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Everything posted by Bones64Z
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Shoot on site. Any suggestions how to achieve that?
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I think I want the plugin / situation to recognize another player as a hostile before they actually try to shoot you. Similar behaviour as Radiable Bases, ie, shoot on site, rather than waiting.
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Hi. love the mod, works very well. But can I ask that you keep it up to date? This is a very valuable mod and will even pay for it if you ever charge something for it, hopefully not too much as we cant afford that much. But when you do update, can you please add another feature? Just need turrets to keep recognizing you as a threat after the owner shoots you when in a particular mode.
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I get the following error: 125 TrafficDrivers - Failed to compile: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 869, Pos: 26
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- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is working as expected. But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death? Or another solution that I am overlooking. Thanks.
- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 89 comments
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I'm moving over from TruePve. I had the option to allow NPC's to kill each other, ie, NPC can hurt NPC, is it possible to add something like this. Also, I used Abandoned Bases, so I don't really want the players bases to be raidable during PVP sessions. Might be easier to create a ruleset editor similar to the one we have for editing the PVE rules.
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- 30 comments
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- #floorstack
- #floorframe
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- 137 comments
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- 1
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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- 64 comments
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- #tc
- #authorized
- (and 5 more)
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- 137 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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- 137 comments
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- #carbon
- #oxide
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(and 48 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
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- 130 comments
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- 1
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- #chatsystem
- #chat
- (and 11 more)
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Getting this error after last nights update: (08:56:31) | Failed to call hook 'Unload' on plugin 'TrafficDrivers v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at RpcTarget.NetworkGroup (System.String funcName, BaseNetworkable entity) [0x00010] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x002a8] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseModularVehicle.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at ModularCar.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x0005f] in <6c62154e24014cb89f4bca3222116b1e>:0 at Oxide.Plugins.TrafficDrivers+TrafficDriver.FullDestroy () [0x002fc] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.TrafficDrivers.Unload () [0x00024] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f30] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 (08:56:31) | Unloaded plugin Traffic Drivers v1.4.8 by walkinrey
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Same error on Lootables Ext and Double Jump
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- 19 comments
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I'm getting this error on the new version: (20:59:46) | Failed to call hook 'OnServerInitialized' on plugin 'LSkins v2.1.8' (OverflowException: Value was either too large or too small for an Int64.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Number.ParseInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Int64.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0001d] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ToInt64 (System.String value, System.IFormatProvider provider) [0x00006] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.String.System.IConvertible.ToInt64 (System.IFormatProvider provider) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00110] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0
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Everything works after installing truepve. Thank you for all the help.