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Everything posted by puddingking130
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Thanks for the response! I realized after I asked it was a dumb question considering you need a work bench for some items if you set it up that way. I did purchase this, this is quite possibly the best craft menu based on config settings and UI look to date! I will leave a review once I'm done migrating from old crafting menu.
- 126 comments
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- #craft
- #craft menu
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- 126 comments
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- #craft
- #craft menu
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Hello good sir, Since the update the fermentation barrel is back to a normal water barrel when placed. It appears the fermenting and refining are broken too.
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- 18 comments
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- #xradiationore
- #radiation ore rust
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I was removing and overwriting existing meals and ingredients, when I reload the plugin it would re-add the meals and ingredients I changed. So I set false to everything and added my own meal under the last entry and the config reload without error. It was not having it when I made a modification to an existing entry. I got it all sorted out and working. Thankyou for the reply.
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I was looking for a sorter, so I gave this a try. We all knew this was coming... - Is there any chance this could be set up on a box radius? As in, I can just toss all my weapons into several different boxes, go to any box and click on the weapons category and it brings up all my weapons. This would be a one and done for box sorters, just throw your loot in and select what you want from any box - being able to make/change category icons would be cool too
- 24 comments
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- #sorting
- #filtering
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All i did was remove the egg ingredient at the bottom of the ingredient list like such: original: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3, "egg": 2 } }, Modified: } }, "hemp brownie": { "enabled": true, "shortname": "fish.cooked", "skin": 2579578852, "description": "I am starting to feel a bit weird...", "duration": 30, "buffs": { "Cold_Resist": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "Ingredients for meal": { "flour": 2, "chocolate bar": 3, "hemp clone": 4, "sugar": 3, "animal fat": 3 } }, This keeps the config from reloading, upon reloading, it just writes the new config on top of the old one. I went back two versions, removed the egg just as I di here, loaded fine
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Hello, Anytime I make any change to config since the last update, the config gets corrupted and the plugin won't load. Looking for a fix ASAP, we spent a lot of time making our own recipe's. Thanks
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Setting aimanager.nav_wait: "True" in the server start up script does not hold "True" on startup. The monument bots spawn fine during the day, I have a couple gas stations where the night bots wont spawn until I reload their config from the in-game ui, the "biome" bots will not spawn during the day or night until the plugin is reloaded. I guess I will try a custom spawn point for them
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This is what I have for arid: "Biomes": { "BiomeArid": { "type": 2, "Spawn": { "AutoSpawn": true, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BotMilDesert" ], "Day_Time_Spawn_Amount": 0, "Night_Time_Spawn_Amount": 25, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Stationary": false, "Scale_NPC_Count_To_Player_Count": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 800, "Aggro_Range": 60, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": true, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": true, "NPCs_Attack_Animals": true, "Friendly_Fire_Safe": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 40, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": false, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 1, "Weapon_Drop_Percent": 40, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 50, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "underwater_labs_crate_elite", "Respawn_Timer": 1, "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": true, "Invincible_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": true, "Fire_Safe": false, "Grenade_Precision_Percent": 80, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": false, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false "Biomes": {