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Everything posted by Kaho
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(17:18:29) | IQBearRide was compiled successfully in 3324ms (17:18:29) | Unloaded plugin IQBearRide v1.0.6 by BadMandarin/ Support: Mercury (17:18:29) | [IQBearRide] Языковой файл загружен уÑпешно | The language file was uploaded successfully (17:18:29) | [IQBearRide] Plugin succesfully loaded! (17:18:29) | Loaded plugin IQBearRide v1.0.6 by BadMandarin/ Support: Mercury Nope. No errors from your plugin or others at the moment 😞
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Hey, set the "immortal" to true. But Bears still getting Damage over Time and dying.... { "Chance of a bear cub falling out": 5, "Make a bear immortal (true - yes/false - no)": true, "The number of hp of the bear": 1200, "How long does a bear grow in seconds": 100, "Walking speed": 5.0, "Leash speed": 7.5, "Running speed": 7.5, "Running speed with shift": 15.0, "Turning speed": 150.0, "Step size up (If you don't know what it is, don't touch this function)": 1.0, "Step size down (If you don't know what it is, don't touch this function)": 1.0, "Board size length (If you don't know what it is, don't touch this function)": 1.5, "Board size width (If you don't know what it is, don't touch this function)": 0.2, "The maximum height that can climb": 50.0, "The radius of checking for objects (If you don't know what it is, don't touch this function)": 0.6, "The radius of the rotation balls check (If you do not know what it is, do not touch this function)": 0.35, "Maximum depth": 150.0, "Inventory Size": 24, "The damage inflicted is individual": { "default": 50.0, "player": 20.0 }, "How much health to give when eating": 500.0, "IQ Chat : Custom prefix in the chat": "[IQBearRide]", "IQChat : Custom avatar in the chat (If required)": "0", "IQChat : Use UI notifications": false, "Setting up the Bear Item": { "DisplayName": "Медведь | Bear", "ShortName": "stash.small", "SkinId": 2445048695 }, "Setting up the Bear Cub item": { "DisplayName": "Медвеженок | Teddy bear", "ShortName": "stash.small", "SkinId": 2445033042 }, "Picture To Follow": "https://i.imgur.com/0sGNhqD.png", "Picture to ride": "https://i.imgur.com/xar8gWn.png", "Picture Raise": "https://i.imgur.com/973xdCt.png", "Picture Inventory": "https://i.imgur.com/OpjOCgL.png", "Picture Instructions": "https://i.imgur.com/32JQy4R.png" }
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Hey, nope... No NPCs on the Base. Didnt add NPCs to the Map as i use BotReSpawn for costum NPCs. You need to add NPCs by yourself. For the NPCs outside of trade Tower... saw that happen 1 time on my Server. But after a restart didnt have that problem anymore. 😕 Will take a look if the Map need a next Update 🙂
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Changed Status from Pending to Closed
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The Grencard Pad is on the Control Room on the Table. As soon as you hit all timers, you can use the Cardreader on the table and this door will open 🙂
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Guess its the Bank timer? Fuse is only for the elevator you need to fuel the generator, activate timer and swipe the green card. Then you have a 1 min timer to get into the room and swipe the red card 🙂
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Hey Steen, still not working... But ill wait for the new update. Probally it will fix it 🙂
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Hey Steen, still the same issiue with your changes. (every NPC in another faction. Ill send you the ""Behaviour"" tab as Screenshot. Still not attacking eachother 😕
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Hey Steen â¤ï¸ love your Update... Bows... Flamethrower... awesome! Tryd the Faction thing. 1 Profile got "Faction 1" "Subfaction 0" 1 Profile got "Faction 1 "Subfaction 1" Under Behoiver i set "Target_Other_NPCs" to "Attack" but they are walking next to each other. Something i'm missing? 🙂 Greetings Kaho
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Hey Doc, sorry for the late reply... didnt get a Notification and havnt looked into the Mails Yesterday 😞 The Code is fix. Over the Button you see (for example) Techpart and a Room Name. You need to Count the Parts in the Room and that is the first Number of the Code. Repeat for the other Parts over the Button If you wanna change the code let me know. Ill drop some Screenshots 🙂 On the Bot thing: What Plugin do you use? We use BotReSpawn and didnt have that problem 😞 Would do a tes with the Plugin you use and make a Update to fix that for futher things. Sry again Doc! 😞
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Changed Status from Pending to Closed
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Thank you hehe 🙂 So i reinstalled RustEdit on a fresh folder to recheck the Prefab. It worked. So you need to do the following steps: Remove the Prefab from your Map Close Rusedit completely Copy the Profiles into your /VendingProfiles/ folder Restart Rustedit Place the Prefab on the Map If you Break the Prefab the Profiles should be set If not: Redo Part 1-3 Delete the Prefab from your /CustomPrefabs/ folder Copy the Prefab into your /CustomPrefabs/ folder Start Rustedit Place it on your Map I did that 3 times to check - it worked all 3 times. Would be nice if you give it a try and send me some feedback 🙂