-
Posts
60 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Zohan
-
Hello. It seems that something is not working with stack size. For example, I have 500 small battery in the bank slot and 300 small battery in the inventory. after leaving the server and coming back, I take 500 small batteries from the bank, but it no longer matches the ones in the inventory. taken from the f1 small battery, they match exactly with those that were in my inventory. Please fix it. Thank you
-
"Allowed seed itemID's and multiplier amount to get on auto gather": { "390728933": 15, "803954639": 15, "830839496": 15, "838831151": 15, "998894949": 15, "1512054436": 15, "1533551194": 15, "122783240": 15, "1898094925": 15, "1911552868": 15, "2133269020": 15, "-1776128552": 15, "-237809779": 15, "-2084071424": 15, "-1511285251": 15, "-992286106": 15, "-520133715": 15, "-778875547": 15, "-1305326964": 15, "-886280491": 15 x15 Gather
- 191 comments
-
- 1
-
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
-
Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
- 387 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself . Thank you. I will wait for an answer.
-
Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer. I know that you have your own program for this matter. but it would not be bad to consider such an option.
-
Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself. Thank you. I will wait for an answer.
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 976 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
[Loottable] Failed to call OnLootSpawn on Heli Signal (Elite) (label: 6) System.InvalidOperationException: Can not take random element from empty list at Oxide.Plugins.LoottableExtensions.LoottableExtensions+<GetRandom>d__2`1[T].MoveNext () [0x00030] in <8a539730ecfc4e7682b76bb88cc99bc8>:0 at Oxide.Plugins.Loottable+LootBuilder.AddItems (System.Collections.Generic.IEnumerable`1[T] items, System.Int32 category) [0x00018] in <8a539730ecfc4e7682b76bb88cc99bc8>:0 at Oxide.Plugins.Loottable+LootManager.<CustomLootCoro>g__AddCategories|12_0 (Oxide.Plugins.Loottable+LootConfig config, Oxide.Plugins.Loottable+LootBuilder builder, System.Boolean breakOnMax) [0x0006a] in <8a539730ecfc4e7682b76bb88cc99bc8>:0
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
(00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Elite) (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Elite) (00:29:46) | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall After Rust Update
- 387 comments
-
- 1
-
-
- #helicopter
- #helicopters
- (and 16 more)
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
(22:45:04) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:07) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (22:45:19) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 976 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 122 comments
-
- #craft
- #craft menu
- (and 17 more)
-
- 387 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
Hello . There is something wrong with the plugin. 1: Think slowly. When I use, for example: LargeMedKit Lv1, it works quickly, but from the inverter LargeMedKit Lv1 disappears after about 5 seconds only. 2: When I craft, for example: LargeMedKit Lv1 and I have crafted 20 at once, but I want to craft more, he takes not the usual Large MedKit but the custom LargeMedKit Lv1. You can contact me on discord zohan4709 and I can send you a video Thank you. I am waiting for your reply soon.
-
- 12 comments
-
- 1
-
-
- #craft
- #craft menu
-
(and 3 more)
Tagged with:
-
Hello.1: When I console type o.reload Crafting . The plugin does not close in the game. 2: Panel1IconUrl image cannot be changed in config file. 3: "Description": "life 5", here it would be good if you could also write in the second line, because there is a lot of space left, but if you write a longer "Description": "pick up life apple bonus x5", then the text goes over the table. I would be very grateful if you could fix this. Thank you
- 12 comments
-
- #craft
- #craft menu
-
(and 3 more)
Tagged with: