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Bones64Z

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Everything posted by Bones64Z

  1. Just want to give some feedback, I had major issues, but after downgrading to MySQL 8.0.4, all my problems disappeared. Thanks for pointing me in the correct direction to get this very useful plugin working,.
  2. Bones64Z

    MySQL Error

    I am getting the following errors while trying to connect to a MySQL database. My credentials and connection are working, as both plugins Player Ranks and Database Stats are working without issue. Using MySQL server 8.0.4 with native password authentication. The table "players" is created,but nothing is inserted. What am I overlooking? Thanks. (11:09:10) | Loaded plugin IQPermissions v1.8.32 by Mercury (11:09:10) | [IQPermissions] 4 images downloaded successfully! (11:09:10) | MySql handle raised an exception in 'IQPermissions v1.8.32' plugin (NullReferenceException: Object reference not set to an instance of an object) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery (System.IAsyncResult asyncResult) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x000f2] in <021a1dba6a754e42a6cc7771fdfee190>:0 (11:09:10) | [IQPermissions] Updated information about users from the database (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format.
  3. Bones64Z

    Skill Tree

    Would it be possible to write a hook of sorts to save the progression to a MySQL database, so I can display this on our website?
  4. Bones64Z

    MyS!QL Error

    I get this error when loading the plugin: 14:01:42) | MySql handle raised an exception (InvalidCastException: Object cannot be cast from DBNull to other types.) at System.DBNull.System.IConvertible.ToInt32 (System.IFormatProvider provider) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ToInt32 (System.Object value, System.IFormatProvider provider) [0x00003] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at MySql.Data.MySqlClient.Driver.LoadCharacterSets (MySql.Data.MySqlClient.MySqlConnection connection) [0x00079] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.Driver.Configure (MySql.Data.MySqlClient.MySqlConnection connection) [0x00060] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.MySqlConnection.Open () [0x00198] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x00059] in <021a1dba6a754e42a6cc7771fdfee190>:0 Not all the data is written to the SQL Database, only the SteamID is recorded, rest of the table entry is empty.
  5. Bones64Z

    APDiscordOnline

    is it possible to add a country flag, so we can identify what county our online players are from. It's a hassle to have to load up RustAdmin to see countries of origin. Thanks.
  6. Bones64Z

    love the mod

    Shoot on site. Any suggestions how to achieve that?
  7. Bones64Z

    love the mod

    I think I want the plugin / situation to recognize another player as a hostile before they actually try to shoot you. Similar behaviour as Radiable Bases, ie, shoot on site, rather than waiting.
  8. Bones64Z

    love the mod

    Hi. love the mod, works very well. But can I ask that you keep it up to date? This is a very valuable mod and will even pay for it if you ever charge something for it, hopefully not too much as we cant afford that much. But when you do update, can you please add another feature? Just need turrets to keep recognizing you as a threat after the owner shoots you when in a particular mode.
  9. Bones64Z

    Not working after update

    I get the following error: 125 TrafficDrivers - Failed to compile: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 869, Pos: 26
  10. Yes, Only for suicide, normal deaths they get to choose a spawn spot as normal.
  11. I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is working as expected. But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death? Or another solution that I am overlooking. Thanks.
  12. Bones64Z

    Barges

    I have a problem, might be by design, or a bug. I have a player that uses the large round barge as a landing pad for his chopper. Twice now, it has despawned, and no, it has not been stolen by another player. Any ideas?
  13. Bones64Z

    SimplePVE

    I have no clue on how to do that. Any pointers would be appreciated.
  14. Bones64Z

    SimplePVE

    That's the issue, I want bases to be protected during PVP, only players killing players allowed.
  15. Bones64Z

    SimplePVE

    I'm moving over from TruePve. I had the option to allow NPC's to kill each other, ie, NPC can hurt NPC, is it possible to add something like this. Also, I used Abandoned Bases, so I don't really want the players bases to be raidable during PVP sessions. Might be easier to create a ruleset editor similar to the one we have for editing the PVE rules.
  16. Does this also lock access to auto turrents and sam sites, ie., to prevent access to the ammo loot?
  17. Bones64Z

    IQChat

    Just a suggestion, I use both IQChat and IQPermissions. Is it possible to allow chat alerts to be group based, ie, default group and a vip type of group. I want to give certain permission based notice messages to my vip players and not all players. Thanks.
  18. Bones64Z

    Load error

    Getting this error after last nights update: (08:56:31) | Failed to call hook 'Unload' on plugin 'TrafficDrivers v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at RpcTarget.NetworkGroup (System.String funcName, BaseNetworkable entity) [0x00010] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x002a8] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DismountAllPlayers () [0x0000d] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseVehicle.DismountAllPlayers () [0x00027] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseMountable.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseModularVehicle.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at ModularCar.DoServerDestroy () [0x00000] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6c62154e24014cb89f4bca3222116b1e>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x0005f] in <6c62154e24014cb89f4bca3222116b1e>:0 at Oxide.Plugins.TrafficDrivers+TrafficDriver.FullDestroy () [0x002fc] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.TrafficDrivers.Unload () [0x00024] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f30] in <13fbdf784efb4b30a3326d247fdec126>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 (08:56:31) | Unloaded plugin Traffic Drivers v1.4.8 by walkinrey
  19. Same error on Lootables Ext and Double Jump
  20. Not working after the March update: (21:55:10) | Error while compiling DoubleJump: No overload for method 'Clear' takes 1 arguments | Line: 186, Pos: 19
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