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Everything posted by puddingking130
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Hello, The command will not work on server restart unless I manually reload the plugin. I tested this several times. I am running Carbon framework.
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Thanks for the response! I realized after I asked it was a dumb question considering you need a work bench for some items if you set it up that way. I did purchase this, this is quite possibly the best craft menu based on config settings and UI look to date! I will leave a review once I'm done migrating from old crafting menu.
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- #craft
- #craft menu
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- 141 comments
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- #craft
- #craft menu
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Hello good sir, Since the update the fermentation barrel is back to a normal water barrel when placed. It appears the fermenting and refining are broken too.
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- 18 comments
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- #xradiationore
- #radiation ore rust
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I was removing and overwriting existing meals and ingredients, when I reload the plugin it would re-add the meals and ingredients I changed. So I set false to everything and added my own meal under the last entry and the config reload without error. It was not having it when I made a modification to an existing entry. I got it all sorted out and working. Thankyou for the reply.
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I was looking for a sorter, so I gave this a try. We all knew this was coming... - Is there any chance this could be set up on a box radius? As in, I can just toss all my weapons into several different boxes, go to any box and click on the weapons category and it brings up all my weapons. This would be a one and done for box sorters, just throw your loot in and select what you want from any box - being able to make/change category icons would be cool too
- 27 comments
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- #sorting
- #filtering
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All i did was remove the egg ingredient at the bottom of the ingredient list like such: original: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3, "egg": 2 } }, Modified: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3 } }, This keeps the config from reloading, upon reloading, it just writes the new config on top of the old one. I went back two versions, removed the egg just as I di here, loaded fine
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Hello, Anytime I make any change to config since the last update, the config gets corrupted and the plugin won't load. Looking for a fix ASAP, we spent a lot of time making our own recipe's. Thanks
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Setting aimanager.nav_wait: "True" in the server start up script does not hold "True" on startup. The monument bots spawn fine during the day, I have a couple gas stations where the night bots wont spawn until I reload their config from the in-game ui, the "biome" bots will not spawn during the day or night until the plugin is reloaded. I guess I will try a custom spawn point for them