Venedas
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I'm having this issue as well. Would you be able to DM me the fix as well please? Thanks
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When I return back to server 1, it worked and RCON had a message showing all of the inventory items. (11:00:38) | Player Venedas[76561197975723599] has been transfered from 'RE Test(54.39.131.45:28017)' to 'RE Creative(54.39.131.45:28015)'. (11:00:40) | [MultiverseMaster] {\"UserID\":76561197975723599,\"CachedUsername\":\"Venedas\",\"Health\":60.08072,\"Hunger\":103.523277,\"Thirst\":83.2098541,\"Belt\":{\"Items\":[{\"Id\":963906841,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":100.0,\"MaxCondition\":100.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null},{\"Id\":795236088,\"Name\":null,\"Slot\":1,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":50.0,\"MaxCondition\":50.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"Main\":{\"Items\":[{\"Id\":1266491000,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":450.0,\"MaxCondition\":450.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"Wear\":{\"Items\":[{\"Id\":-1043618880,\"Name\":null,\"Slot\":0,\"Data\":0,\"File\":null,\"Entity\":0,\"Blueprint\":0,\"IsBlueprint\":false,\"Type\":-1,\"Amount\":1,\"Text\":\"\",\"Skin\":0,\"Condition\":0.0,\"MaxCondition\":0.0,\"Ammo\":0,\"MaxAmmo\":0,\"AmmoType\":0,\"Fuel\":0.0,\"Contents\":null}]},\"ServerIp\":null,\"ServerPort\":0,\"ServerId\":null,\"Position\":{\"x\":0.0,\"y\":0.0,\"z\":0.0},\"Rotation\":{\"x\":0.0,\"y\":0.0,\"z\":0.0},\"IsWiped\":false}
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I just tried the newest version and items still aren't transferring for me. Image below of items from server 1 to 2. Below is what RCON is showing. === RCON SERVER 1 === (10:52:16) | Player [76561197975723599] has been transfered from 'RE Creative(54.39.131.45:28015)' to 'RE Test(54.39.131.45:28017)'. (10:52:17) | [MultiverseMaster] Player departure: Player[76561197975723599] (10:52:17) | [MultiverseCore] Updated Player[76561197975723599]. (10:52:17) | [MultiverseMaster] Player Player[76561197975723599] has disconnected: Kicked: Multiverse Transport: You've been sent to another server: 54.39.131.45:28017 (10:52:17) | NullReferenceException: Object reference not set to an instance of an object (10:52:20) | Calling kill - but already IsDestroyed!? Player[76561197975723599] (10:52:32) | [MultiverseMaster] 76561197975723599 test test True (10:53:03) | [MultiverseCore] [RE Test(54.39.131.45:28017)] multiverse_exec.applyplayer: The player[76561197975723599] does not exist on this server yet or haven't visited it yet. ----- === RCON SERVER 2 === (10:52:32) | /76561197975723599/Player has auth level 2 (10:52:32) | "{\"Text\":\"multiverse_exec.onplayerconnectcheck\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":null}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | Player with steamid 76561197975723599 joined from ip (10:53:03) | NetworkId 76561197975723599 is 2249602 (Player) (10:53:03) | "{\"Text\":\"multiverse_exec.onplayerconnect\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":\\\"Player\\\"}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | "{\"Text\":\"multiverse_exec.onplayerconnect\",\"Arguments\":[\"{\\\"ServerId\\\":\\\"test\\\",\\\"Sync\\\":false,\\\"PlayerId\\\":76561197975723599,\\\"PlayerName\\\":\\\"Player\\\"}\"],\"Response\":null,\"IsResponse\":false}" (10:53:03) | Player[76561197975723599] has spawned
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Would it be possible to make this optional? The way I use bots, players kill them in a specific order since they are fighting them down a linear path. Then 5-10 minutes later, another player does it and kills the bots in that same order. The new system is making that more unpredictable. The enemy may respawn instantly or it could take an extended amount of time. It feels weird for players when they kill an npc and another spawns back in its place a few seconds later. Keep up the good work, glad to see the plugin is working after the big changes.
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Plugin is cool so far. Would it be possible to add a warning a fishing event is coming up before we get to the countdown? My players tell me they would like a 2 minute warning. So maybe the following: 2 minutes until: Event will begin in 2 minutes 1 minute until: Event will begin in 1 minute 30 seconds until: Countdown begins.
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Plugin is very cool so far! For the npcs, I have two questions/suggestions and I'm not sure if they are possible. Is it possible for the NPCs to only aggro the person who triggered robbery? I figure this is not possible but worth asking. Is it possible to set a despawn time for the scientists so random ungeared people don't get killed if the robber manages to escape without killing the npcs. I'd love to be able to have them despawn after 60-90 seconds so randoms don't get attacked. Also - I had one instance where the NPCs were attacking the clerk. Thanks again - really enjoying the plugin!!!
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- 7 comments
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Got it working. Our version of copy/paste was outdated. Sorry to waste your time.
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It says the following. Since I'm doing this on my test server, I moved all plugins except RB and copypaste and it still doesn't work to narrow down if another plugin was messing with it in some way. I re-installed everything as well and same thing. e at V25 (925.0, 0.0, -1575.0) (18:16:26) | Unloaded plugin Raidable Bases v2.0.2 by nivex (18:16:26) | - Loaded 184 items from RaidableBases\Difficulty_Loot\Easy Loaded 199 items from RaidableBases\Difficulty_Loot\Medium Loaded 211 items from RaidableBases\Difficulty_Loot\Hard Loaded 193 items from RaidableBases\Difficulty_Loot\Expert Loaded 213 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 27 items from RaidableBases\Default_Loot Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases (18:16:26) | Loaded plugin Raidable Bases v2.0.2 by nivex
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That's why I'm confused. They are all there. I'm curious if something else is conflictng. All of the loot profiles are in their folders and yet it isn't pulling the loot data. (11:30:57) | Listing all primary bases and their subsets: Primary Base: Easy Bases > Profile Additional Base: raideasy1 raideasy2 raideasy3 raideasy4 raideasy5 raideasy6 raideasy7 raideasy8 raideasy9 raideasy10 Primary Base: Expert Bases > Profile Additional Base: raidexpert1 raidexpert2 raidexpert3 raidexpert4 raidexpert5 raidexpert6 raidexpert7 raidexpert8 raidexpert9 raidexpert10 Primary Base: Hard Bases > Profile Additional Base: raidhard1 raidhard2 raidhard3 raidhard4 raidhard5 raidhard6 raidhard7 raidhard8 raidhard9 raidhard10 Primary Base: Medium Bases > Profile Additional Base: raidmed1 raidmed2 raidmed3 raidmed4 raidmed5 raidmed6 raidmed7 raidmed8 raidmed9 raidmed10 Primary Base: Nightmare Bases > Profile Additional Base: raidnightmare raidnightmare2 raidnightmare3 raidnightmare4 raidnightmare5 raidnightmare6 raidnightmare7 raidnightmare8 raidnightmare9 raidnightmare10
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I just purchased raidable bases and the tier 3 extra. I followed the "read me" and dropped the folder into the oxide. I verified everything is in the right place. When I spawned some test bases - all of the boxes have no loot in them. When I open the loot files, everything looks good and they have a loot able. Am I missing a step? Thanks!
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Been configuring this plugin a bunch today. Excellent plugin, love the ease of use. Two features I would love to see. Option to have a second page Sub menus. If I click an icon, it brings up it's own menu. An example - Player clicks the buy vehicle option and a new screen pops up that has vehicles for them to purchase. Anyway, excellent plugin as is!!
