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Everything posted by WorldEnder
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Does this work with IQ teleportation? I was using Nteleportation and then I bough iq teleportation for the UI and ability to teleport into a seat while flying but before I was able to have 10 home markers that I could set and see but with IQ teleportation I have to make home points while I am already there. I want to just be able to set and see markers the normal way.
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Just curious, before IQ Teleportation I had my server set so that I could have up to 10 map markers and they also get placed when I teleport. I don't have that now after switching to this. Is there a setting that I am missing or another plugin people use in order to still have map markers show up? I would like to have 10 again and I would like them to place when I teleport. edit 1: seems my player authed account can still lay markers. So I turned off the setting to teleport when clicking the map. So I guess its has something to do with if I have permission to teleport with the map then I cant leave a marker? What can I do about this to both teleport and leave markers on the map as an admin or a player with permission? edit 2: Lol I guess the answer is use both nteleportation and iqteleportation but disable the instant map teleport function on iqteleportation and use it instead with nteleportation which honestly works a little faster anyway. Not ideal but I guess I get both and don't have to buy something else.
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- #teleportation
- #warp
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- 26 comments
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- #travelvendor
- #travels
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I've placed some ship vendors on my map but when I got to around #9 I had a couple problems. One problem was that one of the NPCs wouldn't let me view the available ships tabs yet all the other ones were fine. I tried reloading plugin, restarting server, removing vendor with remove tool and reloading and it still wouldn't let me access that tab. I also don't know how to actually delete a vendor so its gone gone, so if you could please tell me how to do that as well that would be great because all I was able to do was get it to go under the map but it even wanted to fight me doing that and which was my next problem, that my 9th, 10th and 11th vendors gave me so much trouble getting them to /ship vendor save where I /ship vendor move them. As of right now I have the 10th vendor jumping around the map every time I save no matter where I try to save it. I did get it to stay a couple times somehow but it wasn't placed where I wanted exactly so I regretfully moved it. Right not I cant get it to stay no matter what, and I don't know how to delete the vendor so I can try again and also get rid of the half broken vendor. Thanks.
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I think that there is something wrong with the formatting of the English Queue Messages because the Spanish one looks correct. I’m unable to fill it out correctly. Also is the ICON ID supposed to give an Icon during the loading messages? Because I’m using the ICON ID I use for everything and it’s not working. And lastly, am I supposed to be able to see this plugin in the permissions? Because it’s not there.
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- #loading messages
- #loading
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This is a great looking plugin which is why I decided to get it but one thing I am missing from moving from better chat along with colouredchat was that in colouredchat I could set a blacklist for both hex colors I didn’t want players without permission using and also hex color ranges I didn’t want players without permission using for when they set their custom names and messages colors and Gradients. For example on names and messages I would block black and white and also I blocked the hex color ranges that were really dark and same with the really bright. Could you please add this functionality? I’m really missing that feature rn.
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- #chatsystem
- #chat
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Could you please add permissions and toggles to the different categories for Clans Top Clans Column, Top Players Column, Clan Member Profile Fields and Top Player Profile Fields? I would like only certain groups/people to be able to see certain things but I don't want to get rid of the whole thing. Also the ability to toggle on or off those things individually.
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Could you please add permissions to the different categories for leaderboard columns and clan leaderboard columns in Top Player and Top Clans under Top Scorers, Top Killers and Top Time Played where it says kills, deaths, kdr, NPC kills, total online, and scores? I would like only certain groups/people to be able to see certain things in the column but I don't want to get rid of the whole column. Also the ability to toggle on or off those things individually.
- 72 comments
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- #ultimateleaderboard
- #leaderboard
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Could you please add individual toggles for IQCHAT auto and random messages? This seems like it would be easy for you to add and it would allow me to write out all my messages but choose which ones I want to have running with a toggle rather than having to rewrite the ones I want to add back. I’ll attach a picture of an example of what I mean.
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- #chatsystem
- #chat
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- #recycler
- #recyclerspeed
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I just bought clans figuring it would work with server panel and everything else I just bought. Clans v2 will just be an update for Clans right? I won't have to buy another Clans plugin to get V2 features right?
