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puddingking130

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Everything posted by puddingking130

  1. This was working a few days ago, nothing seems to be working now. Anyone else having issues?
  2. An idea? Would it be possible when hitting TAB to add another button to the right of the default crafting button that opens the custom crafting menu and operates just like the default button? Then all we need to do is hit TAB to open and close either crafting menu.
  3. Yeah, I see... that download list doesn't show the versions. Got it to work, thank you
  4. Yes, I have the latest version of that installed as well
  5. What exactly do you mean "update the library"?
  6. I already restarted the server after updating to the latest version released today, this wasn't an issue prior. I'm getting this error in console: [21:06:11] > Failed compiling 'BetterBackpacks.cs': [21:06:11] > 1. Cannot implicitly convert type 'int?' to 'int'. An explicit conversion exists (are you missing a cast?) [CS0266] (BetterBackpacks 26 line 567) [21:06:11] > 2. 'CustomItemDefinitions.CustomItemDefinition' does not contain a definition for 'defaultDescription' [CS0117] (BetterBackpacks 17 line 570)
  7. puddingking130

    Update

    Hello, Getting this error after updating today: (BetterBackpacks 26 line 567) [20:01:23] > 2. 'CustomItemDefinitions.CustomItemDefinition' does not contain a definition for 'defaultDescription' [CS0117] (BetterBackpacks 17 line 570)
  8. puddingking130

    Hook

    Hello, So this was kinda working, hit or miss, now it just spits this error out: > Failed to call internal hook 'OnItemAddedToContainer' on plugin 'SkinPopupCommand v1.0.4' [2615948591] (Object reference not set to an instance of an object) at void Oxide.Plugins.SkinPopupCommand.OnItemGet(Item item, BasePlayer player) - Also, downloading the latest version downloads 1.0.4
  9. IF you could that would be awesome! I'm using it for custom skinned items, but I have mods that are used when you have a building planner in your hand, it would be great to pass on some info about that mod when the player crafts a building planner and hammer for example. - Thanks for the quick reply!
  10. Hello, Is it possible to make this work with Item ID's as well?
  11. Does anyone know how I get around this?? [Furnace Upgrades] The CanMoveItem hook was unsubscribed due to conflicts with the StackExtended plugin
  12. puddingking130

    Server Restart

    The /craft command is not opening the ui after server restarts unless I manually reload it.
  13. puddingking130

    Server Restart

    Hello, The command will not work on server restart unless I manually reload the plugin. I tested this several times. I am running Carbon framework.
  14. Thanks for the response! I realized after I asked it was a dumb question considering you need a work bench for some items if you set it up that way. I did purchase this, this is quite possibly the best craft menu based on config settings and UI look to date! I will leave a review once I'm done migrating from old crafting menu.
  15. Can the craft command be used anywhere or only near a TC?
  16. puddingking130

    XSkinMenu

    Hello, I would like a better skin mod, does this allow to save favorite skins? if so how many? I mean like items not outfits
  17. Thanks for fast reply!! How is this set up in the config? Have a list of containers, but don't see how this applied? When I open a storage container, the buttons are still there, nothing happens.
  18. "Ability to hide/show buttons when the player interacts with containers or mounted prefabs" How does this work??
  19. puddingking130

    LSkins

    With the latest version my favorites show but all skins are missing. Rolled back to to version 1.7.4, works great
  20. Is it working for you?
  21. Is this mod abandoned?
  22. Hello good sir, Since the update the fermentation barrel is back to a normal water barrel when placed. It appears the fermenting and refining are broken too.
  23. Hello, Does this mean I can use say raw fish smelted to cooked fish?
  24. puddingking130

    Config no save

    I was removing and overwriting existing meals and ingredients, when I reload the plugin it would re-add the meals and ingredients I changed. So I set false to everything and added my own meal under the last entry and the config reload without error. It was not having it when I made a modification to an existing entry. I got it all sorted out and working. Thankyou for the reply.
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