About Heli Loadout
HeliLoadout is a polished helicopter loadout system for Rust, built to give players a cleaner tactical HUD while giving admins simple control over helicopter weapon and flare support
It focuses on clarity, lightweight performance, and practical in-game configuration without overcomplicating the setup
Features
Tactical Loadout HUD:
Displays helicopter rockets, flares, reload state, and cooldown progress through a compact military-style HUD designed to stay readable without blocking player vision
Attack Helicopter Weapon Support:
Adds improved loadout handling for the Attack Helicopter, including rocket ammo detection, current rocket type display, reload tracking, and flare cooldown monitoring
Rocket Launcher Turret Integration:
Allows the Attack Helicopter turret to use Rocket Launcher loadouts with configurable rocket ammo support, while relying on native game behavior where possible
Supported Helicopters:
Includes configurable support for Attack Helicopter, Minicopter, and Scrap Transport Helicopter, allowing each module to be enabled or disabled independently
In-Game Configuration Panel:
Provides a built-in admin panel for moving the HUD, switching themes, enabling or disabling helicopter modules, and managing Rocket Turret support without manually editing config files
Simple Configuration:
Keeps the config clean and focused, covering HUD position, refresh interval, vehicle modules, rocket launcher support, allowed rocket ammo, and basic display settings
Permissions
heliloadout.admin -> Grants access to the HeliLoadout admin panel heliloadout.use -> Grants access to HeliLoadout features
Commands
/hl -> Opens the HeliLoadout admin panel
Conifg
{ "Admin command": "hl", "HUD settings": { "Enabled": true, "Refresh interval seconds": 0.12, "OffsetX": -10.5, "OffsetY": 79.5, "Theme": "military", "Low ammo threshold": 25, "Low flare threshold": 3, "Rocket reload display seconds": 6.0, "Flare cooldown display seconds": 30.0 }, "Supported vehicles": { "MiniCopter": { "Enabled": true, "Prefab name contains": "minicopter", "Uses ammo": false, "Uses flares": true }, "ScrapTransportHelicopter": { "Enabled": true, "Prefab name contains": "scraptransporthelicopter", "Uses ammo": false, "Uses flares": true }, "AttackHelicopter": { "Enabled": true, "Prefab name contains": "attackhelicopter", "Uses ammo": true, "Uses flares": true } }, "Attack helicopter turret settings": { "Allow rocket launcher": true, "Allowed rocket launcher ammo shortnames": [ "ammo.rocket.basic", "ammo.rocket.hv", "ammo.rocket.fire", "ammo.rocket.smoke" ], "Rocket launcher turret reload duration": 5.0 } }
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