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Everything posted by Perfectangel01
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Great base pack for the money! I do recommend buying if you are looking to add more bases to your server. Author is great and offered help the moment I bought the pack. My only issue with raid pack is the huge amount of bear rugs and boxes in bases. I had to spawn them all in to remove some of the rugs and boxes as I have my own loot table and my player don't want to open a box and see 3 items.
- 4 comments
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- #raidable
- #base
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(and 45 more)
Tagged with:
- #raidable
- #base
- #bases
- #raid
- #raidables
- #raidbase
- #raidablebse
- #building base
- #base pack
- #mega pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base package
- #raidable base pack
- #base and loot
- #raidable bases and loot tables
- #build
- #builder
- #buildings
- #building
- #building bases
- #raiding base
- #raidbases
- #hard bases
- #nightmare bases
- #expert bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base nightmare
- #raidable base expert
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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- 51 comments
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- #rust
- #facepunch
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- 51 comments
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- #rust
- #facepunch
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- 51 comments
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- #rust
- #facepunch
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Is there a way to do quick sells to the shop? I dont want players to have to hunt every item they want to sell back to the shop.
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Dev is 99% of the time a force behind allowing new skin items. It's VERY frustrating!
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This comes up in console
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[AnimalSpawn] Old wolf prefab detected. Rust removed old wolves in the June update, so a bear was spawned instead. AnimalSpawn is being updated for Gen2 animals
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Failed compiling 'TheRedButton.cs': 1. The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments [CS0308] (TheRedButton 20 line 1589)
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I have also asked in the discord for an update.
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Also for some reason after force, the bots arent dropping bags. Any idea how to fix? I didn't touch config so not sure why its happening
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Please Failed compiling 'AdvancedHitBar.cs': 1. Cannot implicitly convert type 'Facepunch.StringView[]' to 'string[]' [CS0029] (AdvancedHitBar 29 line 277)
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Failed compiling 'Trade.cs': 1. Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' [CS1503] (Trade 60 line 159)
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Update to allow on new DLC furnace?
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Can we get turret skins added before force wipe tomorrow? I know my players are excited for this! Honestly I don't want to wait until July's force wipe for them to be added.
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Is there a way to limit the range in which players can damage the snipers like BotReSpawn has? Players are using distance from outside bases to take snipers out and I want to put a limit that you must be within 60 to damage them?
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Yes, I asked before Force Wipe to add the electric furnace, but all that was added was the axe. I know it's frustrating with FacePunch adding new skinnable items but we shouldn't have to ask. They should be added going into force wipe, not a couple months later. I know my players are excited for turrets and I dont want them to wait until July or August for it to be added.
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Cam we get the new salvaged axe and electric furnace skins added?
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Where is this fully customizable? My config looks nothing like the one you shared in the details. I want to put my own loot table to each box for this event. The ingame ui works but nothing really there to give the ai health lvls that I want etc.
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I know it has to be driving you crazy they are adding new skinnable items every wipe. Can we get support for Salvaged Axe?
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- 1,651 comments
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- #leveling
- #progression
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Any update? Or do I need to find a new clans plugin?