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Everything posted by Dead Nasty
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
thanks, its mostly the invisible alpha by the rocket and the entrance to the button and switch room. ill try to take some screen shots today and show you what i mean. appreciate it. Also, where is the fuse panel? have looked over the entire prefab and not found it yet, i may be blind haha Added screen shots. hope they help!! Both towers have invisible floors like that too. you cannot enter any of the rooms like this, even crouching.- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
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oh no there was no message in chat, just they wouldnt take damage, its happened a few times but not since wipe.
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
Tagged with:
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Launch Facility (LaunchSite-Bradley-MLRS-RedCard) Mini/small Launchsite
Dead Nasty commented on Jtm041's file in Monuments
- 13 comments
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- #mini launch
- #small launch
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(and 2 more)
Tagged with:
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Could you please add option for crates unlocking after certain amount of time in pve mode of plugin? After it's locked to a player that bounces the whole event is locked to them and makes other players complain. Also that % chance for patrol to come in would be a great setting too as stated before and by others. Plz and ty
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pretty sure they landed properly, i wasnt there for that, i just know he said they stopped taking damage and they were also stuck in place. they wouldnt take damage from me either so i had to uber tool
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A player called in 2 brads, was taking them, all of a sudden console started spamming this message, all of the tanks on the server glitched out and no longer moved or took damage, had to uber tool the tanks and reload the plugin. it happens every so often.
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this is spamming console: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <cfd1f88146f140f6b50b7d3224dac82e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Bradleys become invincible and stuck in place.
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getting this after update today: Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.7' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x00199] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <8a44d8252a0d429d93a948638a606f43>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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Getting this in console: Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 (11:01:22) | Failed to call hook 'OpenBagCMD' on plugin 'SkillTree v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00040] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x00059] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x0008e] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00169] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.OpenBagCMD (BasePlayer player) [0x00000] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06719] in <2b62d98c39494629b8b2e71155f671ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
- 1,326 comments
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- #leveling
- #progression
- (and 19 more)
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- 197 comments
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- #bradley
- #krunghcrow
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getting this in console now: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipCurrentWeapon (Item weapon) [0x00152] in <f67fc4a177784454a216946df9f75556>:0 [Procedural Map] 185fps 139gc 4m6s at Oxide.Plugins.NpcSpawn+CustomScientistNpc.EquipWeapon (System.Boolean skipDeployDelay) [0x0025c] in <f67fc4a177784454a216946df9f75556>:0 at NPCPlayer.EquipTest () [0x00000] in <b0c04d68b54a43d3aa3170a9db9b6d6b>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <fa7483e0c5c0471b8c233f9a9121b6dc>:0
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- 1,326 comments
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- #leveling
- #progression
- (and 19 more)
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- 3 comments
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- #build base
- #prefab
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(and 2 more)
Tagged with:
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- 3 comments
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- #build base
- #prefab
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(and 2 more)
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Am reporting prefab to codefling to be removed for download. Item breaks saying world outdated and dev has no response.
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- 1,326 comments
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- 1
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- #leveling
- #progression
- (and 19 more)