
Venedas
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Everything posted by Venedas
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- 568 comments
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- #rust
- #rust plugin
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- 92 comments
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- 1
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Is it possible to get the kit for the hostile npcs? I'd like the npcs to use weapons and gear from a kit I made and I don't want it to use one of the premade things.
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- 99 comments
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When the overlay is collapsed and you hit the G map you cant click the Focus/Grid Buttons Can a option be added to move the ui to the right side? Max Players is showing 100 more players then what we actually have. Plugin shows that you are adding 100 to the max players maybe forgot to take out? The ":" button doesnt change color with the rest of the UI it stays blue
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I'm having the opposite issue. It's giving out crazy amounts of loot that aren't in my data file. I double checked to verify it didn't delete my old data. So if its set to give 2000 scrap for easy, it's giving out like 30k scrap.
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- 8 comments
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- #map
- #custom map
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(and 5 more)
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Hey there. I'm getting the following error when spawning entities on server boot. Failed to call hook 'OnPlayerSleep' on plugin 'AbandonedBases v1.1.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AbandonedBases.UpdateLastSeen (BasePlayer player) [0x00050] in <1fcab3e313e7471ba661b3ed53e782cb>:0 at Oxide.Plugins.AbandonedBases.OnPlayerSleep (BasePlayer player) [0x00000] in <1fcab3e313e7471ba661b3ed53e782cb>:0 at Oxide.Plugins.AbandonedBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00336] in <1fcab3e313e7471ba661b3ed53e782cb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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Really cool plugin. Would it be possible to have the following added. 1. Transfer RP menu - allow players to transfer their currency to other players 2. Show names on item (aka for commands and such at least) (edited) 3. Log of all transactions to file 4. Ability to sell item for two different currencies (example scrap or server reward points) Thanks!
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I'm having this issue as well. Would you be able to DM me the fix as well please? Thanks
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When I return back to server 1, it worked and RCON had a message showing all of the inventory items. (11:00:38) | Player Venedas[76561197975723599] has been transfered from 'RE Test(54.39.131.45:28017)' to 'RE Creative(54.39.131.45:28015)'. (11:00:40) | [MultiverseMaster] {\"UserID\":76561197975723599,\"CachedUsername\":\"Venedas\",\"Health\":60.08072,\"Hunger\":103.523277,\"Thirst\":83.2098541,\"Belt\":{\"Items\":[{\"Id\":963906841,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":100.0,\"MaxCondition\":100.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null},{\"Id\":795236088,\"Name\":null,\"Slot\":1,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":50.0,\"MaxCondition\":50.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"Main\":{\"Items\":[{\"Id\":1266491000,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":450.0,\"MaxCondition\":450.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"Wear\":{\"Items\":[{\"Id\":-1043618880,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":0.0,\"MaxCondition\":0.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"ServerIp\":null,\"ServerPort\":0,\"ServerId\":null,\"Position\":{\"x\":0.0,\"y\":0.0,\"z\":0.0},\"Rotation\":{\"x\":0.0,\"y\":0.0,\"z\":0.0},\"IsWiped\":false}
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I just tried the newest version and items still aren't transferring for me. Image below of items from server 1 to 2. Below is what RCON is showing. === RCON SERVER 1 === (10:52:16) | Player [76561197975723599] has been transfered from 'RE Creative(54.39.131.45:28015)' to 'RE Test(54.39.131.45:28017)'. (10:52:17) | [MultiverseMaster] Player departure: Player[76561197975723599] (10:52:17) | [MultiverseCore] Updated Player[76561197975723599]. (10:52:17) | [MultiverseMaster] Player Player[76561197975723599] has disconnected: Kicked: Multiverse Transport: You've been sent to another server: 54.39.131.45:28017 (10:52:17) | NullReferenceException: Object reference not set to an instance of an object (10:52:20) | Calling kill - but already IsDestroyed!? Player[76561197975723599] (10:52:32) | [MultiverseMaster] 76561197975723599 test test True (10:53:03) | [MultiverseCore] [RE Test(54.39.131.45:28017)] multiverse_exec.applyplayer: The player[76561197975723599] does not exist on this server yet or haven't visited it yet. ----- === RCON SERVER 2 === (10:52:32) | /76561197975723599/Player has auth level 2 (10:52:32) | "{\"Text\":\"multiverse_exec.onplayerconnectcheck\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":null}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | Player with steamid 76561197975723599 joined from ip (10:53:03) | NetworkId 76561197975723599 is 2249602 (Player) (10:53:03) | "{\"Text\":\"multiverse_exec.onplayerconnect\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":\\\"Player\\\"}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | "{\"Text\":\"multiverse_exec.onplayerconnect\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":\\\"Player\\\"}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | Player[76561197975723599] has spawned
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Would it be possible to make this optional? The way I use bots, players kill them in a specific order since they are fighting them down a linear path. Then 5-10 minutes later, another player does it and kills the bots in that same order. The new system is making that more unpredictable. The enemy may respawn instantly or it could take an extended amount of time. It feels weird for players when they kill an npc and another spawns back in its place a few seconds later. Keep up the good work, glad to see the plugin is working after the big changes.
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Plugin is cool so far. Would it be possible to add a warning a fishing event is coming up before we get to the countdown? My players tell me they would like a 2 minute warning. So maybe the following: 2 minutes until: Event will begin in 2 minutes 1 minute until: Event will begin in 1 minute 30 seconds until: Countdown begins.
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Plugin is very cool so far! For the npcs, I have two questions/suggestions and I'm not sure if they are possible. Is it possible for the NPCs to only aggro the person who triggered robbery? I figure this is not possible but worth asking. Is it possible to set a despawn time for the scientists so random ungeared people don't get killed if the robber manages to escape without killing the npcs. I'd love to be able to have them despawn after 60-90 seconds so randoms don't get attacked. Also - I had one instance where the NPCs were attacking the clerk. Thanks again - really enjoying the plugin!!!
- 110 comments
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- 110 comments
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- 110 comments
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- 110 comments
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- 1
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- 7 comments
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- #rust
- #rust plugin
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(and 2 more)
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