Suggestion, maybe a weird one. How about only being able to place bounty on self? To signal your looking for pvp. And seems hugily exploitable if killing teammate
Found an issue with repair tables. After a jackie is refilled 2-3 times a bench it will destroy in two hits. i test on rustbasehard10
i also had a report on it happening with rocket launcher. it broke in 1-2 rockets after repaired.
by guess is that those assets are an old version. jackies used to take 20% durability loss? but now its way less, if i am not mistaken
For those looking to have rules show on player connected
I pasted it line 227
void OnPlayerConnected(BasePlayer player)
{
timer.Once(30, () =>
{
if (player != null && player.IsConnected)
Rules(player, "", new string[0]);
});
return;
}
Is a dirty way todo it. change 30 to amount of seconds after connecting. Clean version is to make a config setting. Or seperate mod. As when this updates you might forget and break it
what could cause rustbasemed4 to have more loot than other thing in particular alot of sulfur (30k+ in large furnace) . it is in medium category. and that loot table does not have that much sulfur
The explosion marker does not have the hover text that the vending machine one has. Details on who owns etc.
Als a question. Is there away to not have its say its a PVP event? whole server is already pvp, info not needed
Would be nice if the throwable flare has details on what to expect in the description. Light up the sky it says. poor fella was left with a door frame.
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