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Spill

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Everything posted by Spill

  1. Spill

    Untouched Valley 2500

    After using it for 2 weeks, new server so only been a few people on it Only thing id like changed is the Appartments. Maybe some busy server would find it useful. But having maybe Trainyard would have been better. Will prob run the amp again at some point.
  2. Spill

    Turrets not shooting

    Thank you so much. Did a quick test with "Skin Everything": false, and got shot at as soon as i turned of Vanish, as expected. No need to support turret skins on my behalf. Yes I disabled the TOS option at some point. Nearly any loot item would get skinned it seemed like. My guess is that it grabs a random skin, af its accepted/paid it rejects it. I hardly believe Raidablebases was their target when they made the TOS change. If anything, Raidable bases promotes dlc items and skins and makes people want to buy them. I will let you all know if my no-pop server gets delisted
  3. Spill

    Turrets not shooting

    Thanks for testing. Knowing that it works for you is of great help. I am using vanish to teleport to the locations when testing. And usually that has not been an issue. The PVE profile turrets kill me as soon as i turn of vanish. I also now tried to travel to one without activating vanish when logging on and it did not help. Shotgun traps also kill me, in both profiles. Used Entity Owner to see who was authed on the turrets, only the bots 14 RaidableBases Mode Toggler, replaces the active profile with a template, the files i provided. And changes "Convert PVE To PVP" and "Convert PVP To PVE" in the RaidableBases.json I have done file compare and it is the only changes made. Following you feedback. It is in fact setting the convertion to pvp that give me the problems. Flame turret and shotgun traps kill me. But not autoturrets. Thanks for looking at it RaidableBases.json
  4. Spill

    Turrets not shooting

    see the profiles attached, the turrets in PVE version works as expected, they kill me on sight. However the turrets in the PVP profile does not shoot at me, unless I shoot at it. And only that one turret that I damage targets and shoots at me, the other around does not react. So dont think its peacekeeper mode. Been trying a whole range of changes, and had to come for support Medium Bases-PVE.json Medium Bases-PVP.json
  5. Spill

    Combined Storage

    So unless storage adaptor is set to be needed. If I raid a base to the TC. Take over the TC or place my own. i can now loot the rest of the base?
  6. Spill

    Server Panel

    To me its a fast and easy way to convey information about my new server to players, I am not nearly using all features. It is excellent at what it does. the in game editor is a bit clunky to begin with, but doubt you will find any similar tool that is not. Looking at the changelog the plugin is well maintained and updated. My own support ticket was answered and new patch was out while i was a sleep. Will be looking more into other features and plugins by this dev
  7. Spill

    Label -> Upperleft does not work

    Yes, upper left does work as expected now, thank you
  8. Nothing changes between using UpperLeft and UpperCenter
  9. people are talking like 5$ is a fortune. takes a lot to stay up to date with the games changing and making sure you are up to par with staging. would suggest you add to the store page(s) where you mention RNPCs buildings tho that it is not out yet
  10. Spill

    Untouched Valley 2500

    yeah, ill leave it as is, its a minor minor issue you pretty much only notice at an angle. Thanks again for fixing the first round of air rocks so fast
  11. Doing this would carry a high risk of getting delisted
  12. Spill

    Untouched Valley 2500

    from todays changelog... there where two actually not sure if you saw my question since it was hidden in the giant images. if i reupload the updated map, and rename it to the same, do i risk triggering a map wipe?
  13. Spill

    Rock formations in the air

    Thanks for fixing before wipe. I did discover 2 mor places, west of outpost and near launch, If you update the map, and change the file name to be same as the old, will it still trigger a map wipe?
    Its nice map, good amount of building places fora map of this size. Creator responded same day and fixed in before wipe when there was issue with floating rocks
  14. Spill

    Rock formations in the air

    some group collection of rocks spawn in the air. tested on staging, in case it matters
  15. "Scale of damage depending on the offline time in hours": { "48": 1.0 }, "Cooldown in minutes": 25, "Online time to qualify for offline raid protection in minutes": 30, Cooldown in Minutes, Only applies if you have been attacked? Or there is always some time you are not protected when going offline? With the setting Online Time To Qualify, does it have to bee in one session, what if you have some minutes before server restart or you disconnect
  16. Spill

    Simple Bounty

    Suggestion, maybe a weird one. How about only being able to place bounty on self? To signal your looking for pvp. And seems hugily exploitable if killing teammate
  17. Spill

    Chest slot config

    is this working with current rust? not seen a recent update. edit: it still working
  18. Spill

    Repair Benches Issue

    Found an issue with repair tables. After a jackie is refilled 2-3 times a bench it will destroy in two hits. i test on rustbasehard10 i also had a report on it happening with rocket launcher. it broke in 1-2 rockets after repaired. by guess is that those assets are an old version. jackies used to take 20% durability loss? but now its way less, if i am not mistaken
  19. Spill

    Basic Info

    For those looking to have rules show on player connected I pasted it line 227 void OnPlayerConnected(BasePlayer player) { timer.Once(30, () => { if (player != null && player.IsConnected) Rules(player, "", new string[0]); }); return; } Is a dirty way todo it. change 30 to amount of seconds after connecting. Clean version is to make a config setting. Or seperate mod. As when this updates you might forget and break it
  20. Spill

    Raid Base Pack 1

    what could cause rustbasemed4 to have more loot than other thing in particular alot of sulfur (30k+ in large furnace) . it is in medium category. and that loot table does not have that much sulfur
  21. if not, RTM Raid Time Manager can do this.
  22. working as intended, roger

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