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Everything posted by Jbird
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Generally that error is harmless when most encounter it but it could be a few things. Custom folder or something else is missing and the plugin did not finish loading There is an error with that file or another file Another plugin also uses that hook and it's just a harmless error Those are most common at least. A few things to check for.
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 472 comments
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- 1
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- #abilities
- #boss
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Do you have any plugins that affect day time and night time in any way? It was a long time ago but we once had issues that were found to be caused by a plugin that changed night and day in some way or maybe sped it up. What is the length of the event from your config, because it also did not run for very long. Can you share the loading messages? If you want to, jump in the Mad Mapper Discord and create a ticket there. Or create a support request on the site on the Support tab for the file.
- 44 comments
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- #supermarket
- #crates
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- 44 comments
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- #supermarket
- #crates
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When they are damaging a boss or when they kill them? Does a normal body bag drop when they die or something else? Find out what exactly is being damaged at the time the error is occurring if you can. Otherwise You may try a fresh install to see if the error persists, if it does not then it was a config error with one or more bosses. NRE are usually a config issue or could be interaction with another plugin.
- 472 comments
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- #abilities
- #boss
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- 32 comments
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- #event
- #facepunch
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- 32 comments
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- #event
- #facepunch
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That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released. There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!
- 44 comments
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- #supermarket
- #crates
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That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released. There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!
- 86 comments
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- #gas station
- #crates
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That should be all you need for Convoy if I remember correctly. NpcSpawn, Convoy, and the Image files. When you reload the plugin what do you get in console? Or do you get any errors when Convoy should be spawning in? Give as many details as possible.
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There are also data folders and files to move over into your server. Did you do this as well? If not do that. Reloading the plugin should usually give you some hints as it probably unloads right away but should give you some errors that explain why and what it's looking for. Feel free to join the Mad Mapper Discord you can create tickets there any time. And @Adem will always help when he is free.
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- 472 comments
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- #abilities
- #boss
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I am still dumb when it comes to raw code, I'm going to be honest there. I made more progress with map and prefab knowledge than with code. But I've seen how easily performance can be affected. Even through Facepunch updates. It was not too long ago that we have dealt with two performance pains to overcome. One with the water update and before that with an NPC update. Both systems were given many additions and changes, which while they have had positive effects on the gameplay and feel of the game, both created performance challenges when working with those systems. Thank you again as well for the feedback examples and explanation. Once KpucTaJl has had a chance to review the notes he will consider potential implementation the next times he is working on updates for NpcSpawn.
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Thank you for more clarity and feedback. For me it was just more of gauging what the fix could be so that I can condense and relay it to the developer. But also to make sense of it even myself. Admittedly at first I'm was trying to figure out if this was more of a case of who shoots first. Which it is not and thank you for explaining. It sounds like it may just be something that would be good to add as either an universal option that they don't shoot first, or possibly even a split option by different events and even custom files for example, where they can be given different levels of aggression. I will let the developer make the last decision but that gives me much more detail and examples to work with so thank you again. I'll add something about this.
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- 116 comments
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- #barricade
- #ch47
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- 116 comments
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- #barricade
- #ch47
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- 472 comments
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- 1
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- #abilities
- #boss
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I am not familiar enough with CustomLoot to know what it does or doesn't do to be fair. It might do exactly that. Would it have the same loot table for everything from that plugin? Essentially I just know that most loot table plugins are going to be pulling the heavy scientist loot table or whatever other NPC gets set in the configuration, as a base for all NPCs.
- 472 comments
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- #abilities
- #boss
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Most likely you are saying use the heavy scientist loot table from CustomLoot. Unless CustomLoot has added a way to add custom Bosses or something else then I am not sure why you thought it would add anything specifically.. It just allows you to use that plugins loot tables, whatever it has. All NpcSpawn NPCs use the base prefab path that is in the configuration file.
- 472 comments
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- #abilities
- #boss
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- 116 comments
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- #barricade
- #ch47
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- 472 comments
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- #abilities
- #boss
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- 116 comments
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- #barricade
- #ch47
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