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puddingking130

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Everything posted by puddingking130

  1. puddingking130

    Sortify

    I was looking for a sorter, so I gave this a try. We all knew this was coming... - Is there any chance this could be set up on a box radius? As in, I can just toss all my weapons into several different boxes, go to any box and click on the weapons category and it brings up all my weapons. This would be a one and done for box sorters, just throw your loot in and select what you want from any box - being able to make/change category icons would be cool too
  2. So, if I modify any of the original ingredients, the config creates another meal like the one I modified below it, it took two times reloading the plugin, but it's sticking
  3. All i did was remove the egg ingredient at the bottom of the ingredient list like such: original: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3, "egg": 2 } }, Modified: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3 } }, This keeps the config from reloading, upon reloading, it just writes the new config on top of the old one. I went back two versions, removed the egg just as I di here, loaded fine
  4. Hello, Anytime I make a change to the config, like changing a recipe the config gets corrupted on reload. I have to delete it and allow the plugin to load a default config.
  5. puddingking130

    Config no save

    Hello, Anytime I make any change to config since the last update, the config gets corrupted and the plugin won't load. Looking for a fix ASAP, we spent a lot of time making our own recipe's. Thanks
  6. NM, the config has to be redone
  7. Hello, Do we have to delete our config for the latest update today? the UI is jacked up now... The ingredients say "UIIngredientCount" on everything
  8. That did it! Thanks for the help!!
  9. Setting aimanager.nav_wait: "True" in the server start up script does not hold "True" on startup. The monument bots spawn fine during the day, I have a couple gas stations where the night bots wont spawn until I reload their config from the in-game ui, the "biome" bots will not spawn during the day or night until the plugin is reloaded. I guess I will try a custom spawn point for them
  10. Okay, I know what the issue is.. When the server restarts the biome bots do not auto spawn unless the plugin is manually reloaded, All the monument bots spawn just fine after restart
  11. Hello, I deleted the biomes out of the data folder config, reload the plugin and the biomes are working again. Thanks for the quick responses!
  12. Hello, will the "Disable traps" true hurt NPC's? need some clarification, we we still want traps to hurt NPC's like random base raiders, not players.
  13. Okay no worries, they worked fine for a couple weeks then just stopped spawning. I'll keep messing around with it, if I find a fix I'll post it.
  14. This is what I have for arid: "Biomes": { "BiomeArid": { "type": 2, "Spawn": { "AutoSpawn": true, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BotMilDesert" ], "Day_Time_Spawn_Amount": 0, "Night_Time_Spawn_Amount": 25, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "Scale_NPC_Count_To_Player_Count": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 800, "Aggro_Range": 60, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": true, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": true, "NPCs_Attack_Animals": true, "Friendly_Fire_Safe": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 40, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": false, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 40, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 50, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "underwater_labs_crate_elite", "Respawn_Timer": 1, "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": true, "Invincible_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": true, "Fire_Safe": false, "Grenade_Precision_Percent": 80, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": false, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false "Biomes": {
  15. Hello, I cant seem to get the biome bots to spawn, anyone else have this issue?
  16. puddingking130

    Update needed

    Hello, after the Rust update today the plugin wont load Error while compiling OGSplitter: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 288, Pos: 58
  17. puddingking130

    Notify

    Yup, I actually read that on your raidable bases on umod, I set that to false and show opened message to true, works great!! Thanks for the fast reply!!
  18. puddingking130

    Notify

    Hello, Im running notify with this and other mods. THe notify works but it still comes up in chat too. I've tried many combinations in the config, is this even possible? }, "Announce Raid Unlocked": false, "Announce Buy Base Messages": false, "Announce Thief Message": false, "Announce PVE/PVP Enter/Exit Messages": true, "Show Destroy Warning": false, "Show Opened Message For PVE Bases": false, "Show Opened Message For PVP Bases": false, "Show Opened Message For Paid Bases": false, "Show Prefix": false, "Notify Plugin - Type (-1 = disabled)": 0, "Notification Interval": 1.0, "Send Messages To Player": true, "Save Thieves To Log File": false
  19. Hello, there was an update this morning, the mixing table navigation arrows are question marks now
  20. puddingking130

    LSkins

    Hello, would it be possible to add a config perimeter to expand the number of favorites?
  21. Can I add triggers? like when placing a BBQ
  22. Oxide updated a couple days ago, must is producing water again
    I didn't think this would get updated, but it did. We use this mod to make high and medium grade fuel on the custom mixing table. Can be customized very easily. The ability to just drink it and get 10x gather boost with effects for a set amount of time. Can be used as a crafting ingredient with other mods. Very cool plugin!!
  23. Hello, Since last Update 2 Feb 23, I get the the following error in console: Error while compiling: IQAlcoholFarm.cs(2828,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
  24. Hello, Since last Update 2 Feb 23, I get the the following error in console: Error while compiling: IQAlcoholFarm.cs(2828,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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