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Everything posted by Spill
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Thank you so much. Did a quick test with "Skin Everything": false, and got shot at as soon as i turned of Vanish, as expected. No need to support turret skins on my behalf. Yes I disabled the TOS option at some point. Nearly any loot item would get skinned it seemed like. My guess is that it grabs a random skin, af its accepted/paid it rejects it. I hardly believe Raidablebases was their target when they made the TOS change. If anything, Raidable bases promotes dlc items and skins and makes people want to buy them. I will let you all know if my no-pop server gets delisted
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Thanks for testing. Knowing that it works for you is of great help. I am using vanish to teleport to the locations when testing. And usually that has not been an issue. The PVE profile turrets kill me as soon as i turn of vanish. I also now tried to travel to one without activating vanish when logging on and it did not help. Shotgun traps also kill me, in both profiles. Used Entity Owner to see who was authed on the turrets, only the bots 14 RaidableBases Mode Toggler, replaces the active profile with a template, the files i provided. And changes "Convert PVE To PVP" and "Convert PVP To PVE" in the RaidableBases.json I have done file compare and it is the only changes made. Following you feedback. It is in fact setting the convertion to pvp that give me the problems. Flame turret and shotgun traps kill me. But not autoturrets. Thanks for looking at it RaidableBases.json
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see the profiles attached, the turrets in PVE version works as expected, they kill me on sight. However the turrets in the PVP profile does not shoot at me, unless I shoot at it. And only that one turret that I damage targets and shoots at me, the other around does not react. So dont think its peacekeeper mode. Been trying a whole range of changes, and had to come for support Medium Bases-PVE.json Medium Bases-PVP.json
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- 19 comments
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- #inventory
- #storage
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- 165 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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To me its a fast and easy way to convey information about my new server to players, I am not nearly using all features. It is excellent at what it does. the in game editor is a bit clunky to begin with, but doubt you will find any similar tool that is not. Looking at the changelog the plugin is well maintained and updated. My own support ticket was answered and new patch was out while i was a sleep. Will be looking more into other features and plugins by this dev
- 165 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Yes, upper left does work as expected now, thank you
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- 165 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Thanks for fixing before wipe. I did discover 2 mor places, west of outpost and near launch, If you update the map, and change the file name to be same as the old, will it still trigger a map wipe?
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"Scale of damage depending on the offline time in hours": { "48": 1.0 }, "Cooldown in minutes": 25, "Online time to qualify for offline raid protection in minutes": 30, Cooldown in Minutes, Only applies if you have been attacked? Or there is always some time you are not protected when going offline? With the setting Online Time To Qualify, does it have to bee in one session, what if you have some minutes before server restart or you disconnect
- 174 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 2 comments
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- #conveyor
- #industrial
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(and 8 more)
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Found an issue with repair tables. After a jackie is refilled 2-3 times a bench it will destroy in two hits. i test on rustbasehard10 i also had a report on it happening with rocket launcher. it broke in 1-2 rockets after repaired. by guess is that those assets are an old version. jackies used to take 20% durability loss? but now its way less, if i am not mistaken
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For those looking to have rules show on player connected I pasted it line 227 void OnPlayerConnected(BasePlayer player) { timer.Once(30, () => { if (player != null && player.IsConnected) Rules(player, "", new string[0]); }); return; } Is a dirty way todo it. change 30 to amount of seconds after connecting. Clean version is to make a config setting. Or seperate mod. As when this updates you might forget and break it
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- 11 comments
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- #offline
- #protection
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(and 4 more)
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