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Everything posted by Kobani
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- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
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- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
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This mod causes, in VehicleAirdrops, the helidrops to fall as if they had no parachute anymore. You change the lift and VehicleAirdrop also changes some rigid body properties so they fall slower. so you should make it so that the lift is not changed, only when the heli is at least 3-4 meters from the ground you should change the lift, this should help
- 36 comments
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- #helicopter
- #minicopter
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(and 7 more)
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For testing purposes, I changed the number of leftovers. Here is my setting "shortname": "scrap", "name": null, "amount": 200, "skin": 0, "amountMin": 100, "probability": 1.0, "stacksize": -1 still more than 2745 scrap parts are placed in the TC. Can someone please tell me what I am doing wrong? Yes, I have reloaded the mod. Config Dufficulty_Loot/Expert.json I spawn an Expert Base.
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After a long observation, it always happens when you attack the big satellite.
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about 30 times a day. sometimes more, sometimes less, whenever the events are running.
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Failed to call hook 'CanEntityBeTargeted' on plugin 'Sputnik v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.CanEntityBeTargeted (BasePlayer player, BaseEntity turret) [0x00024] in <66487e5723eb4dfeb10a3a10904df605>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cb3] in <66487e5723eb4dfeb10a3a10904df605>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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This map is perfect for me. At first, I thought ok is unusual, but the fox shape is something else. But when I loaded the map and did my first meters... Wow, details like in real nature. I like the slight bumps and dry riverbeds, really well done. And and and. Then there is plenty of room to build. The map isn't completely overcrowded with monuments and prefabs, which is really great. What I also really like is that the base area was created from 4.4 K to 6 K, so there is a lot of water for our water bases. As already written, just wow. One thing I personally don't like is the fictional flying islands, but since you can edit the map, that's not a problem for me at all. Thanks for your permission. Please more of such detailed islands with lots of water. I'm sure the next map will be mine soon. Great work Fox, looking forward to your next card. 10 stars
- 6 comments
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- 2
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- #fox
- #custom map
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(and 1 more)
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- 217 comments
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- 217 comments
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- 217 comments
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