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Showing results for tags 'gather rates'.
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Version 1.1.42
3,932 downloads
Clans is an all-in-one manager that lets you create, manage and invite players all from one stunning interface. Toggle friendly fire, view clan, and player leaderboards, create and break alliances, modify gather rates for clan members and set clan skins to identify clan members abroad easily. Features Beautiful user interface Performance Allied clans Gather rate for players (allows you to set how much each clan member must collect resources. For example: each member of the clan must collect 10 thousand sulfur, so that later it can be used to craft explosives and attack another clan) Clan skins (allows you to set common skins for all clan players. All the clothes on the players of the same clan will be the same, which allows you to distinguish your own from the enemies during the battle) The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional) Commands clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.loadavatars (download avatars of all players) clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member clans.reborn.convert (convert data from Clans Reborn plugin) clans.umod.convert (convert data from uMod Clans (v0.2.2+) plugin) clans.convert.olddata (convert data from old data) clans.convert.old.stats – used to update player data when upgrading from older versions of the game to 1.1.31 and above. Permissions clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage') Loot Types None – used for disabled loot Gather – used for gathering loot LootCrate – used for a loot crate Look – used to look at loot Kill – used to kill entities Craft – used for crafting items HackCrate – used for hacking a loot crate FAQ Q: Where can I see an example of a config? A: Config Q: Does the Clans plugin support other plugins? A: Yes, this Clans plugin has an API similar to other popular clans plugins. If the plugin works with Clans - it works with this plugin too. Q: How do I enable the display of clan ratings on the screen? A: You need to install the Clans Top plugin Q: Does the Clans plugin work with other Rust plugins? A: The Clans plugin is designed to work with a wide range of other Rust plugins, but compatibility may vary depending on the specific plugins you are using.$45.95 -
Version 1.3.3
198 downloads
Introducing Total Control, a comprehensive admin tool designed for Rust game servers. This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart: Settings Page (New!): The latest addition to Total Control, the Settings page introduces powerful options for customizing server-wide gameplay systems: Skip Night: Automatically skip night cycles or use a voting system where players can vote to skip night. Time Freeze: Freeze time to any time of the day you choose. Day and Night Settings: Configure the start and end of the day, set the percentage of votes required to pass a day skip, and adjust the delay for voting messages. You can also limit the number of nights players can skip before requiring a full night cycle. Custom Vote Command: Define the vote day command, with /day as the default. PvE/PvP Mode: Set basic PvE or PvP modes, which can be toggled on a timer, or be set to stay permanently on. PvE or PvP mode can be displayed on the player HUD. Raid Protection: Implement raid protection with the same flexible settings as the PvE/PvP modes, including timers and toggles. StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server. Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression. Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used. Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or server rewards (if the ServerRewards plugin is installed) or even scrap. Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow. Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen. Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed. Permissions: TotalControl.OpenGui To allow access to the Ui for admin. Chat Commands: /tc To Open the Ui for any player with the correct permission$20.00 -
Version 1.0.12
113 downloads
This plugin adds more features to the free one : Get random items on gathering resources, quarry gather, Excavator gather, loot containers, Airdrops, Supply Drops. Populate NPC corps with random loot. You can enable/disable these features from config file. Update 1.0.6 Video Configuration To add or remove items this link may be helpful : https://github.com/OrangeWulf/Rust-Docs/blob/master/Items.md { "Give bonuses if player have active boost": true, "How many items should spawn when barrel is destroyed?": 2, "Give random items on quarry gather": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Give random items on Excavator gather": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Fill loot containers with random items": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Fill airdrops with random items": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Populate NPC corps with random loot": { "Loot table (Item name , amount)": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Enabled": true }, "Items": [ "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "apple", "arcade.machine.chippy", "arrow.bone", "arrow.fire", "arrow.hv", "arrow.wooden", "attire.bunnyears", "attire.hide.boots", "attire.hide.helterneck", "attire.hide.pants", "attire.hide.poncho", "attire.hide.skirt", "attire.hide.vest", "attire.ninja.suit", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood.cover", "battery.small", "bbq", "bed", "black.berry", "black.raspberries", "blue.berry", "blueberries", "bone.armor.suit", "boots.frog", "bow.compound", "bow.hunting", "box.repair.bench", "box.wooden", "box.wooden.large", "bucket.helmet", "building.planner", "burlap.gloves", "burlap.gloves.new", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "can.beans", "can.tuna", "cctv.camera", "ceilinglight", "chainsaw", "chocholate", "clatter.helmet", "coffeecan.helmet", "coffin.storage", "computerstation", "corn", "crossbow", "crude.oil", "cupboard.tool", "cursedcauldron", "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.industrial.a", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "dropbox", "explosive.satchel", "explosive.timed", "explosives", "flamethrower", "flameturret", "flashlight.held", "floor.grill", "floor.ladder.hatch", "floor.triangle.grill", "floor.triangle.ladder.hatch", "fridge", "furnace", "furnace.large", "fuse", "gates.external.high.stone", "gates.external.high.wood", "gears", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "grenade.smoke", "guntrap", "habrepair", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.cap", "hat.ratmask", "hat.wolf", "hatchet", "hazmatsuit", "hazmatsuit.spacesuit", "healingtea", "healingtea.advanced", "healingtea.pure", "heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "hitchtroughcombo", "hobobarrel", "hoodie", "horse.armor.roadsign", "horse.armor.wood", "horse.saddle", "horse.saddlebag", "horse.shoes.advanced", "horse.shoes.basic", "icepick.salvaged", "innertube", "innertube.horse", "innertube.unicorn", "jacket", "jacket.snow", "jackhammer", "jackolantern.angry", "jackolantern.happy", "jar.pickle", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "jumpsuit.suit", "jumpsuit.suit.blue", "kayak", "keycard_blue", "keycard_green", "keycard_red", "knife.bone", "knife.butcher", "knife.combat", "ladder.wooden.wall", "lantern", "largecandles", "largemedkit", "laserlight", "lmg.m249", "locker", "longsword", "lowgradefuel", "mace", "machete", "mask.balaclava", "mask.bandana", "maxhealthtea", "maxhealthtea.advanced", "maxhealthtea.pure", "metal.facemask", "metal.fragments", "metal.plate.torso", "metal.refined", "metalblade", "metalpipe", "metalspring", "microphonestand", "minihelicopter.repair", "mining.quarry", "mixingtable", "multiplegrenadelauncher", "mushroom", "nightvisiongoggles", "oretea", "oretea.advanced", "oretea.pure", "paddle", "paddlingpool", "pants", "pants.shorts", "paper", "partyhat", "pickaxe", "pistol.eoka", "pistol.m92", "pistol.nailgun", "pistol.python", "pistol.revolver", "pistol.semiauto", "pitchfork", "planter.large", "planter.small", "plantfiber", "pookie.bear", "potato", "powered.water.purifier", "propanetank", "pumpkin", "pumpkinbasket", "radiationremovetea", "radiationremovetea.advanced", "radiationremovetea.pure", "radiationresisttea", "radiationresisttea.advanced", "radiationresisttea.pure", "red.berry", "research.table", "rf.detonator", "rf_pager", "rifle.ak", "rifle.bolt", "rifle.l96", "rifle.lr300", "rifle.m39", "rifle.semiauto", "riflebody", "riot.helmet", "roadsign.gloves", "roadsign.jacket", "roadsign.kilt", "roadsigns", "rocket.launcher", "rope", "rug", "rug.bear", "salvaged.cleaver", "salvaged.sword", "samsite", "scraptea", "scraptea.advanced", "scraptea.pure", "scraptransportheli.repair", "searchlight", "secretlabchair", "semibody", "sewingkit", "sheetmetal", "shelves", "ammo.grenadelauncher.buckshot", "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "ammo.handmade.shell", "ammo.nailgun.nails", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.fire", "ammo.shotgun.slug", "shirt.collared", "shirt.tanktop", "shoes.boots", "shotgun.double", "shotgun.pump", "shotgun.spas12", "shotgun.waterpipe", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sickle", "sleepingbag", "small.oil.refinery", "smg.2", "smg.mp5", "smg.thompson", "smgbody", "spear.stone", "spear.wooden", "speargun", "speargun.spear", "stone.pickaxe", "stonehatchet", "storage.monitor", "strobelight", "submarine.torpedo.rising", "submarine.torpedo.straight", "supply.signal", "surveycharge", "syringe.medical", "table", "tactical.gloves", "targeting.computer", "tarp", "techparts", "tool.instant_camera", "vending.machine", "wall.external.high", "wall.external.high.ice", "wall.external.high.stone", "waterpump", "weapon.mod.8x.scope", "weapon.mod.flashlight", "weapon.mod.holosight", "weapon.mod.lasersight", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "weapon.mod.silencer", "weapon.mod.simplesight", "weapon.mod.small.scope", "white.berry", "wood.armor.helmet", "wood.armor.jacket", "wood.armor.pants", "woodtea", "woodtea.advanced", "workbench1", "workbench2", "workbench3" ], "Amount": { "ammo.grenadelauncher.buckshot": 