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SlayersRust

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Everything posted by SlayersRust

  1. How do I move the PVE ICON to the left of the Weapons bar?
  2. SlayersRust

    SimplePVE

    How do I move the PVE ICON to the left of the Weapons bar?
  3. SlayersRust

    PVP Zone Status

    Could we have support for showing PVE status when outside of the PVP Zone? That would be amazing! Because I only have Launch Site set as PVP Zone and would like the PVE indicator to be on all other times.
  4. Whatever is the easier more performance friendly option would be nice to have A simple dome with a Notifier when you enter and leave stating the base has Active Offline raid Protection would be cool.
  5. Would it be possible to add a Feature where any base that currently has Offline Raid Protection enabled could have a Visible Zone manager Bubble around it? And also maybe have Txt whenever you enter stating this base has Offline Raid Protection, like the txt whenever you enter and leave Zone Manager Zones. I think that would be an amazingly cool feature!
  6. Players are reporting being deauthed from Tool Cupboard randomly. I cannot figure out the cause. Here is my config: { "Enable Logging": false, "Enable Ledger": true, "Enable Console Messages": true, "Chat Message Icon ID": 76561198059348841, "Commands": { "Admin": "tc", "Protection": "pro", "Levels": "lev" }, "Protection Settings": { "Protected entities": { "Buildings": true, "Deployables": true, "Traps": true, "Loot Nodes": false, "Authed Players": false, "Unauthed Players": false, "NPCs": false, "Animals": false, "Vehicles": false, "Horses": false, "Electrical": true }, "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true }, "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 20.0, "Hourly cost per floor": 0.0, "Hourly base cost": 75.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 48, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 }, { "Rank": 2, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 20.0, "Hourly cost per floor": 0.0, "Hourly base cost": 75.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 48, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 } ], "Admin owners removed when deauthorized": false, "Award remaining balance when cupboard destroyed": true, "Allow max deposit": true, "Allow balance withdraw": true, "Allow protection pause": true, "Currency item (if not using ServerRewards or Economics)": "scrap" }, "Image Settings": { "Status Protected": "https://i.imgur.com/yRpwabu.png", "Status Unprotected": "https://i.imgur.com/CVhQIOa.png", "Status Info": "https://i.imgur.com/WT3LEWe.png", "Status Toggle": "https://i.imgur.com/efiNWBE.png", "Status Refresh": "https://i.imgur.com/ZHvH2L8.png", "Info Owners": "https://i.imgur.com/3tKTjEU.png", "Info Costs": "https://i.imgur.com/Z45c9qB.png", "Info Check": "https://imgur.com/d4TZqSJ.png", "Info Cross": "https://i.imgur.com/vwdhgUb.png" }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": true, "Persistent Status For Owners": false, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": false }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Notify": false, "Clans": true, "Abandoned Bases": false, "Skill Tree": false }, "Version": { "Major": 3, "Minor": 2, "Patch": 1 } }
  7. Keep getting this error spam in chat: Failed to call hook 'OnEntityKill' on plugin 'LimitEntities v2.0.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at ListDictionary`2[TKey,TVal].get_Item (TKey key) [0x00000] in <e4ac8f17b32d48cf8800a9ff30bbe52c>:0 at Oxide.Plugins.LimitEntities.OnEntityKill (BaseEntity entity) [0x0003a] in <f11ebac79b84417ba506380fdd3f887c>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c2] in <f11ebac79b84417ba506380fdd3f887c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Also players having issues I witnessed with players when making multiple Tool Cupboard bases with the middle TC being deleted and also entire base decaying even with full materials. Here is my Config if it helps: { "Enable GameTip notifications": true, "Enable notifications in chat": false, "Chat steamID icon": 76561198059348841, "Commands list": [ "limits", "limit" ], "Warn when more than %": 80.0, "Excluded list": [ "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab", "assets/prefabs/deployable/bed/bed_deployed.prefab", "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/research table/researchtable_deployed.prefab", "assets/prefabs/deployable/locker/locker.deployed.prefab", "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab", "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], "Permissions": [ { "Permission": "limitentities.default", "Priority": 0, "Limits Global": { "Limit Total": 5000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 500, "assets/prefabs/building core/foundation/foundation.prefab": 500, "assets/prefabs/deployable/campfire/campfire.prefab": 20, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 20, "assets/prefabs/deployable/furnace/furnace.prefab": 25, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 10, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 10, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 25, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 5 } }, "Limits Building": { "Limit Total": 5500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 5, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 5, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 25, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 5 } } }, { "Permission": "limitentities.vip", "Priority": 1, "Limits Global": { "Limit Total": 7500, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 1000, "assets/prefabs/building core/foundation/foundation.prefab": 1000, "assets/prefabs/deployable/campfire/campfire.prefab": 20, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 20, "assets/prefabs/deployable/furnace/furnace.prefab": 20, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 60, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 35, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 8 } }, "Limits Building": { "Limit Total": 8000, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 35, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 8 } } }, { "Permission": "limitentities.elite", "Priority": 2, "Limits Global": { "Limit Total": 16000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 2500, "assets/prefabs/building core/foundation/foundation.prefab": 2500, "assets/prefabs/deployable/campfire/campfire.prefab": 50, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 100, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 50, "assets/prefabs/deployable/furnace/furnace.prefab": 50, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 75, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 10 } }, "Limits Building": { "Limit Total": 16500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } } }, { "Permission": "limitentities.diamond", "Priority": 3, "Limits Global": { "Limit Total": 20000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 3000, "assets/prefabs/building core/foundation/foundation.prefab": 3000, "assets/prefabs/deployable/campfire/campfire.prefab": 50, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 100, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 50, "assets/prefabs/deployable/furnace/furnace.prefab": 50, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 100, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } }, "Limits Building": { "Limit Total": 20500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } } } ], "Log Level (Debug, Info, Warning, Off)": "Off" }
  8. If you Swim to bottom of Large Oil Rig and get terrain Violation Server Kick
  9. SlayersRust