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"There will be an update this weekend to properly integrate the new power grid system and additional settings that have been added with this rust update" I assume the version we have now isn't the fix yet correct? because it doesnt integrate the new power system completely. Its also not turning my green recyclers yellow so Idk really what good this is since the only thing its doing is making all safezone recyclers one speed and efficiency and all other ones another rather than integrating the features of when fuses are in the fuseboxes its supposed to affect the speed and efficiency of recyclers and also activate or deactivate the red recycler at the power monument. I even got the powergrid stages plugin to control these settings but I bought your plugin hoping to just make safezone recyclers yellow, and the rest green and the power one I would like to be red but if I could just get it to still workl like its supposed to with the power system that would be great since using the plugin is only fixing the green recyclers speed and efficiency but not color and it breaks the functionality of my other power plugin that works til I enable this because this just setts the same values for every recycler and doesnt care about the new red ones rules or the fact that the values change depending on how many phases are activated at power plant.
- 16 comments
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- #recycler
- #recyclerspeed
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Hi I just bought this plugin so I could turn some of my extra green outpost recyclers yellow and adjust the speed and efficiency for them but now with the new update we also have red recyclers now (at power plant now for sure) that vanilla will unlock (turn on) and give 75% efficiency if we put 4 power stages in at power plant (I can also change these settings now). It also adjusts the efficiency of other recyclers based on power stages that are turned on at power plant and I bought a plugin that can control those variables. I want this power update feature to continue to work but if I set the rad town recyclers on your plugin then it affects that red recycler. Also when I load this plugin it is stopping the feature of the game controlling the speed and efficiency of the other recyclers dynamically with how many power phases are inserted which kinda breaks that whole system for me. If this plugin didnt effect the red recycler and also the power update feature on all recyclers and just let me set the green recyclers at outpost and stuff to yellow ones while giving them the yellow properties but they still could get the power phase override to their speed and efficiency then this plugin would work for me. When I load this plugin that stuff stops working how it should and just has the simple values set by the plugin and when I unload it then everything is fixed. Also noticed that the extra green recyclers at outpost (They were added in with RustEdit) doesnt actually turn yellow..?.. Its making it so it doesnt listen to my Powergrid Stages plugin that controls the vanilla powergrid stage override settings for efficiency and speed which defeats it.
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- #recycler
- #recyclerspeed
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- 26 comments
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- #travelvendor
- #travels
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Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
I agree that not all of them are finding them and loading correctly though. At first I was hoping I could pin the issue to just A, B or C but it seems like every time I wipe I have a different one or two of them working. I haven't seen any problems from the other prefabs that need a stable master though. -
Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
I Do recall seeing that a few times when I either applied the vendor fix or o.reload MonumentAddons command, can't remember. I "think" each time when I see it it counts 5 or 6 maybe. I have your 3 custom villages with stables that needs the stable master, Outpost that needs a stable master, two custom ranches with stable masters and also under each ranch under the ground I also have an original big barn stables under them so the map shows there is a big barn. They all have their Stable Masters correct and not shop keepers though. -
Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
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Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
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Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
is there a Stable Master Limit? -
Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
And right now onlu 1 of the 3 fishing villages stable vendors is a Stable Master instead of shop keeper. -
Intermittent Problems With Saddle Vendors
WorldEnder replied to WorldEnder's Support Report in Support
Monument Addons was for a Merged Outpost, Bandit Camp, ect prefab monument and stuff actually so disregard that part. -
Every time I wipe my server 1-3 of the fishing villages with the stables shows up as a shop keeper instead of Stable Master or whatever it was so you cant buy the saddle. And it changes which ones work each time. Sometime none work, sometimes 1 of them works and sometimes 2 of them works but never all 3 and its not getting better with the things I've tried or restarting or recompiling my map on rust maps. I have already added the two fixes (saddle vender and vehicle vendor fix) to my plugins and I also have tried using o.reload MonumentAddons and +o.reload MonumentAddons in console and startup arguments. It seems like its struggling to find all saddle vendors on map to change them to the correct one. I used RustEdit.