10, "ammo.grenadelauncher.he": 1, "ammo.grenadelauncher.smoke": 1, "ammo.handmade.shell": 15, "ammo.nailgun.nails": 30, "ammo.pistol": 30, "ammo.pistol.fire": 10, "ammo.pistol.hv": 10, "ammo.rifle": 30, "ammo.rifle.explosive": 10, "ammo.rifle.hv": 15, "ammo.rifle.incendiary": 15, "ammo.rocket.basic": 1, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.rocket.sam": 5, "ammo.rocket.smoke": 1, "ammo.shotgun": 10, "ammo.shotgun.fire": 10, "ammo.shotgun.slug": 10 }, "Give random items when barrel is destroyed": true, "Give random items on gathering resources": true, "Give random items only on full gather": false, "Give random item when collecting resources": true }$5.99- 26 comments
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- #gathering
- #gather rates
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Version 2.1.4
9,462 downloads
Say goodbye to configuration and data files. This plugin lets yo edit the loot of (almost) every lootable object directly over a custom UI. It also includes a graphical stack size editor thus making it ideal for anyone who is not familiar with editing config files. Do not use in combination with any other stack size controller or loot plugin. Features: User friendly GUI - no need to edit config files Loot configuration for every prefab in the game Stack size controller supports individual stack sizes for every prefab Support for custom items Support for third party plugins Fully backwards compatible with version 1.x.x Default config included for every prefab Configuration for Smelting Speed, Recycler Speed and Efficiency Supply Drop configuration Supported prefabs: Crates, Barrels NPCs Trees, Ores, Animal corpses Excavator, Quarries Christmas Presents, Eggs, Loot Bags Collectables like Hemp, Corn, etc. Additional Configuration: Smelting Speed Supply Drop Recycler Speed / Efficiency Commands: loottable - Open the Loottable UI loottable reload - Manually refresh loot Permission: loottable.edit - Required to use the Loottable UI Required Dependencies (Oxide only): Image Library: https://umod.org/plugins/image-library Translations: This plugin fully supports translation. Out of the box only english is included. For item names to be translated, the plugin https://umod.org/plugins/rust-translation-api is required. English translations are located in /oxide/lang/en/Loottable.json For Developers: Loot Api: Developers can use the Loot Api to register loot profiles for custom NPCs or other plugin related loot. It is highly recommended to use one of the provided wrappers to access the api. Both wrappers offer the same functionality. Non-static (with documentation): https://gist.github.com/TheKiiiing/53a37e8bbb48d8a24c8e8b21b9da37ac Static (with documentation): https://gist.github.com/TheKiiiing/77ee60fa5d23934fd138fde58a2b147f Loot Api Example: // This example uses the non-static version of the Loot Api private LoottableApi loottableApi; void OnServerInitialized() { loottableApi = new LoottableApi(this); timer.In(5f, () => { loottableApi.ClearPresets(); loottableApi.CreatePresetCategory("Crates"); loottableApi.CreatePreset("c_locked", "Locked Crate", "crate_hackable"); loottableApi.CreatePreset("c_elite", "Elite Crate", "crate_elite"); loottableApi.CreatePreset("c_military", "Military Crate", "crate_military"); loottableApi.CreatePreset("c_normal", "Normal Crate", "crate_normal"); loottableApi.CreatePresetCategory("NPCs"); loottableApi.CreatePreset(true, "npc_cargo", "Cargo Ship NPC", "npc_militunnel"); loottableApi.CreatePreset(true, "npc_control", "Control Center NPC", "npc_militunnel"); }); } void SpawnNpc() { // Spawn NPC here ScientistNPC npc; // Assign a loot preset to the NPC loottableApi.AssignPreset(scientist, "npc_control"); } void SpawnCrate() { // Spawn crate here LootContainer crate; // Assign a preset to the crate if (loottableApi.AssignPreset(container, "c_locked")) { // The container has been filled with loot return; } else { // The container is not handled by Loottable // Default loot logic goes here } } The resulting configuration page would look like this: Custom Items API: Developers can use the Custom Items Api to add a custom item to the Loottable item list. If an item is marked as persistent it will remain in the custom item list until it is removed by ClearCustomItems. All non-persistent items will be removed after the plugin that registered them has been unloaded. (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, bool persistent) //(v1.0.27 or higher) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName, bool persistent) //(v1.0.27 or higher) (void) ClearCustomItems(Plugin