills, points, playtime, etc.) Define top positions (1st, 2nd, 3rd, etc.) Configure "Enter place commands" (given when player reaches position) Configure "Exit place commands" (executed when player loses position) Use for permissions, groups, temporary privileges Example UltimateLeaderboardTop configuration: {   "Loot type": "Kill",   "Prefab": "kills",   "Places settings": {     "1": {       "Enter place commands": ["o.usergroup add %steamid% vip"],       "Exit place commands": ["o.usergroup remove %steamid% vip"]     }   } } Q: What are Custom Titles and how do they work? A: Custom Titles automatically display achievement-based titles in chat for top players. For example, top killers get "[Killer]" title, top builders get "[Builder]" title, etc. Requires BetterChat plugin to work. Titles are updated automatically based on leaderboard positions and can be configured with priority system and limits. Q: Why don't I see my statistics updated immediately on the leaderboard? A: The leaderboard is cached and refreshes periodically (configurable interval) to minimize server load and ensure optimal performance. This means statistics may take a few minutes to appear on the leaderboard after the action is performed. The caching system helps maintain smooth server operation even with large player bases and extensive statistics tracking. Q: How can I track multiple similar items or entities with one statistic? A: You can combine multiple prefabs using the pipe symbol | in the prefab field. For example, to track all types of scientists as one "NPC Kills" statistic, use: npc_tunneldweller|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley. This is useful for grouping similar items, resources, or entities into a single tracked category. Q: How do I find the correct prefab names for items, entities, or events? A: There are several ways to find prefab names: In-game console command: Use leaderboard.find.short.prefab <search_term> in the server console to search for prefabs containing your search term. For example: leaderboard.find.short.prefab scientist will show all prefabs containing "scientist". F1 console spawn command: In-game, open F1 console and use the spawn command to see available entity prefabs. Type spawn followed by part of the name to see matching options. Item shortnames: For items, use their shortname (e.g., "stones", "metal.ore", "wood"). You can find these by examining items in your inventory or using item-related commands. Plugin documentation: Check the "Custom Prefabs" and "Available Loot Types" sections in this plugin's description for comprehensive lists of supported prefabs and loot types. Q: How can I output the sum of all values by type of statistics (for example, all kills, all loot collected)? A: Use the prefab total_sum for the desired LootType. For example, to show the total number of all player kills, specify the LootType Kill and the prefab total_sum in the column or block settings. It works for any type: Kill, Gather, Craft, Event, and others. Q: How does the leaderboard scoring system work? A: The leaderboard uses a points-based scoring system. Points are earned from in-game actions, and each action has: Loot Type - The category of action (e.g., Kill, Gather, Construction, Craft, Event) Prefab/Short Name - The specific item or entity (e.g., "kills", "stones", "helicopter", "supply_drop") Score Value - The points awarded for this action (configured in Loot Settings) When a player performs an action: The plugin looks up the score for that action type + prefab combination Multiplies the score by the action value (usually 1 per action) Adds it to the player's total Points Example scores (from config): Player kills: +1.0 point per kill Deaths: -1.0 point per death Gathering stone: +0.1 point per stone Supply drop looted: +3.0 points Bradley crate: +5.0 points Helicopter kill: +15.0 points Bradley kill: +10.0 points How to become top player: Perform actions that have scores configured in Loot Settings Accumulate the most total Points The leaderboard ranks players by their Points value (or other tracked stats) Q: What award types are available and how do I configure them? A: UltimateLeaderboard supports 8 award types: Command - Execute console commands. Supports %steamid% placeholder. Use | to separate multiple commands. Example: "Command (%steamid%)": "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip" Kit - Give kits from Kits plugin. Requires Kits plugin to be loaded. Example: "Type": "Kit", "Kit Name": "vip_starter" ServerRewards - Add reward points. Requires ServerRewards plugin. Example: "Type": "ServerRewards", "Amount": 1000 Economics - Deposit money via Economics plugin. Example: "Type": "Economics", "Amount": 5000 BankSystem - Deposit money to player's bank account. Example: "Type": "BankSystem", "Amount": 2500 GameStores - Add balance via GameStoresRUST plugin. Example: "Type": "GameStores", "Amount": 100 MoscowOVH - Add balance via RustStore plugin (Moscow OVH integration). Example: "Type": "MoscowOVH", "Amount": 50   💻 Custom Prefabs UltimateLeaderboard supports advanced custom prefabs for granular statistics tracking and display: total_play_time - Total playtime (in seconds) current_playtime - Current session duration kdr - Kill/Death ratio points - Internal points system longest_kill_distance - Longest kill distance record total_hits - Total player hits total_resources - Total resources gathered total_items_crafted - Items crafted events_won - Event victories structures_built - Structures built upgrades_performed - Building upgrades name/nickname - Player display name formatted_total_playtime - Human-readable playtime (Xd Xh Xm) kd - K/D formatted as "Kills/Deaths" favorite_resource - Most gathered resource favorite_crafted_item - Most crafted item favorite_event - Most won event favorite_building_material - Preferred building material favorite_weapon - Most used weapon total_quests_completed - Total completed quests total_sum - Sum of all values for the selected LootType. For example, using total_sum with LootType Kill will show the total number of all kills for the player (across all kill categories). Works for any LootType: Kill, Gather, Craft, Event, etc.   📊 Available Loot Types None Construction Medical Event Available prefabs: Convoy Sputnik Caravan GasStationEvent AirEvent SatDishEvent Triangulation WaterEvent HarborEvent FerryTerminalEvent ArcticBaseEvent JunkyardEvent SupermarketEvent PowerPlantEvent ArmoredTrainEvent SurvivalArena KillBoss PaintballTeam PaintballFFA GunGame ZombieInfection TugboatPirates SpaceEvent AbandonedBase DungeonEvent FlyingCargoEvent AirfieldEvent Gather Kill Available custom prefabs: helisignals_{skin} - Tracks helicopter kills from HeliSignals (e.g., "helisignals_2920175997") bradleydrops_{skin} - Tracks bradley kills from BradleyDrops (e.g., "bradleydrops_2905355269") roadbradley_{profile} - Tracks bradley kills from RoadBradley (e.g., "roadbradley_easy") helicopter - Tracks helicopter kills Custom NPC support: horde_npc - For NPCs from ZombieHorde plugin raidbase_npc - For NPCs from Raidable Bases plugin For NPCs from NpcSpawn use NPC name as key (BossMonster, BetterNpc, NPCs from events, etc.) Other entity prefabs can be found in-game by using the "spawn" command in the F1 console Consume Raid Death Available custom prefabs: Custom NPC support: horde_npc - For NPCs from ZombieHorde plugin raidbase_npc - For NPCs from Raidable Bases plugin For NPCs from NpcSpawn use NPC name as key (BossMonster, BetterNpc, NPCs from events, etc.) Craft Crate LootItems Fishing Puzzle Available prefabs: keycard_1 keycard_2 keycard_3 Custom Upgrade ShotFired ExplosiveUsed RecycleItem BodyHits WeaponUsed RaidableBases Available prefabs: easy medium hard expert nightmare Economy Available prefabs: ShoppyStock Economics IQEconomic Quest EconomyBalance Available prefabs: Economics ServerRewards BankSystem IQEconomic Gambling Available prefabs: BlackjackDeposit BlackjackWon SlotDeposit SlotWon PockerDeposit PockerWon WheelDeposit WheelWon SkillTree Available prefabs: xp - Experience points earned level - Skill tree level reached Trivia MixingTable   📡 API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: 📊 Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player 🎣 Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
5.0
Free
StarGuard Platform The RCON dashboard built for Rust server admins Manage your servers from anywhere. Console, players, bans, reports, automated rules, analytics, one place, persistent across wipes. Get Started Live Demo Explore the Dashboard Just a preview, countless other features integrated and planned. Console Full RCON access from your browser Players Live player list with deep profiles Reports All F7 reports in one place Statistics Live server KPIs and performance Plugins Oxide and Carbon plugin management Under the Hood Built for speed and moderation workflows, with real-time data, automation, and persistent history. 🖥️ RCON Console Full RCON from your browser. Command history, syntax highlighting, real-time output. 