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rustpve

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Everything posted by rustpve

  1. rustpve

    we need update

    claude told me servertick not onservertick. Guess both worked.
  2. rustpve

    we need update

    change line 2666 to: autoTurret.CancelInvoke("ServerTick");
  3. change line 2666 to autoTurret.CancelInvoke("ServerTick");
  4. rustpve

    Chest Stacks

    please make it carbon compatible.
  5. Oh I should also note that this worked only because the members who have the TC options were able to do this work around. Default players still can't, by default, upgrade with the hammer to gingerbread. Again, not sure if that's me or my server and some plugin interfering.
  6. Interesting is that once I set the skin as gingerbread in tc Skin section. Then destroy the foundation of my shack and build a new one it lets me upgrade to gingerbread just like intended right from the right-click menu. just fyi.
  7. seems to work just find after selecting gingerbread option in Skin section inside the TC.
  8. it looks like it fixed it so it works when you update to that skin in the TC but not directly from hammer.-rightclick. or is it just me?
  9. sorry for the duplicate support post, my apologies -- not sure how that happen.
  10. sorry for the duplicate support post, my apologies -- not sure how that happen.
  11. Hey there, Am I missing some setting or something I should change in the config file to allow players to use the gingerbread skin upgrade that comes with the Christmas update? Regards.
  12. Hey there, Am I missing some setting or something I should change in the config file to allow players to use the gingerbread skin upgrade that comes with the Christmas update? Regards.
  13. rustpve

    Raidable Bases

    I'll try and be brief: I think all bases spawn with npcs Killing an npc locks the base to you If base spawns near deep water..the npc will despawn if they go into deep water Effectively they drown If they all despawn there is no way to lock the base Last night I was working on a big base and 3 guys trying to get in and loot I asked them nicely not to Then I dc. Then they loot the base When this happens...most people are nice Just info for you They got 130+ free loot Not a complaint but the mechanics could be updated to respawn drowned npcs to try and still lock the base to you? Is there a way to lock bases when a chest is broken maybe? Although perhaps finding a solution for the drowned npcs may be a better solution to locking the event to a player/team. Anyways, just thought I would share. Thanks!
  14. Im squared away. thank you.
  15. dang you got to it faster than I could edit it cause I literally found that the moment you posted lol Thanks.
  16. Is there a way to lock the loot to the person who starts the event? Meaning, the moment they start attacking the scientists the crate is locked for them to open and only them? Thanks.
  17. So its probably another plugin interacting with samsites then? Cause right now I have the range set to 0.0 in the profiles and still get hit two grids away. I'll do some digging. Thanks.
  18. same. looking for fix for this.
  19. rustpve

    JetPack

    nevermind. figured out in the configuration file.
  20. rustpve

    JetPack

    is there a way to make it so that only if you have the jetpack in your inventory or you're wearing it can you use the command? I liked the way the previous version worked on this particular matter.
  21. Currently when players use survey charges and get one with scrap, then can then start the mining quarry. Stope it. Remove it and they get 2 mining quarries in their inventory. So they found a way to duplicate their mining quarries. Is there something I can do to avoid this from happening?
  22. What I'm trying to accomplish is to have them only be able to use it once a day. I have a timer of 86400 seconds (24 hours) and I think somehow the nightly restart might be causing issues. Any idea how one might solve this issue? Thanks.
  23. Getting this happening with the plugin. Any suggestions on configuration updates that could help not let this happen frequently?

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