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Showing results for tags 'industrial'.
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Version 1.5.4
203 downloads
Introducing Industrial Recycler: Automate Your Recycling Process in Rust! Enhance your Rust server's efficiency with the Industrial Recycler plugin. Designed for players aiming to streamline resource management and boost productivity in material recycling, this plugin caters to diverse play styles and server requirements with its flexible settings, permissions, and new access control options. Key Features: Automated & Standard Recycling: Automate item processing with industrial recyclers by linking storage containers and adapters. Offer the flexibility to create standard recyclers for those who prefer simplicity without industrial functionalities. Advanced Access Control: Implement access control options to restrict recycler usage based on ownership, team membership, and friendship (via the Friends plugin), ensuring secure and fair gameplay. Hammer Retrieval: Conveniently pick up recyclers using a hammer. Collected recyclers previously occupied with items will drop their contents in a bundle, ready for retrieval. Customizable Limits: Set adjustable limits for the number of recyclers each player can own. Special permissions allow VIPs and admins to benefit from enhanced or unlimited limits. Intuitive User Interface: Seamlessly manage recyclers using an intuitive UI overlay, providing easy access to input and output storage. Permission-Based Access: A comprehensive permission system governs who can receive, place, or upgrade recyclers. Localization: Support for multiple languages, including English, Portuguese, German, and Spanish, ensuring fully localized player interactions. Here’s how to add the recycler to your shop: Use the Command: giveindustrialrecycler %steamID% givestandardrecycler %steamID% How to Pick Up the Recycler Hit with the Hammer or Aim at the adapters with a hammer and pick up. Permissions: industrialrecycler.give givrecycler - Instantly grants a recycler to you. givrecycler {SteamID64 or Name} - Instantly grants a recycler to a specific player. industrialrecycler.vip VIP Access: Additional Recyclers on the config file. industrialrecycler.admin Admin Access: Ilimited Recyclers. UI Control: An interactive panel simplifies the management of storages, enhancing the recycling experience without hassle. The Industrial Recycler plugin transforms recycling processes, catering to expansive communities and intimate server environments. Set up optimized recycling hubs and watch as your players' bases become models of efficiency. Embrace the future of recycling with Industrial Recycler! Configuration File: { "Recycler Commands": [ "getrecycler", "irecycler", "giverecycler" ], "Standard Recycler Commands": [ "getstandardrecycler" ], "Max Recyclers Per Player": 1, "Max Recyclers Vip (industrialrecycler.vip)": 2, "Recycler Item SkinId": 3357927081, "Standard Recycler SkinId": 3363257468, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "Alternative Adapter Configuration": false, "Hide Storage Containers": false, "Only owner can access recycler": true, "Allow team members to access recycler": true, "Allow friends to access recycler": true, "Version": { "Major": 1, "Minor": 5, "Patch": 0 } } Special thanks to Kobani for testing and helping improve this plugin even further.$9.99- 24 comments
- 4 reviews
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- 2
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- #recycler
- #industrial
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Version 1.1.2
317 downloads
This plugin solves the problem of items with different skins transferred by industrial pipe lines being improperly stacked together. This plugin ensures that items with different skins are kept as separate stacks during transfer to storage containers. Important note. Plugin fully depends Harmony. How it works?Free- 21 comments
- 6 reviews
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- 3
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- #industrial
- #rust
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(and 7 more)
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Version 0.1.8
337 downloads
Allows automating the entire manure collection process and adds other useful features in this area, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, ... }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Is it worth enabling GameTips for messages?": true, "Use auto-splitting in the Composter?": true, "Item's short name for auto-splitting in the Composter. Leave the field empty to use the default": "horsedung", "AutoModify - Default value for new players": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Popup - Duration": 6.0, "Popup - Position AnchorMin": "0 0.9", "Popup - Position AnchorMax": "0.25 1", "Popup - Position OffsetMin": "20 0", "Popup - Position OffsetMax": "0 -30", "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - Text Font Size": 14, "Popup - Text Font Color": "#FFFFFF", "Popup - Description Font": "RobotoCondensed-Regular.ttf", "Popup - Description Font Size": 12, "Popup - Description Font Color": "#FFFFFF", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughModified": "The hitch trough has been successfully modified!", "MsgComposterModified": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughModified": "Кормушка успешно модифицирована!", "MsgComposterModified": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; clear - Removing all modification from your HitchTroughs and Composters. *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required. Example: /idung add /idung add *netID* /idung clear all /idung auto$9.99- 54 comments
- 2 reviews
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- 1
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- #rust
- #industrial
- (and 25 more)
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Version 1.0.1
33 downloads
