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Everything posted by Jbird
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It depends on what you are trying to achieve, you didn't answer any of the questions I had to help answer this for you. I don't know what prefab path you are using to even gauge the likliood that boom hits there first of all, and you get a full loot pull from the prefab which is a number of items not just one item, a full loot pull as if you opened the container in game and you get all of that, PLUS what's in your own loot table. If you turn off min max it will roll every item, and enter them depending on their percentage, so 100% would always make it. For other things not to often show up then compare it to a Rust crate probability set and look at how low percentages should be for the filler items.
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That doesn't guarantee boom unless the prefab path and or the own loot table have boom in them, but still unless there is boom and min max is ignored you are not guaranteed boom. Best way to guarantee boom is have 100% on an item and min max turned off, it's the best way to get the specific loot pulls that some people are wanting without getting another plugin to create it and pointing to that loot table. Min max of x means there will be x items selected and their probability rolled. People often think even 10% is a low probability and it's not, thats 1 out of 10 chance that that item will drop before it rolls around and grabs a 100% chance item. There is still some randomness to it. 100% probability on one item only means that IF that item gets picked and rolled will it 100% drop. People are not building loot tables where the 100% items even get rolled because 6 10% items and 4 50% items dropped out of the 10 items that were chosen as the min and max.
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Which 'update plugin notification' are you referring to? Let me know in what way you mean that they're not working and what exactly you're talking about, links references or whatnot would help. I get notifications and you can get notifications on the site very easily, there's nothing wrong with that method that I've seen or heard of. If it's another plugin or something though need to check the config and options or make sure it's up to date. I haven't seen any issues there with the one that I use.
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Can you confirm your version of BossMonster and of NpcSpawn please @Ondraasek Check those for me real quick and we will sort it out. Do you have loot table plugins? If so what do you use?
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First you need all of the data files added to your server. You'll see even an Images folder which might be new to some people. This is a folder and needs added along with the images inside. These do not get added to ImagesLibrary this plugin does not use it. Once you have all of the data files installed, also make sure you have the most recent version of NpcSpawn installed, and then reload or install the DefendableBases plugin and you will be good to go.
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You have to keep in mind that prefab pulls are a full loot pull from that prefab, not a single item from that loot table. I don't think you're understanding how it pulls a whole set from the prefab path. So yes I think to customize it the way you are trying to that you should use the own loot table.
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We have a patch that you can use and will point it out to you. Just mention or ask about it but there is a channel for patched plugins. How do you figure? Loot setting { "ShortName": "flare", "Minimum": 1, "Maximum": 1, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 2888603247, "Name (empty - default)": "Flare for HARD" } Crate setting { "Name": "Flare for EASY", "SkinID": 2888602635, "Name of difficulty level": "EASY", "Crate appearance settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance [0.0-100.0]": 50.0 }, { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Chance [0.0-100.0]": 50.0 }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance [0.0-100.0]": 33.33333 }, { "Prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab", "Chance [0.0-100.0]": 50.0 } ] }, Most likely not but ask the developer of that plugin, I don't know if their plugin works on NPCs but I would imagine they would. My guess is that for an NPC no, they won't. Just make sure to confirm with that developer. What are you trying to achieve with this? How did you test it and how did it not have an effect?
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Nothing changed recently to change the functionality for you. "Delayed departure of CH47 after the start of the event [sec.]": 0.0, You have no delay for when the Chinook leaves, so it leaves near the beginning of the event. One the Chinook drops the hackable crate, and picks up the zombies, if there is nothing to stop them from doing that then the event is going to end and it is going to be quick.
- 37 comments
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- 2
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Thank you very much for following up. I spoke to them too I had reached out. Hope that everything is sorted for you, but of course reach out if you do have anything come up!
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You can actually already do this by changing numbers or more importantly changing the timers. You can make longer waves, and have the NPCs coming faster for example. Try to make small changes at first though as you might be surprised by how changing both of those slightly might start to be noticeable in game.
- 97 comments
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- #barricade
- #ch47
- (and 26 more)
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Did you also install NpcSpawn? Do you get any response in console?
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Alright @Rahd let us know if anything else comes up!
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Sharing with the developer, thank you for the communication @Rahd my friend.
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NPCs don't do rocket PvP unless there is raiding involved, at least for the most part and as far as what they have been taught. Same for the explosives, they would not just throw them at people randomly but if they were in a base or built some defenses to try to hide behind they could try to raid those.
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Have you also checked the core plugin NpcSpawn? There are updates coming like oxide and server updates all coming out today so I would evaluate once this is all situated for you. But otherwise check the versions of BossMonster and NpcSpawn and let me know what versions those are.
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Adding current assets as sounds is under consideration but will need some extensive testing before being accepted and implemented. Stay tuned on that aspect! In regards to the weapon have you tried searching for invisible weapons? I believe there is a couple invisible combat knife skins for example that can achieve this pretty well without anyone knowing how until you tell them.