Venedas
Member-
Posts
107 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Venedas
-
Hello there. I've been using Personal Heli for years and just purchased this since the difficulty levels is a good addition. Is it possible to add something to the API for the helicopter itself and not just the signals. We have a plugin that creates a dynamic PVP zone around the crash site. Personal heli used this in their API (see attached image). Would it be possible to add something here?
-
When placing "ScrollView Height" 700+ it just blanks out the page and doesn't show anything. And am unable to show the rest of the content on the tab
-
- 141 comments
-
- #customizablequests
- #dezlife
- (and 6 more)
-
With the recent update, the button is now placing a few meters lower than the tesla coil. I noticed this also impacting the copy/paste plugin as well. They must have changed how electric items deploy.
-
Hello! I also use Racetrack from chaos code. Since both plugins use /track, skilltree overrides Racetrack. I switched track to "/animaltrack" and it still prevents the plugin from working. Not sure if there is a solution but wanted to mention it in hopes it can be fixed somehow.
-
Update: The issue is not the cargo ship but the ocean. If someone opens a map but the distance to shore is greater than the distance set in the config, it's causing an issue and crashing the server. is it possible to change it so it doesn't allow them to open maps while out of spawn distance from the ground.
-
My server is crashing when someone opens a map on the cargo ship. It's happening on my main server and I was able to recreate on a test server. Any idea if this can be fixed? Thanks!
-
Plugin is alot of fun. I have two suggestions/questions. There doesn't seem to be a logic so the path will actually become impossible. If I have 4 per row and 2 break, it creates scenarios where I have to spawn a foundation for people to proceed. It has forced me to only use this as 3 wide with 1 breaking which isn't as fun. Could you add an RCON command to begin events? I like to manually run events when I'm out of game and I don't think its currently possible.
- 30 comments
-
- #event
- #glass bridge
- (and 5 more)
-
- 132 comments
-
- 161 comments
-
- #arena
- #tournament
- (and 10 more)
-
- 30 comments
-
- 1
-
-
- #event
- #glass bridge
- (and 5 more)
-
Getting a bunch of spam until I removed plugin and reloaded Image Library. I believe Rust is having issues with imgur now. URL: https://i.imgur.com/6bghyQP.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/gq9CLuG.png_0 - Image URL: https://i.imgur.com/gq9CLuG.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/4DSIc2Y.png_0 - Image URL: https://i.imgur.com/4DSIc2Y.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/HY9DNLr.png_0 - Image URL: https://i.imgur.com/HY9DNLr.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/inXZNb6.png_0 - Image URL: https://i.imgur.com/inXZNb6.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/gq9CLuG.png_0 - Image URL: https://i.imgur.com/gq9CLuG.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/4DSIc2Y.png_0 - Image URL: https://i.imgur.com/4DSIc2Y.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/HY9DNLr.png_0 - Image URL: https://i.imgur.com/HY9DNLr.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/inXZNb6.png_0 - Image URL: https://i.imgur.com/inXZNb6.png (19:07:58) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https:/
- 30 comments
-
- #event
- #glass bridge
- (and 5 more)
-
- 110 comments
-
- 45 comments
-
- 30 comments
-
- 1
-
-
- 30 comments
-
- 30 comments
-
- 30 comments
-
- 1
-
-
Imgur has been having issues hosting images recently. Is it possible to have this plugin host images directly to discord.
-
I'm getting the error below when turning off the UI for players NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.CRaidController+PlayerController.DestroyCustomStatusFramework () [0x00000] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 at Oxide.Plugins.CRaidController+PlayerController.DestroyUI (System.Boolean panel, System.Boolean locker, System.Boolean ui, System.Boolean tc) [0x00024] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 at Oxide.Plugins.CRaidController+PlayerController.OnDestroy () [0x00024] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) Oxide.Plugins.CRaidController:Unload() Oxide.Plugins.CRaidController:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.CSharpPlugin:HandleRemovedFromManager(PluginManager) Oxide.Core.Plugins.PluginManager:RemovePlugin(Plugin) Oxide.Core.OxideMod:UnloadPlugin(String) Oxide.Plugins.CSharpPluginLoader:<CompileAssembly>b__21_0(Compilation) Oxide.Plugins.Compilation:<Completed>b__21_0() Oxide.Core.OxideMod:OnFrame(Single) Oxide.Core.Unity.UnityScript:Update()
-
- 101 comments