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Everything posted by Bones64Z
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I just edited the config file, working no issues, thank you.
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Thank you, this mod compiles with no errors, and it works great. One question though, in the config, you have perms for VIP and Gold, and later down Premium. Premium does not show up as a grantable permission.
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Thank you for the update, I was getting concerned. On a side note, does your plugin also work with the user placed Quarries ? I'm also using the plugin Quarry Upgrades which only affects the Quarry's that the player owns. I would prefer to use it, so if it is included in your plugin, is there a way to switch it off for Quarry's?
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Thank you for attending to this, it is really appreciated.
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Any feedback regarding this support request?
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Hi Just bought this mod and received the following error while installing: (15:40:53) | Error while compiling IQRates: The best overloaded Add method 'List<int>.Add(int)' for the collection initializer has some invalid arguments | Line: 93, Pos: 61 Please help
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I am getting the following errors while trying to connect to a MySQL database. My credentials and connection are working, as both plugins Player Ranks and Database Stats are working without issue. Using MySQL server 8.0.4 with native password authentication. The table "players" is created,but nothing is inserted. What am I overlooking? Thanks. (11:09:10) | Loaded plugin IQPermissions v1.8.32 by Mercury (11:09:10) | [IQPermissions] 4 images downloaded successfully! (11:09:10) | MySql handle raised an exception in 'IQPermissions v1.8.32' plugin (NullReferenceException: Object reference not set to an instance of an object) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery (System.IAsyncResult asyncResult) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x000f2] in <021a1dba6a754e42a6cc7771fdfee190>:0 (11:09:10) | [IQPermissions] Updated information about users from the database (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format. (11:09:28) | FormatException: Input string was not in a correct format.
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- 1,362 comments
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- #leveling
- #progression
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I get this error when loading the plugin: 14:01:42) | MySql handle raised an exception (InvalidCastException: Object cannot be cast from DBNull to other types.) at System.DBNull.System.IConvertible.ToInt32 (System.IFormatProvider provider) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Convert.ToInt32 (System.Object value, System.IFormatProvider provider) [0x00003] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at MySql.Data.MySqlClient.Driver.LoadCharacterSets (MySql.Data.MySqlClient.MySqlConnection connection) [0x00079] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.Driver.Configure (MySql.Data.MySqlClient.MySqlConnection connection) [0x00060] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at MySql.Data.MySqlClient.MySqlConnection.Open () [0x00198] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x00059] in <021a1dba6a754e42a6cc7771fdfee190>:0 Not all the data is written to the SQL Database, only the SteamID is recorded, rest of the table entry is empty.
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- 8 comments
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- #discord online players
- #players online
- (and 5 more)
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Shoot on site. Any suggestions how to achieve that?
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I think I want the plugin / situation to recognize another player as a hostile before they actually try to shoot you. Similar behaviour as Radiable Bases, ie, shoot on site, rather than waiting.
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Hi. love the mod, works very well. But can I ask that you keep it up to date? This is a very valuable mod and will even pay for it if you ever charge something for it, hopefully not too much as we cant afford that much. But when you do update, can you please add another feature? Just need turrets to keep recognizing you as a threat after the owner shoots you when in a particular mode.
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I get the following error: 125 TrafficDrivers - Failed to compile: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 869, Pos: 26
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- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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I have a slight issue. I have the config set for new players to spawn in my desired locations, and nothing for returning players. This is working as expected. But, I have players that don't like my choice of spawn point, so they choose the suicide option and are then spawned somewhere else on the map, not one of my specified spawn points. These players do not yet have a sleeping bag. Can we somehow configure a suicide option, so you are spawned at your place of death? Or another solution that I am overlooking. Thanks.
- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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- 107 comments
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I'm moving over from TruePve. I had the option to allow NPC's to kill each other, ie, NPC can hurt NPC, is it possible to add something like this. Also, I used Abandoned Bases, so I don't really want the players bases to be raidable during PVP sessions. Might be easier to create a ruleset editor similar to the one we have for editing the PVE rules.
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- 37 comments
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- #floorstack
- #floorframe
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