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Everything posted by rustpve
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I'm using Corbon and got this error when trying to give via console -- It worked via the F1 console though. marketplace.give 76561199527563137 Failed executing console command 'marketplace.give' in 'Personal Marketplace v1.2.3 by ZEODE' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.PersonalMarketplace.ChatGiveCmd(IPlayer player, string command, string[] args) in /home/container/carbon/plugins/PersonalMarketplace.cs:line 860 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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That worked for now. Wish we had it to automatically reset on wipe or to have the option in config.
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Would like an update for this too.
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Add admin chat or console commands to release all horses for a specific player?
rustpve replied to Flint Monkey's Support Request in Support
I'm also running into an issue where when I wipe the server players can't claim more horses because they have slots taken up even though its a new wipe. Is there a way to clear automatically with each wipe? -
How can we make it so that they don't show up in circulation (loot tables at all)? I don't want them to be able to find these. I want to be able to give them as gifts only.
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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Got it working right. Thanks Nivex!
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Oh my. Okay thanks I'll reinstall the tiers. Odd that it shows the Expert bases but on map it says easy raid. I'll reinstall and see what happens. Thanks Nivex.
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let me try 2.7.4 and see if that fixes. TY
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I am using the latest version 2.7.6.
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All the raidable bases are showing up as normal raidable bases on the map with green dots. They use to be different colors for the level associated with the color. Not sure what happen or how I correct this.
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I'm guessing I have to make the Automatic Wipe On Wipe config setting to true in order for the option to redeem the kit again on new wipe? I'm still confused about what the cooldownafterwipe setting does. Is there a place to get more information about the settings in the config and within the UI? Thanks again.
- 243 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
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- 243 comments
-
- #kits
- #sets
-
(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 19 comments
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- #custom map
- #custom monument
- (and 12 more)
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ok will try that. Thanks!
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Just fyi, I tried the despawning command and no luck.
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Hey there, had a raidable spawn and then at some point lose the dome and the base remains with turrents and such powered off. Trying to figure out how to remove base from world now. Not sure what happen.