plugin) //(v1.0.27 or higher) Hooks: (object) OnContainerPopulate(LootContainer container) This hook is called every time a loot container is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that crate. (object) OnCorpsePopulate(LootableCorpse corpse) This hook is called every time an npc corpse is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that corpse. (object) OnCustomAirdrop(SupplySignal signal) This hook is called every time a custom supply drop is about to be delivered. Returning a non-null value will cancel the custom supply drop. Outdated documentation for Version 1: New with version 1.0.27: Custom Items can now be created and edited directly in the GUI. They can be created from any existing item and modified in the Item Select menu You can now create and load backups of your configuration. Commands (F1 or Server Console): loottable.backup load <name> - Load backup with the given name from the backups folder (will wipe your current configuration) loottable.backup create <name> - Create backup of everything with the given name Backups will be created in the data/Loottable/backups folder. To load a backup, the backup file needs to be present in that folder. When creating backups in the in-game console, the permission loottable.debug is required. IMPORTANT: DO NOT LOAD BACKUPS FORM SOURCES YOU DO NOT TRUST, they might cause harm to your server New with version 1.0.16: Custom Items: Now you can add custom items used by other plugins directly to your loot table. Other plugins can can register these items using the api (documentation below). Screenshots: Overview of crates and their current loot table Stacksize Editor Commands: loottable - Open the editor loottable refresh - Manually refresh crate loot loottable flags - List available flags (explained below) loottable flags <name> <1|0> - Enable / disable a certain flag loottable reload_vanilla_profiles - Manually re-download vanilla loot profiles (only for debuging) Permission: loottable.edit - Required to use the editor Flags: There are flags to disable some limits in the editor. Only enable these flags if you really need to as they might cause unexpected behavior of the editor. There are currently 3 flags available: Debug If enabled, the Debug flag provides more detailed information about errors and other actions in the editor. Don't enable this flag unless you want your console full of spam. UnlockGatherMultiplier allows you to use gahter multipliers less than one and higher than 1000. Note that multipliers less than one might lead to unexpected results in some cases. DisableItemLimit Probably the safest flag to use is DisableItemLimit as it simply lets you set stack sizes and every other item amount in the editor as high as 2,147,483,647 which is the biggest possible value of a 32-bit integer. UnlockFurnaceMultiplier lets you use any value as the furnace speed multiplier. Don't enable this flag unless you know what you are doing, since the default value range from 0.1 to 100 should cover most use cases and larger values might impact server performance. UnlockItemMultiplier unlocks the multiplier when multiplying a loot table. DisableStackingHooks will disable all stacking related hooks. Enable if you encounter problems when stacking items. RefreshLootOnExit controls if all crates get refreshed after closing the editor or when reloading the plugin. Enable this only for testing, there might be an increase in entities. Refer to the Commands section for more information about enableing flags. Vanilla Configurations: Since version 1.0.7 there are vanilla loot profiles available for most crates and NPCs. These profiles can be loaded using the "Load default loot table" button at the top center of the editor. DISCLAIMER: The vanilla loot profiles in the editor might not exactly match the vanilla loot distribution of the game as it uses a completely different loot distribution system than Rust. These profiles rather serve as a reference point for custom loot profiles. Important for Carbon users: In order for this plugin to work with carbon, Harmony references need to be enabled. This can be done with the following command: c.harmonyreference 1 Required Dependencies (Oxide only): Image Library: https://umod.org/plugins/image-library Custom Items API: Add a custom item to the item list. If an item is marked as persistent it will remain in the custom item list until it is removed by ClearCustomItems. All non-persistent items will be removed after the plugin that registered them has been unloaded. (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, bool persistent) //(v1.0.27 or higher) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName) (void) AddCustomItem(Plugin plugin, int itemId, ulong skinId, string customName, bool persistent) //(v1.0.27 or higher) (void) ClearCustomItems(Plugin plugin) //(v1.0.27 or higher) Example: Its recommended to delay the call a little bit to make sure Loottable is loaded private void Init() { timer.In(1f, () => { Loottable?.Call("AddCustomItem", this, -946369541, 2664651800, "High Quality Fuel"); }); } Hooks: (object) OnContainerPopulate(LootContainer container) This hook is called every time a loot container is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that crate. (object) OnCorpsePopulate(LootableCorpse corpse) This hook is called every time an npc corpse is about to be populated with loot. Returning a non-null value prevents the plugin from spawning loot into that corpse. (object) OnCustomAirdrop(SupplySignal signal) This hook is called every time a custom supply drop is about to be delivered. Returning a non-null value will cancel the custom supply drop.$40.00- 929 comments
