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eov-dev

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Everything posted by eov-dev

  1. eov-dev

    Shop

    Hey, I might have missed the feature (or the feature request somewhere) but I would like to ask: would it be possible to add a command option to reset a specific players' shop data (something like shop.resetplayer <steamid> that would erase cooldowns, limits, etc.)? I'd like to offer my players the possibility to reset their progression on my server, and some items in the shop are kept behind limits and cooldowns. Thanks!
  2. eov-dev

    Custom Loot

    Hey Steenamaroo, I'm trying to change the loot of thes RHIBs that are patrolling the deep sea. They come with a cache full of loot but I can't figure out which container type it is. Is CustomLoot able to change that loot? I had no problem changing loot of other containers in the deep sea. Thanks!
  3. eov-dev

    Downgrade

    Hey, love your plugin. I might have missed it but I think this feature was not added yet to your plugin? I would also love to have a downgrade option in TC Upgrades. Thanks
  4. eov-dev

    KeyCrates

    Hey, thanks for your input, I do understand you can create loot tables within the plugin, my question was more of the nature "are these crates protected against loot modification from other plugins" (I do not know the technical specifities however)
  5. Hi, love your plugin! I do not see any answer to this feature suggestion, and I have the same: would it be possible, in the same way os other plugins with Tiered event as the Convoy event or Raidable Bases, to be able to block the spawn of a given event tier for a set amount of time after server wipe? If not per tier, would it be possible to have a global block for a set amount of time? This would be configurable, of course. Thanks!
  6. eov-dev

    KeyCrates

    Hi, I'd like to add your plugin to my server, but before purchasing it, I wanted to clarify something. Is it possible for anoterh plugin to modify the contents of the three crates? More specifically, I use the CustomLoot plugin (by Steenamaroo), and I want to ensure that it won't affect the loot in these crates. If all three ended up having the same loot quality it would defeat their purpose. Thanks!
  7. eov-dev

    Dungeon Events

    Hi, I love the plugin. Thanks for the hard work. I'd like to suggest a feature, apologies if it has already been requested (or if it is already implemented) but I couldn't find anything in the discussions or support tickets. Would it be possible to add an option to enable each tier after a configurable number of hours following a wipe? Ideally this would apply to both purchasable dungeons and automatically spawned ones, similar to how other plugins like Raidable Bases or Convoy allow certain tiers to unlock after a set period of time. Thanks!
    Behind this very long plugin name is something tryly incredible. Everything you've ever dreamed of for industrial and farming automation, the author has either already created it, is planning to, or has gone even further (e.g. special seeds and upcoming custom food). It's easy to set up, highly configurable, and the overall quality of the plugin is outstanding. For that price, you're essentially getting several plugins in one. I'm amazed by the work of Scalbox and highly recommend this plmugin if you need to add any kind of automation or simply want to expand the industrial capabilities of Rust!
  8. Hi Krungh Crow, Love the plugin (and all of your plugins). Any plans to add the map markers back?
  9. Hello, thanks for your answer. I've tried unloading nextgenpve and can confirm bradleys are doing damage again. This is strange as I've had Convoy and NextGenPVE together on my server for several months and never had any problems with bradleys damage. Also, other Bradleys do work (vanilla, bradleytiers and bradley from other plugin events like Watertreatment Event). I've tried a few rules inside NextGenPVE but couldn't figure out which one is preventing bradley damage. Just a heads up: I will probably change my pve plugin next wipe for TruePVE as I have increasing problems with NextGenPVE compatibilities so if it is too much work to figure out, we can just drop it Update on my other problem: I figured the problem with NPC loot, I just forgot to clear container first, so that is fixed
  10. Hi, any news on this ? I appreiate the time you are taking to answer all support request
  11. Hello, since this update bradley does not do any damage to the players (NPC do however). I did not had that problem during previous wipes, and as far as I know I did not change anything significant in the config file that could have caused this. I do run a PVE server with NextGenPVE, but as I mentioned the problem did not occur previously. No idea if the problem is from Convoy Reforged, but other bradleys do damage (launch site, watertreatment event, etc.) I also have completly different problem : I have a hard time to make the loot of NPC work. I use customloot but I can't seem to find what profile to use to populate NPC corpses, so I tried to use loot from prefabs (crate food or tech parts) but I still get default. Appreciate the help (and obviously I love the plugin) !
  12. eov-dev

    BotReSpawn

    The problem I mentioned above occurs while I have 3 bots with markers enabled
  13. eov-dev