👥 Player Intel Deep player profiles, alts, playtime, connections, ban history. One click to moderate. 🛡️ Threat Detection Flags suspicious joins instantly. VPN detection, threat scoring, known cheater alerts. ⚡ Automation Event-driven rules. Auto-kick, auto-ban, scheduled commands, runs 24/7. 📊 Analytics Player counts, peak hours, retention, performance trends. 💾 Persistent Data Persistent across wipes. Chat logs, bans, reports, events, all searchable. Oxide Compatible Carbon Compatible Developer API StarGuard hooks into global.playerlist and extends it. If you're building on top of this, here's what you get. GetPlayerList(ConsoleSystem.Arg arg) Replaces the default global.playerlist handler. Returns JSON with extended player data not available in the vanilla response. Response Fields SteamID · OwnerSteamID · DisplayName · Ping · Address · EntityId · ConnectedSeconds · ViolationLevel · Health · NetworkId · S_TeamId TryGetCommand(out ConsoleSystem.Command command) Scans ConsoleSystem.Index.All for global.playerlist. Returns true with the command reference via out, false otherwise. Get set up in 2 minutes. Create an account, connect your server, done. Get Started Live Demo  
5.0
Overview: This plugin allows players to mount weapons to their player Helicopters. Players can configure their weapons by simply inserting them into the corresponding inventory slots of a box on the back of the copter. Ammo for the weapons is also stored in this box in ammo slots that are shared between all of the weapons. Players can also equip their copters with flares, a radar set, and other utilities which will be added in the future.   Operation Using the plugin is very straightforward and intuitive: just drop weapons in the spots you want em, then go! The default key binds mimic the attack helicopter, so players don’t get confused: Fire Weapon: LMB Fire Flare: RMB Switch Weapon: Sprint Switch Ammo/Reload : Duck Switch Radar Target: Use Lock target/Activate Seeker: Reload   Configuration The config is very long and can be confusing to navigate. The plugin will automatically create the default config when you first run it. The dictionary of weapons always gets written on top, so you will need to scroll to the very bottom in order to find the general plugin settings. Here are some of the settings that can be changed (this is subject to change as I plan to add much more functionality over the coming months):   "DebounceTimeSeconds": 4.0, (The amount of time a button will be inactive after pressing) "DisplayOutOfAmmoMessage": true, "DisplaySelectedWeaponMessage": true, "UnlimitedAmmo": false, (Makes server projectile weapons not require ammo, but doesn’t work on most weapons. If you want an unlimited ammo version, please look for Minicopter Combat) "DisablePermissionCheck": true, (enables permissions for each weapon) "ApplyToScrapCopter": true, (Does a weapon box spawn on the back of all minicopters) "ApplyToMinicopter": true, "FlareFiredSfx": "assets/prefabs/weapons/grenade launcher/effects/attack.prefab", "SwitchWeaponSfx": "assets/prefabs/deployable/dropbox/effects/submit_items.prefab", "AlarmSfx": "assets/prefabs/locks/keypad/effects/lock.code.unlock.prefab", "ReloadSfx": "assets/prefabs/npc/autoturret/effects/reload.prefab", "CounterMeasureDespawnTime": 5.0, "WeaponSwitchDelay": 2.0, "AmmoSwitchDelay": 1.0, "FirePrimaryButton": 1024,   (This is where you can set your keybinds. The values represent binarys for a facepunch Enum that represents each client input. Refer to the button table below.) "FireFlareButton": 2048, "SwitchWeaponButton": 128, "SwitchAmmoButton": 64, "RadarSelectButton": 256, "TargetLockButton": 8192, "EnableScrapcopterGibs": false, (turns off gib spawning for better server performance) "GibsDespawnTimerOverride": 0.0, "DisableFire": false, "HideUnauthorizedWeapons": true, (This option doesn’t quite work as intended yet. It will show players the weapons they don’t have access to due to not having the oxide permission for that weapon in the weapon selection menu while flying. Right now, setting this to false shows all weapons that exist for the plugin.)   Buttons    • FORWARD = 2,  • BACKWARD = 4,  • LEFT = 8,  • RIGHT = 16  • JUMP = 32  • DUCK = 64  • SPRINT = 128  • USE = 256  • FIRE_PRIMARY = 1024  • FIRE_SECONDARY = 2048  • RELOAD = 8192  • FIRE_THIRD = 134217728    
5.0
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.9
sale
$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
Message added by DezLife,

