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WorldEnder

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Everything posted by WorldEnder

  1. I just bought clans figuring it would work with server panel and everything else I just bought. Clans v2 will just be an update for Clans right? I won't have to buy another Clans plugin to get V2 features right?
  2. "There will be an update this weekend to properly integrate the new power grid system and additional settings that have been added with this rust update" I assume the version we have now isn't the fix yet correct? because it doesnt integrate the new power system completely. Its also not turning my green recyclers yellow so Idk really what good this is since the only thing its doing is making all safezone recyclers one speed and efficiency and all other ones another rather than integrating the features of when fuses are in the fuseboxes its supposed to affect the speed and efficiency of recyclers and also activate or deactivate the red recycler at the power monument. I even got the powergrid stages plugin to control these settings but I bought your plugin hoping to just make safezone recyclers yellow, and the rest green and the power one I would like to be red but if I could just get it to still workl like its supposed to with the power system that would be great since using the plugin is only fixing the green recyclers speed and efficiency but not color and it breaks the functionality of my other power plugin that works til I enable this because this just setts the same values for every recycler and doesnt care about the new red ones rules or the fact that the values change depending on how many phases are activated at power plant.
  3. Hi I just bought this plugin so I could turn some of my extra green outpost recyclers yellow and adjust the speed and efficiency for them but now with the new update we also have red recyclers now (at power plant now for sure) that vanilla will unlock (turn on) and give 75% efficiency if we put 4 power stages in at power plant (I can also change these settings now). It also adjusts the efficiency of other recyclers based on power stages that are turned on at power plant and I bought a plugin that can control those variables. I want this power update feature to continue to work but if I set the rad town recyclers on your plugin then it affects that red recycler. Also when I load this plugin it is stopping the feature of the game controlling the speed and efficiency of the other recyclers dynamically with how many power phases are inserted which kinda breaks that whole system for me. If this plugin didnt effect the red recycler and also the power update feature on all recyclers and just let me set the green recyclers at outpost and stuff to yellow ones while giving them the yellow properties but they still could get the power phase override to their speed and efficiency then this plugin would work for me. When I load this plugin that stuff stops working how it should and just has the simple values set by the plugin and when I unload it then everything is fixed. Also noticed that the extra green recyclers at outpost (They were added in with RustEdit) doesnt actually turn yellow..?.. Its making it so it doesnt listen to my Powergrid Stages plugin that controls the vanilla powergrid stage override settings for efficiency and speed which defeats it.
  4. Heck Yes! So I'm going to buy this plugin if this has been added! Has it been added yet a couple of years later?
  5. I agree that not all of them are finding them and loading correctly though. At first I was hoping I could pin the issue to just A, B or C but it seems like every time I wipe I have a different one or two of them working. I haven't seen any problems from the other prefabs that need a stable master though.
  6. I Do recall seeing that a few times when I either applied the vendor fix or o.reload MonumentAddons command, can't remember. I "think" each time when I see it it counts 5 or 6 maybe. I have your 3 custom villages with stables that needs the stable master, Outpost that needs a stable master, two custom ranches with stable masters and also under each ranch under the ground I also have an original big barn stables under them so the map shows there is a big barn. They all have their Stable Masters correct and not shop keepers though.
  7. is there a Stable Master Limit?
  8. And right now onlu 1 of the 3 fishing villages stable vendors is a Stable Master instead of shop keeper.
  9. Monument Addons was for a Merged Outpost, Bandit Camp, ect prefab monument and stuff actually so disregard that part.
  10. Every time I wipe my server 1-3 of the fishing villages with the stables shows up as a shop keeper instead of Stable Master or whatever it was so you cant buy the saddle. And it changes which ones work each time. Sometime none work, sometimes 1 of them works and sometimes 2 of them works but never all 3 and its not getting better with the things I've tried or restarting or recompiling my map on rust maps. I have already added the two fixes (saddle vender and vehicle vendor fix) to my plugins and I also have tried using o.reload MonumentAddons and +o.reload MonumentAddons in console and startup arguments. It seems like its struggling to find all saddle vendors on map to change them to the correct one. I used RustEdit.

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