    BotReSpawn

    Hi ! Love the plugin, but just one question : i cannot seem to make map markers work correctly, are there any other configs as the "marker_visible" and "marker_visibe_when_npcs_are_dead" ? When I reload the plugin, the map markers show, but they do net seem to persist with players : it will only show for players online, any player connecting after the plugin reload will not see the map markers. Also, even if the player was present when the marker was created, when the player leaves and then comes back online, the marker will not show for that player anymore. I am testing this on my local server so I cannot be sure what the behavior is with multiple players (I will know with forced wipe in a few hours when I'll deploy the plugin on my live server). Did I miss something ? Thanks
  14. Hello, Not sure if the problem just appeared (as we did not run the event last wipe), but the boat gets stuck around the new harbors in ocean junk since this wipe. I've only encountered the problem around harbors but maybe it is a more general problem with ocean junkpiles. Thanks
  15. eov-dev

    RadTownLoot

    Hello Krungh Crow, Would it be possible to use this plugin to spawn loot ONLY for the alpha/omega animals ? My understanding of the config file is that you can only exclude them from the loot drop system. If possible, I would like to add loot drop only for alpha and omega animals and exclude all other animals, but I might be wrong Thank you
  16. Hey Krungh Crow, Love this plugin (as I love all of your plugins tbh) ! Would it be possible to let us rename the Alpha Animal names ? Maybe the config already exists but I didn't find it. I would like to change the name for all alphas of a given animal (not individual names, the same name for all alphas of a given animal); like for example replace "Alpha Wolf" by "The Big Bad Wolf". Thanks again for your hard work on all these amazing plugins !
  17. Hi I can confirm this is fixed in the new version, thank you very much !
  18. The first two after "Favorites", called "Bonus (vehicules)" and "Bonus (autre)"
  19. Hi, I have the following error when trying to access some of the categories in my shop (see below). The two categories contain command-type items and worked well before the update. I also have two other categories with command-type items that work fine with the new update. The difference is that the categories that don't work have cooldown and limit player data. I have converted the with the shop.convert.from.1.2.26 but it doesn't work either. Any idea where this error is coming from and how to prevent it ? N.B. I had to enable the new "Favorites" category, as the category that doesn't work is the first category in my shop and the /shop command didn't work without the "Favorites" category showing as first Thanks Error message : Failed to call hook 'CmdConsoleShop' on plugin 'Shop v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+OpenedShop.AddItemToUpdate (System.Collections.Generic.List`1[T] items) [0x00000] in :0 at Oxide.Plugins.Shop.MainUi (BasePlayer player, System.Int32 catPage, System.Int32 shopPage, System.String search, System.Int32 searchPage, System.Boolean first, System.Boolean categories, System.Int32 iCategory) [0x00162] in :0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x007b3] in :0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01582] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  20. eov-dev

    Custom Loot

    Hey Steenamaroo, any news on this ? Would be awesome, thanks
  21. eov-dev

    Custom Loot

    Oh, that's strange. I also have GuardedCrate but removing it did not solve the problem. I've just tested it again with only GuardedCrate and no problems with map markers. As soon as I add CustomLoot however, the problem reappears: that is, mapmarkers are actively destroyed (it is not just the new ones)
  22. eov-dev

    Custom Loot

    Hi, Sorry to bother (again) But as of yesterdays update, map markers for locked crates disappear due to CustomLoot. This can be reproduced with only CustomLoot installed, and it only seem to destroy cratemarkers, the console gives as message : Calling kill - but already IsDestroyed!? cratemarker[0] However, no idea if that message is directly generated by CustomLoot or by Rust itself. The map marker appears for a split second and then is killed. Oil rig, chinook crate and event-based locked crate are all affected by this. Removing CustomLoot resolved the issue for me, I have also tested it locally with only CustomLoot installed and got the same problem. Any idea what could cause this ? Thanks in advance (Also, I don't know if it is better to write here for these kind of problems or to open a support ticket ?)
  23. eov-dev

    Custom Loot

    So I tested it and indeed if I unload LootDefender, CustomLoot works again on those crates. It's really surprising because it worked fine until now, and none of the two plugins have been updated recently. Also, for some reason Hackable locked crates or supply drops, which are also accounted for in LootDefender, do have CustomLoot loots. I have tried a few settings but I haven't found any that worked. Guess I'll have to remove LootDefender for now
  24. eov-dev

    Custom Loot

    Thanks for your quick response. I do have LootDefender (by nivex) installed, but I always had that plugin and never encountered the problem with Bradley/Heli crates before. I've checked the config file and did not see any option relating to CustomLoot. I'll investigate further this evening.

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