The plugin is compatible with all standard plugins that interact with friends. As it contains the same API endpoints, this ensures seamless integration and functionality across all these plugins.

1 Screenshot

  • 31.1k
  • 31
  • 47.42 kB
  • Update details
    v4.3.5
    Released
    Download size47.42 kB
    Total versions3
    Time between versions 609 days
    Typical update pace About every 408 days
    Freshness 139 days ago

About XDFriends

Friends Plugin for Rust Server

"Friends" is a robust and flexible plugin designed to enhance the in-game friends system in Rust.
It will help streamline the interaction between friends, simplify the process of authorization,
and access to important game elements, and manage damage between friends
.

Key Features:

Damage Control: An integrated feature of damage blocking among friends helps prevent accidental damage.
This feature can be easily enabled or disabled by command.

Enhanced Friends Authorization System: The plugin allows activating friends' authorization for a wide range of elements, including:

  • Turrets
  • SAM site
  • Code locks
  • Key locks
  • Cupboards

Upon removal from the friends' list, the player will automatically be deauthorized from all the listed elements.

Remote Friend Invitation: With a special command, you can invite a player to be friends, even from afar.

Authorization Settings Flexibility: Choose between two authorization methods for code locks - guest authorization ("guestPlayers") or full authorization ("whitelistPlayers").

Compatibility and Optimization: The "Friends" plugin is optimized for maximum performance and is compatible with many other plugins.

Extensive API: The plugin offers a comprehensive API for developers, providing flexibility and the possibility of further customization.

Detailed Logging System: "Friends" includes a logging system, providing transparency and control over activities.

Optimize your gameplay with the "Friends" plugin for Rust server.
It will help improve your gaming experience, simplify interactions with friends, and make your server safer and more manageable.


Commands:

  • /team - Additional info
  • /team invite/add <Nickname>
  • /team ff - Friendly fire


Default Configuration:

{
  "Chat commands": [
    "team",
    "ff",
    "friend"
  ],
  "Maximum number of friends": 3,
  "Time to accept team invite (in seconds)": 20.0,
  "Enable friend authorization for turrets?": true,
  "Enable friend authorization for SAM sites?": true,
  "Enable friend authorization for code locks?": true,
  "Enable friend authorization for key locks?": true,
  "Enable friend authorization for cupboards?": true,
  "Authorization method for code locks (guestPlayers - guest authorization, whitelistPlayers - full authorization)": "guestPlayers",
  "Enable logging system ?": false,
  "Chat prefix (IQChat)": "<color=#5cd6skykey>[Friends]</color>\n"
}


API for Developers

HasFriend(ulong playerId, ulong friendId) //Checks if the specified user is a friend of the player.
HasFriends(string playerS, string friendS) //Checks if the player has friends by their string identifiers.
IsFriend(ulong playerId, ulong friendId) //Checks if the specified user is a friend of the player.
AreFriends(ulong playerId, ulong friendId) //Checks if the specified players are friends.
AreFriends(string playerS, string friendS) //Checks if the specified players are friends by their string identifiers.
IsFriends(string playerS, string friendS) //Checks if the player has friends by their string identifiers.
GetFriends(ulong playerId) //Returns the player's friends list.
GetFriendList(string playerS) //Returns the player's friends list by the string identifier.
GetFriends(string playerS) //Returns the player's friends list by the string identifier.
IsFriendOf(ulong playerId) //Returns a list of players who are friends of the specified player.
IsFriendOf(string playerS) //Returns a list of players who are friends of the specified player by the string identifier.
GetFriendList(ulong playerId) //Returns the friends list of the specified player.

 

  • Like 1

DezLife's Collection

User Feedback

2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.4k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.