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Everything posted by DeutscherRitterPlatz
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Version 1.0.0
96 downloads
This is an extension of the Magic Panel plugin that shows an icon for the Radtown Event plugin. The icon's color and position can be set individually in the configuration file. Please note: The Magic Radtown Event Panel only works in conjunction with the "MagicPanel" and "RadtownEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "Radtown Event" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicRadtownEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/va9fzk613ftwo6su1mfm4/RadtownEventMagicPanelIcon.png?rlkey=279j6cwx3v2lopirhgwfu55qq&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Radtown Event plugin. Strahlung Icons erstellt von keueo - Flaticon Buy Radtown Event by The_Kiiiing If you're not satisfied with the icon, take a look here – you might find something more suitable.Free -
Broken after the update + SERIOUS BUG!
DeutscherRitterPlatz replied to Namsaknoi's Support Request in Support
@Gold Mysterious For anyone experiencing issues with the plugin, user @FouDuGame360 has posted a more effective solution for both problems! Error: Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50 Fix: line 482: player.inventory.AllItemsNoAlloc(ref playerItems); => player.inventory.GetAllItems(playerItems); Error: Players seem to get stuck in the floor. Fix: line 76: static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.35f, 0); => static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.10f, 0); -
For anyone experiencing issues with the plugin, user @FouDuGame360 has posted a more effective solution for both problems! Error: Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50 Fix: line 482: player.inventory.AllItemsNoAlloc(ref playerItems); => player.inventory.GetAllItems(playerItems); Error: Players seem to get stuck in the floor. Fix: line 76: static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.35f, 0); => static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.10f, 0);
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For anyone experiencing issues with the plugin, user @FouDuGame360 has posted a more effective solution for both problems! Error: Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50 Fix: line 482: player.inventory.AllItemsNoAlloc(ref playerItems); => player.inventory.GetAllItems(playerItems); Error: Players seem to get stuck in the floor. Fix: line 76: static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.35f, 0); => static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.10f, 0); Thanks for your quick solutions! @FouDuGame360
- 133 comments
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- 133 comments
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Possible provisional fix: Simply comment out lines 478-505. Add /* at line 478 and */ at line 505. The plugin should load again, but you won't be able to use items.
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Possible provisional fix: Simply comment out lines 478-505. Add /* at line 478 and */ at line 505. The plugin should load again, but you won't be able to use items.
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Plugin installation error. Please fix the latest hook version
DeutscherRitterPlatz replied to Tnyrio22's Support Request in Support
For anyone experiencing issues with the plugin, user @FouDuGame360 has posted a more effective solution for both problems! Error: Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 461, Pos: 50 Fix: line 482: player.inventory.AllItemsNoAlloc(ref playerItems); => player.inventory.GetAllItems(playerItems); Error: Players seem to get stuck in the floor. Fix: line 76: static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.35f, 0); => static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.10f, 0); -
We used EarlyQ (Early Queue) for an extended period and were very satisfied with it. Unfortunately, after switching to Carbon, we had to stop using EarlyQ as it is currently not compatible. The Harmony mod works flawlessly, and the support is extremely friendly, which is why we give EarlyQ 4 stars. For a full 5-star rating, it just needs to become compatible with Carbon. If that gets addressed in the future, this plugin would be nearly perfect. Overall, a fantastic idea! We can definitely recommend EarlyQ for Oxide users.
- 42 comments
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- 1
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- #optimize
- #optimization
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For example: Yes, it would be a cool idea to place the wallpaper on the floor, the ceiling, the roof, and the back wall of the room. That could be really interesting. Yes, I had the problem, but I deleted the message after I solved it myself. I made it public instead of protected and didn’t encounter any further issues, so I removed the error report. Basically, the plugin wouldn't work for Carbon. The error message you get is as follows: Failed compiling 'PlaceryExtended.cs': 'PlaceryExtended.CustomDeployable.AttributeSetup(GameObject, string, bool, bool, bool)': access modifiers cannot be changed when overriding 'public' inherited member 'PrefabAttribute.AttributeSetup(GameObject, string, bool, bool, bool)' [CS0507] (PlaceryExtended, line 57)
- 29 comments
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- #placement
- #options
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(and 6 more)
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- 29 comments
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- #placement
- #options
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(and 6 more)
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The loot table can quickly become cluttered, especially when adding multiple items. It can also take a lot of time to find the correct shortnames. This is where this tool comes in—it’s perfectly suited for the job. Simply search, click, and you’ll have your desired loot table in no time. The tool is perfect whether you’re using the free or paid version of the RaidableBases plugin. Thanks for this awesome tool!