Industrial Arenas These arenas will perfectly decorate your battle server Industrial Arena A 1715 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 150m Industrial Arena B 1753 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 85m Industrial Arena C 2028 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 100m Industrial Arena D 3607 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 200m Industrial Arena E 2186 Prefabs for this build Installation Modifiers: Biome, Height, Splat, Topology Arena diameter: 125m Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal#8448)$14.99-
- 6
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- #mad mappers
- #jtedal
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Version 1.0.2
6 downloads
Take your Rust base automation to the next level with Usable Hoppers, the plugin that turns any containers into fully functional hoppers that automatically collect items from the ground within a configurable range. While Usable Hoppers is perfect for setting up an automated horse farm—where it gathers horse poop and deposits it into a composter—it’s versatile enough for other tasks too. Whether you're automating gathering dropped resources, or organizing loot from the battlefield, Usable Hoppers will save you time and effort. The plugin is designed to automate item collection directly from the ground, making resource management in your base smoother and more efficient. Usable on regular chests, furnaces, lootable crates and even airdrops. Fully customizable, you can control the pickup radius, item types, and collection frequency, giving you complete control over how it works in your base. Simplify your Rust gameplay and let Usable Hoppers do the heavy lifting! Chat commands: /uh - Shows available UsableHoppers commands. /uhset - Sets the container you are looking at to a hopper. /uhremove - Remove the hopper from the container you are looking at. /uhlist - Display all hoppers you own. /uhrange - Display the range of your hoppers. Admin commands: /uhclearall - Removes all hoppers in the game. /uhclearplayer <playername or steamid> - Removes a specific player's hopper. Permissions: Config: The config is easily configurable to your liking and performance requirements. Allowed containers for hoppers - Which containers allowed to be turned into hoppers. Command cooldown - The cooldown between command usage (in seconds). Debug mode - Used for detailed feedback in console. Hopper radius - The hopper pickup range, in a spherical dome. How often the hopper collects items - How often the hopper will attempt to pickup items in range. Higher values will increase performance Item types allowed - Which types of items that the hopper will pickup. Max hoppers per players - The number of hoppers available to each player. Max items per tick - The number of items the hopper will pickup at each tick. Default config. { "Allowed containers for hoppers": [ "woodbox_deployed", "box.wooden.large", "furnace", "storage_barrel_c", "storage_barrel_b" ], "Command cooldown": 0.0, "Debug mode": false, "Hopper radius": 3.0, "How often the hopper collects items": 10.0, "Item types allowed": { "ammunition": true, "attire": true, "blueprint": true, "component": true, "construction": true, "electrical": true, "food": true, "fun": true, "items": true, "medical": true, "misc": true, "resources": true, "tool": true, "traps": true, "weapon": true }, "Max hoppers per players": 5, "Max items per tick": 10 }$7.99 -
Version 1.0.0
1 download
The 5th Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~3.5k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 5 more)
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Version 1.0.0
11 downloads
The 4th Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~3k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 5 more)
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Version 1.0.0
3 downloads
The 3rd Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~1.6k; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 3; Elite crate: 1; and 1 red card. Other works:$9.30-
- #rust custom
- #custom monument
- (and 4 more)
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Version 1.2.0
36 downloads
The problem: Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item. Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors. Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess. Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes. Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes. Features: - Assign an item definition for each slot in small and large wooden boxes - Automatic sorting when attached to an industrial conveyor system - Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory - Display an overlay for the assigned item definition on each slot - Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest - Quick select item definitions from categories - Search for item definitions by name - Removing and overwriting assigned item definitions - View-Only mode for players that should not be able to change the configuration Attention: Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned. Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot. This logic does apply when storing items manually AND using a conveyor system. Permissions: ChestSlotConfig.use Player can open and use the full slot configuration. ChestSlotConfig.viewOnly Player can only view the assigned item definitions but not change them. Roadmap / Planned features: - Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer - "Clear all" button: Removes all assigned item definitions. - "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin. - "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment. - "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type). - "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition. - Adding more storage containers: Tool cupboards, lockers etc. - "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster. - Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr". - "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots. Known issues / bugs: - Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code): Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"$29.99- 1 review
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- 2
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- #conveyor
