
Venedas
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Everything posted by Venedas
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My server is crashing when someone opens a map on the cargo ship. It's happening on my main server and I was able to recreate on a test server. Any idea if this can be fixed? Thanks!
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Plugin is alot of fun. I have two suggestions/questions. There doesn't seem to be a logic so the path will actually become impossible. If I have 4 per row and 2 break, it creates scenarios where I have to spawn a foundation for people to proceed. It has forced me to only use this as 3 wide with 1 breaking which isn't as fun. Could you add an RCON command to begin events? I like to manually run events when I'm out of game and I don't think its currently possible.
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- #event
- #glass bridge
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- #arena
- #tournament
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- #event
- #glass bridge
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Getting a bunch of spam until I removed plugin and reloaded Image Library. I believe Rust is having issues with imgur now. URL: https://i.imgur.com/6bghyQP.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/gq9CLuG.png_0 - Image URL: https://i.imgur.com/gq9CLuG.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/4DSIc2Y.png_0 - Image URL: https://i.imgur.com/4DSIc2Y.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/HY9DNLr.png_0 - Image URL: https://i.imgur.com/HY9DNLr.png (19:07:56) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/inXZNb6.png_0 - Image URL: https://i.imgur.com/inXZNb6.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https://i.imgur.com/6bghyQP.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/gq9CLuG.png_0 - Image URL: https://i.imgur.com/gq9CLuG.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/4DSIc2Y.png_0 - Image URL: https://i.imgur.com/4DSIc2Y.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/HY9DNLr.png_0 - Image URL: https://i.imgur.com/HY9DNLr.png (19:07:57) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/inXZNb6.png_0 - Image URL: https://i.imgur.com/inXZNb6.png (19:07:58) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/6bghyQP.png_0 - Image URL: https:/
- 29 comments
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- #event
- #glass bridge
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Imgur has been having issues hosting images recently. Is it possible to have this plugin host images directly to discord.
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I'm getting the error below when turning off the UI for players NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.CRaidController+PlayerController.DestroyCustomStatusFramework () [0x00000] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 at Oxide.Plugins.CRaidController+PlayerController.DestroyUI (System.Boolean panel, System.Boolean locker, System.Boolean ui, System.Boolean tc) [0x00024] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 at Oxide.Plugins.CRaidController+PlayerController.OnDestroy () [0x00024] in <cee3b3ecfc5748e0833fc28083cf3ad3>:0 UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) Oxide.Plugins.CRaidController:Unload() Oxide.Plugins.CRaidController:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Plugins.CSharpPlugin:HandleRemovedFromManager(PluginManager) Oxide.Core.Plugins.PluginManager:RemovePlugin(Plugin) Oxide.Core.OxideMod:UnloadPlugin(String) Oxide.Plugins.CSharpPluginLoader:<CompileAssembly>b__21_0(Compilation) Oxide.Plugins.Compilation:<Completed>b__21_0() Oxide.Core.OxideMod:OnFrame(Single) Oxide.Core.Unity.UnityScript:Update()
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- 99 comments
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Thanks so much! I know the perm thing is a niche request but I think it could be a big deal if it worked. Allow a faction system like Fallout or something. The parachute thing would be great. My players tend to kill the scientists before they hit the ground so it ends up being a shooting gallery lol. Thanks as always man!
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Hey Steen. We talked about this maybe a year ago, any chance we would be able to have profiles use permissions so players were friendly with some factions. Like permission group 'friendly' could walk around NPCs and they wouldn't attack unless attacked? Other question is would it be possible to give NPCs godmode while in parachuting mode? Players are usually able to kill all the npcs before they reach the ground. Thanks! Love the plugin man
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- 6 comments
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- #underwater
- #buildable
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- 16 comments
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- #halloween
- #gruber
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