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In my opinion, this tool is an essential resource for every server administrator. We've been using it since its release and are very satisfied. Although the XSkinMenu plugin isn't directly supported, with some configuration knowledge, it's easy to work around. We use the configuration from the SkinBox plugin and transfer the skins from XSkinMenu into its config, as the structure of both plugins is almost identical. After making the necessary changes, we copy the skins back into the original XSkinMenu config. Thank you for this fantastic tool! It allows for clean, clear, and fast skin management.
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A great alternative to Discord and other monthly paid providers. After using Discord and Dropbox for a while, we switched to this solution – and it’s extremely user-friendly. The few euros we spent were absolutely worth it. For anyone already using web hosting and looking for an easy way to manage their data, this tool is a must in our opinion. The installation was very straightforward, although the integration of the Discord API was a bit tricky. However, this was quickly resolved after watching a few YouTube tutorials. Maybe the developer will create a full installation video in the future. We highly recommend this tool. Thank you for the excellent work!
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- 62 comments
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- #cargo
- #cargo ship
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I'll help you directly with your problem, so the developer doesn't need to release a fix for it, as they can't account for every plugin anyway. ^^ Open the plugin with Notepad++ and search for: new CuiRawImageComponent { Color = "1 1 1 1", Png = _imageUI.GetImage("14") }, Then replace: new CuiRectTransformComponent { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-115.354 -36.798", OffsetMax = "-105.246 -27.942" } with: new CuiRectTransformComponent { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-505.354 -76.798", OffsetMax = "-485.246 -67.942" } This way, the close button is located directly next to the search.
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Does the user or group have the 'AutoDungCollector.use' permission? I just tested the plugin, and it's working perfectly. We use it on our own server as well. oxide oxide.grant user SteamId AutoDungCollector.use carbon c.grant user SteamId AutoDungCollector.use oxide oxide.grant group groupename AutoDungCollector.use carbon c.grant group groupename AutoDungCollector.use
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[ERRO] Failed to call internal hook 'OnEntityBuilt' on plugin 'CustomRecycle v2.0.20' [641201665] (Object reference not set to an instance of an object) at BaseEntity UnityEngine.GameObjectEx.ToBaseEntity(GameObject go, bool allowDestroyed) at void Oxide.Plugins.CustomRecycle.OnEntityBuilt(Planner plan, GameObject go) in C:/MGCDRP/RustPvE/carbon/plugins/CustomRecycle.cs:line 156 at object Oxide.Plugins.CustomRecycle.InternalCallHook(uint hook, object[] args) in CustomRecycle.cs/Internal:line 152
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- 13 comments
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- #magicconvoyeventpanel
- #convoy
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- 13 comments
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- #magicconvoyeventpanel
- #convoy
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The only plugin that comes to mind right now is this one. It can likely be customized to meet your needs:
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There are definitely ways to implement it the way you want. You might consider using the Better Chinook Patrol plugin in conjunction with Better NPC. Here are the links for more information: Better NPC: Better Chinook Patrol: https://umod.org/plugins/better-chinook-patrol Chinook Drop Randomizer: https://umod.org/plugins/chinook-drop-randomizer
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Once again: If we use the plugin on our TestServer and MainServer and the problem doesn't occur there, how are we supposed to fix an issue that doesn't exist for us? If we only receive the message "Please fix," nothing will change because we don't get any further details from you. There might be compatibility issues with other plugins. My players assign themselves the permission, place the chest, and it works — without reloading the plugin. I then send an updated version of the plugin via PM to the affected users, but I don't receive any feedback on whether anything has changed. For me, it stands: "If no one responds, the matter is closed for me." @m3dus4 also received a different version from me and I'm waiting for feedback! @Reder I'm sending you another version now. Please test it and give me feedback!