- #industrial
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Version 1.0.0
2 downloads
The 2nd Industrial Settlement is ready to go, the puzzle needs a blue card to get into the full loot. Features: Simple installing; Great detail; Optimized FPS; There is radiation. General Info: Prefabs count: ~2k; Type: for looting; Modifiers: Alpha&Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; Elite crate: 1; and 1 red card. Other works:$9.60-
- #rust custom
- #custom monument
- (and 5 more)
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Version 1.0.0
836 downloads
Allows changing the max stack amount that industrial conveyors can transfer at once. How it works In vanilla Rust, let's say you have a stack of 500 scrap in a box. A connected industrial conveyor will transfer out at most 60 scrap from that stack at a time. This plugin allows you to change that 60 number to whatever you want, and allows you to set different numbers for different players using permissions. This plugin is especially useful for servers that have high loot content and high stack sizes. Note: Even when using this plugin, the transfer max stack amount cannot exceed the item's max stack size. For best results, adjust max stack sizes as well. Related ConVars If you are having issues with conveyor transfer speeds, consider changing the following ConVars as well. server.conveyormovefrequency -- How often industrial conveyors attempt to move items. Setting to 0 will disable all movement. Default: 5. server.maxitemstacksmovedpertickindustrial -- How many stacks a single conveyor can move in a single tick. Default: 12. As an alternative to this plugin, you can try simply increasing the server.conveyormovefrequency ConVar, but that may affect server performance, and will not help that much for servers with very high stack sizes. Another alternative is for players to simply spread out the items in the source container, since that will utilize the conveyor feature to move multiple stacks at once (which is a ConVar-controlled number), but that is more work for players. Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. By default, the plugin provides the following permissions. Each one grants the corresponding max transfer amount to all industrial conveyors deployed by the player. conveyorstacks.amount.100 conveyorstacks.amount.1000 conveyorstacks.amount.10000 conveyorstacks.amount.100000 Notes These permissions are generated automatically when the plugin loads and reads the config. You can change these values and even add more by editing the config and reloading the plugin. If a player has multiple of these permissions assigned, the highest will apply. If you grant one of these permissions, then change that number in the config, the old permission will no longer exist, so you will have to grant permission again for the new value. For a seamless installation, make your intended config edits before granting any permissions to avoid any confusion. Configuration The settings and options can be configured in the ConveyorStacks file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. Default transfer max stack amount (Default: 60) -- Determines the max stack amount that industrial conveyors can transfer at once. Can be overriden by granting permissions. This default value of 60 matches vanilla Rust as of this writing (March 2023). Transfer max stack amounts requiring permission -- Defines additional max stack amounts that will be used to generate permissions like conveyorstacks.amount.<amount>. Developer Hooks object OnConveyorMaxStackAmountChange(IndustrialConveyor conveyor) Return false to prevent the plugin from affecting the conveyor.Free- 11 comments
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Version 1.5.2
119 downloads
Conveyors lagging your server? Disable them with this. Comes with multiple language support and a permission to allow admins to control who can place them. Can add more languages if requested, currently supports French, German, Spanish, Chinese, Russian and Dutch. Not including the default English support. If any languages are incorrect, please do let me know. New languages added are Finnish, Swedish, Danish, Norwegian, Portuguese and Japanese.Free- 3 comments
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- #conveyors
- #industrial
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Version 1.0.0
3 downloads
Industrial Settlement is ready to go on any map, you need a green card to unlock the full loot. Features: Great detail; Simple installing; There are quarries; Optimized FPS; There is radiation. General Info: Prefabs count: ~1500; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; and 1 blue card. Other works: You may like to take a look at a full finished maps by myself.$8.30-
- #rust custom
- #custom monument
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Version 1.0.0
12 downloads
This is Industrial Zone ready to place into your maps, the puzzle needs a red card and a fuse to get into the full loot. Features: Great detail; Detailed inside the buildings; There is radiation; There is recycler; Simple installing. General info: Prefabs count: ~6600; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 10; Barrels: 78; Ordinary crates: 13; Random crates: 2; Military crates: 3; Elite crates: 3. Other information: I recommend you to familiarise yourself with my map I make custom prefabs to order. Discord: shemov#6310$14.30-
- 1
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- #custom prefab
- #rust custom
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- 2
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- #factory
- #industrial
- (and 5 more)
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Version 2.0
2 downloads
This map was created within 2 years ago and has been developed further and further. Also avalaible here : https://rust-custom-designs.biz It is a very good pvp map, very extensive with many surprises and many custom monuments. Mapsize 4,700 indlude some apc paths, a well developed road system, good places to build a base, custom scientists, bandits and much more.. Requires OXIDE & OXIDE.EXT.RUSTEDIT.DLL$28.00 -
- 2 comments