    Heli Signals

    How do we change the Heli Minimum height? Sometimes it gets stuck on the water and just stays there and anyone can kill it easy because its flying so low so often.
  10. SlayersRust

    Fall through Elevators

    If you try going up the Elevator from the bottom you fall through the floor no matter where you stand. I tried this 100 times from every angle, by jumping etc and nothing worked I kept falling through. Could you fix this issue? I'll go test now if more elevators have this issue going up as well. Going down seems fine its just escaping out that does not work. Here is screenshots of the problem base I found.
  11. Okay thank you very much
  12. For some reason only the Military Green crates from the Heli are pulling from my "AlphaLoot" Plugin Loot Tables, the CodeLocked Hackable Crates are giving Vanilla loot every time. How do I fix this? I want it to also pull from my Alpha Loot Plugin, I tested f12 spawning in locked crates and they pulled from AlphaLoot just fine. What is the issue? I included screenshots of the working Green crate and the not working CodeLocked hackable crate loot. Also here is the PasteBin of my Config. I only use [ELITE] Heli Signals by the way ignore the others, the one at bottom of config. https://pastebin.com/dAcXMwt5
  13. SlayersRust

    Convoy Reforged

    If you watch the AI in the vehicles they are glitching tons and moving lots while driving. I thought this would help server performance to make them inactive until players come close. BotReSpawn plugin and ZombieHorde plugin does this. Makes the movements of the AI inactive until players get close for better server performance.
  14. SlayersRust

    Convoy Reforged

    Does anyone know why my Convoy Event isn't automatically starting? Here is my config. I only want the Hard one to spawn and I have it set to 100 percent probability and Automatic Startup set to True I have these turned on "Enable automatic event holding [true/false]": true, "Minimum time between events [sec.]": 60, "Maximum time between events [sec.]": 60, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, Here is the Pastebin of my Config: https://pastebin.com/rqT6AFPN
  15. SlayersRust

    Convoy Reforged

    Also I wonder if its possible to Turn off AI of scientists within the vehicles until players get in range or until the convoy is attacked?
  16. SlayersRust

    Convoy Reforged

    Is there a way to add Turrets to some of the vehicles?
  17. Oh I believe this is for your other Plugin Paintball Arena sorry about that, I think I also left a message on this plugin.
  18. Players using a building plan and /bgrade 4 maybe can build I think? https://umod.org/plugins/bgrade?__cf_chl_tk=CPDWZgD4iKNGryYF5VDpC22c1OGqzjFGihIkzzPhYT4-1691309919-0-gaNycGzNDaU A player sent me a photo of him building up there thats all
  19. Hello! We currently have an issue on all 5 of our servers running this Plugin where if a player just logs off and goes Offline while being Raided their Offline Protection automatically gets applied blocking the Raiders. When I have in my config the following: "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 But for some reason no matter what players can not continue to raid the second the players go Offline, we have tested this several times with many different teams and players. How I assume it should work is that players should be able to continue to raid indefinitely as long as they break a building block once every 600 seconds. But how it's working now is the second a players goes Offline while being raided the "100% Offline Raid Protection" is taking effect. How can we fix this?
  20. That's amazing, we also have it so players can build with no materials as well as craft in the same fashion, is there a way to make the arenas a build blocked zone for players? I guess if they can't craft they won't be able to get a build plan/hammer to build in the first place anyways so this one fix might be efficient enough to block both possibly anyways. Thanks for looking into this and working with me We love your arena plugins on our 7 servers
  21. SlayersRust

    Crates Event

    Is it possible to chose a single custom location on the map for this to spawn?
  22. SlayersRust

    CRATE EVENT

    Can you chose in the configuration how many crates spawn in an area? I'd like to have several locked crates spawn in an area on my Battlefield server
  23. SlayersRust

    XDStatistics

    Needs an update broken after latest update
  24. SlayersRust

    XPerience

    Broken after todays update! Needs fixing
  25. Is this currently working on normal servers that are NOT using Shipwreck Plugin without any spam errors or lag etc and the unable to open sometimes issue?
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