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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. In regards to this setting: "Max Buyable Events", is this the maximum bases a player can buy in a period of time? At once? Does it include his team? There's no description of this setting.
  2. Oh crap, I was on my non-admin account at the time I was trying to do that. Sorry!
  3. The /h setup command isn't opening the setup screen anymore.
  4. Hi there. Do you know when this update might come out?
  5. That won't prevent it from attacking players that attack it?
  6. Is there a configuration option to prevent the Bradley from attacking a player until the player attacks them?
  7. Is there any conflict between this and Furnace Levels?
  8. Looks like it's that way already: private bool flatOutput = true; private bool global = false;
  9. I just saw the update, updated, but the config doesn't have the "flatOutput" option in it. Does the config need to be deleted?
  10. I agree. My players are upset that it switched from a fixed output with each level to only a chance of extra resources.
  11. BetterDeadThanZed

    Stacks

    Go to Updates, Click on Changelog. Select 1.5.7 and then there's a download link. I'll update to 1.5.9 when I can be on the server when I update it so I can be sure items don't become stacks of 500 or 1000 like they did with 1.5.8.
  12. BetterDeadThanZed

    Stacks

    Just use the previous version for now. It's working fine for me.
  13. So, after testing this morning, this seems to be a very intermittent problem. The player who couldn't fly more than a few seconds could fly the spawnable mini from the vehicle license plugin. However, upon reloading this plugin, he suddenly can fly his mini again, but he's still having a problem with hi RHIB. Maybe there's a way to add some debugging to the plugin.
  14. Until the update yesterday, this did work 100% fine and now I've had a couple players tell me that they heli is killing them, supposedly when there's no reason for it. Now, i know players may not know when they are in a hostile state, but the number of reports I'm getting is increasing. Any chance of having an option added not to attack any player unless they cause damage to the heli?
  15. The player just split it with his middle mouse button. I saw your comment in the Discussion and at the time, we did have the furnace splitter installed. i haven't tested it since.
  16. I was just told the same thing is happening with the RHIB.
  17. It was the latest version that it happened on. I reverted back to 1.5.7
  18. This does NOT happen with every player, but here's the situation: Player A can jump in his unlimited fuel spawned mini or scrap heli and fly all day long. Player B jumps in his unlimited fuel spawned mini or scrap heli, flies a few seconds and it falls from the sky, like there's no fuel. Player B jumps into Player A's unlimited fuel mini scrap heli and it falls from the sky, like there's no fuel. Player A has to despawn and respawn the unlimited fuel mini or scrap heli to be able to fly it again. If Player B gets into a spawned mini or scrap heli that uses fuel, everything is right with the world. Again, this doesn't happen with every player, only a couple of my players so far. The data file shows this particular player has a spawnable "mini2". Attached is my config. Vehicles.json
  19. BetterDeadThanZed

    Fuel drops out

    When you despawn a mini (and presumably any vehicle where fuel consumption has been disabled), 1 low grade fuel drops on the ground.
  20. Updated to the latest Stacks. Player split a stack from a box to his inventory. Stack turned items into stacks of either 500 or 1000. I had to revert the the previous version.
  21. BetterDeadThanZed

    Error in console

    I'm not on the server right now so I don't know the circumstances around this error, but I just caught this in the console: Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  22. For some reason the screenshots aren't showing in the support ticket for me. Maybe it's a brower issue, but if you click on the empty space, the screenshot should come up
  23. The settings are identical between 2.0.9 and 2.1.0 but yet the HUD looks "squished" in 2.1.0. See my screenshots. 2.0.9 2.1.0
  24. This is my first time adding new bases to raidable bases. Do I just paste these into the data/copypaste folder and they'll spawn with the appropriate raidable base level?
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