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Everything posted by Kaho
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Hey, if you put the card in your hotbar and active it (like.. auf Deutsch: auswählen :-P) that you can press "e" to see the image i dont get the error. As soon as the card isnt activ anymore and you push "e" you get the error. Plugin still works. Just the console getting spammed everytime a player push e 😛 --- nochmal auf Deutsch: wenn ich die karte in die hotbar ziehe und die aktiviere das ich die karte in der hand habe, funktioniert alles super. Sobald ich die karte nicht mehr in der hand habe und "e" drücke um irgendwas zu öffnen, bekomm ich die fehlermeldung. Greetings, Kaho
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Happens only if you dont have the Card activ. As soon as you have the Card activ you dont get the error
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Hey, gonna get this error as soon as i open anything. Like the Mixing table: Failed to call hook 'OnPlayerInput' on plugin 'IdentityCard v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IdentityCard.OnPlayerInput (BasePlayer player, InputState input) [0x00017] in <e29964833ccd407fa9cd828f707f25bf>:0 at Oxide.Plugins.IdentityCard.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0014e] in <e29964833ccd407fa9cd828f707f25bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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- 129 comments
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Hey, installed the Plugin. As soon as i spawn a meteorid all TCs get the shield. { "Minimum meteor spawn interval": 1200, "Maximum meteor spawn interval": 3600, "Shock Wave Velocity": 0.3, "Time to fall of meteorites after the alert": 300, "The minimum number of meteorites on the map": 1, "The maximum number of meteorites on the map": 1, "Meteorite fall speed": 50, "Meteor damage modifier": 0.3, "Number of explosions per lap": 2, "Meteor explosion radius": 30, "Meteor shield radius": 80.0, "Enable notification of players about an impending meteorite": true, "Add meteor shield to every TC on map": false }
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Hey Zed, ill take a look later. CPD was working correctly the last month. Probally an error on the alst update. Ill check this evening when im home.
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Its a rustedit error.... tbf. i get this error too. Sometimes there are fine, sometimes not. Should be fine on the Map
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- 75 comments
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- 100 comments
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- #custom
- #custom map
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"The best" Ingame Loot & Stackeditor... (only had this kind of Plugin with UI :p) Good working UI with all Crates / NPCs / Trainwagons and the Vanilla Loot Tables. Easy to change Rates of dropping Items and the abillity to add custom Items to the Lootdrops. Also a Build-in Stacksize Manager / Recycler Speed / Airdrop Speed and Oven Manager. Fast Support on Questions... Great Job on this one!
- 1,011 comments
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- #loot
- #customloot
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A Perfect replacement for the Free Version to Display Zone Names named with the ZoneManager Plugin. You can set Names for every Zone you make. The plugin will take the Zone Names to Display after the Refresh Command. Perfect for the GamePlay of PvE/RP Server to Display City names or for PVP Servers to Display Special PVP Zones. Easy Config makes you edit: Default Display Name Background Color Font Color Font Size Display Name for Zones Also, incredibly fast Support from Fruster. Thank you! Keep your work going!
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Hey Fruster, thank you for the Plugin! Waited for long time to get a Plugin like this. Works great â¤ï¸ Review will be done soon. one small thing: Any way to give the Zones the ZoneNames by default if there are new zones? So if Zonename = null (take default) If ZoneName != null (take Zonename) So: "TextPlaceHolder": "Outside" to "TextPlaceHolder": "ZONE NAME FROM ZONEMANAGER HERE" or the possibility to ask in config: Take Zonename as Placeholder?: true/false Thank you 🙂
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im an idiot... had the 1.0.18 V installed. 1.0.20 shows medical and no error... sorry
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