- 27 reviews
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- 13
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- #loot
- #customloot
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Version 3.1.1
427 downloads
Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }$5.00- 23 comments
- 3 reviews
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- 1
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- #gathering
- #gather rates
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Version 2024.10.3.1319
185 downloads
SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will change the overall output rates of pickup, gather and quarries/excavator aka "Gather Manager". This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.Modded.X.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.Modded.X.json will be created at the HarmonyMods folder. The following settings can be configured: Recycler tick rate (default: 5s) Research table speed (default: 10s) Crafting speed multiplier Vending machine buying speed Overall gather multiplier Overall pickup multiplier Overall quarry multiplier Overall excavator multiplier Overall trap multiplier It also supports setting unique output rates based on the Item's short name, example: "Excavator": { "*": 5.0, "hq.metal.ore": 1.0, "metal.ore": 2.5, "sulfur.ore": 1.0 } What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 10 comments
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- 2
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- #gather
- #gathering
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Version 1.0.0
6 downloads
The VIPBarrel plugin is a Rust plugin that enhances the gameplay experience by allowing players to multiply the loot they receive from breaking loot barrels. When a player activates the VIP barrel gather rate using the "/vipbarrel" command, their loot multiplier is set to a configurable value and every loot item obtained from breaking loot barrels is multiplied by this factor. The plugin includes cooldown periods and reminder notifications to manage the usage of the VIP barrel gather rate. Players can stop the VIP barrel gather rate at any time using the "/vipbarrelstop" command. This plugin adds a new dimension to looting gameplay in Rust by providing players with the opportunity to boost their loot gains from loot barrels. Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "LootMultiplier": 2.0 }$3.99 -
Version 1.0.1
14 downloads
This plugin is a delightful addition to your server that allows players to enjoy a temporary boost in their resource gathering rate. It's like having a VIP pass to the best resources in the game! With VIPGather, players can activate a command to multiply their gather rate by a configurable amount. Players can activate the VIP gather effect using the /vipgather chat command. This effect lasts for a set duration, also configurable, making each gathering session a strategic decision. But be careful, once the VIP gathering time is up, players will have to wait for a cooldown period before they can use it again. The plugin also provides helpful reminders to players about their VIP gather status. The plugin is highly configurable, allowing server admins to set the VIP gather duration, the cooldown duration, the reminder interval, and the gather rate multiplier. This means you can tailor the VIPGather experience to fit the balance and pacing of your server. If they have the necessary permission (vipgather.use), they'll enjoy a boosted gather rate for the configured duration. If they want to stop the effect early, they can use the /vipgatherstop command. They'll receive messages when their VIP gather rate is about to expire, when it has expired, and when they can use it again after the cooldown. So, why not give your players the VIP treatment? With VIPGather, every player can have a taste of the high life, even in the harsh world of Rust. It's a fun and engaging feature that adds a new layer of strategy to resource gathering. Try VIPGather today and watch your players scramble to become the most efficient gatherers they can be! Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "GatherRateMultiplier": 5.0 }$4.99-
- #vip
- #resources
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