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eov-dev

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Everything posted by eov-dev

  1. eov-dev

    Custom Loot

    Hi, I've just tested this and it works perfectly both for rhib.deepsea as well as for ptboat.deepsea. The only thing is that it won't update if a change is made while the boats were already spawned in (which really is not a big deal). On another note, but maybe I missed something, I think they also changed the scientist type of the RHIBs and pt boats. The entities I get in console info are "scientistnpc_rhib" and "scientistnpc_ptboat". I'm pretty sure I got their loot succesfully changed in the past but their loot is vanilla again since (I think) this update. I can't seem to find the correct corpse type in CustomLoot for them. Thanks again!
  2. eov-dev

    Custom Loot

    Hey Steenamaroo, where you able to find a solution to this? Thanks!
  3. Oh nice, thank you very much !
  4. Hey Krungh Crow, Thanks for the plugin, i've been using it for a while now, and I love it. I have a question: is there a simple method to kill all alpha animals. A command perhaps? I've seen some info about using del animalType in the documentation, but as I understand it this deletes even normal animals? Or, alternativly, is there a way to revert the stats of the animals (either by command or when tu plugin is unloaded)? Thanks!
  5. Hey, I think last update broke the plugin; Error while compiling xNoBleeding: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 127, Pos: 35
  6. eov-dev

    PookEvent

    Hey I think last update broke the plugin: Error while compiling PookEvent: 'TerrainMeta' does not contain a definition for 'Terrain' | Line: 913, Pos: 29
  7. eov-dev

    Shop

    Thanks for your answer. I do know there is no such functionality right now, that is why I asked if it was possible to add that option in a future update?
  8. eov-dev

    Shop

    Hey, I might have missed the feature (or the feature request somewhere) but I would like to ask: would it be possible to add a command option to reset a specific players' shop data (something like shop.resetplayer <steamid> that would erase cooldowns, limits, etc.)? I'd like to offer my players the possibility to reset their progression on my server, and some items in the shop are kept behind limits and cooldowns. Thanks!
  9. eov-dev

    Custom Loot

    Hey Steenamaroo, I'm trying to change the loot of thes RHIBs that are patrolling the deep sea. They come with a cache full of loot but I can't figure out which container type it is. Is CustomLoot able to change that loot? I had no problem changing loot of other containers in the deep sea. Thanks!
  10. eov-dev

    Downgrade

    Hey, love your plugin. I might have missed it but I think this feature was not added yet to your plugin? I would also love to have a downgrade option in TC Upgrades. Thanks
  11. eov-dev

    KeyCrates

    Hey, thanks for your input, I do understand you can create loot tables within the plugin, my question was more of the nature "are these crates protected against loot modification from other plugins" (I do not know the technical specifities however)
  12. Hi, love your plugin! I do not see any answer to this feature suggestion, and I have the same: would it be possible, in the same way os other plugins with Tiered event as the Convoy event or Raidable Bases, to be able to block the spawn of a given event tier for a set amount of time after server wipe? If not per tier, would it be possible to have a global block for a set amount of time? This would be configurable, of course. Thanks!
  13. eov-dev

    KeyCrates

    Hi, I'd like to add your plugin to my server, but before purchasing it, I wanted to clarify something. Is it possible for anoterh plugin to modify the contents of the three crates? More specifically, I use the CustomLoot plugin (by Steenamaroo), and I want to ensure that it won't affect the loot in these crates. If all three ended up having the same loot quality it would defeat their purpose. Thanks!
  14. eov-dev

    Dungeon Events

    Hi, I love the plugin. Thanks for the hard work. I'd like to suggest a feature, apologies if it has already been requested (or if it is already implemented) but I couldn't find anything in the discussions or support tickets. Would it be possible to add an option to enable each tier after a configurable number of hours following a wipe? Ideally this would apply to both purchasable dungeons and automatically spawned ones, similar to how other plugins like Raidable Bases or Convoy allow certain tiers to unlock after a set period of time. Thanks!
    Behind this very long plugin name is something tryly incredible. Everything you've ever dreamed of for industrial and farming automation, the author has either already created it, is planning to, or has gone even further (e.g. special seeds and upcoming custom food). It's easy to set up, highly configurable, and the overall quality of the plugin is outstanding. For that price, you're essentially getting several plugins in one. I'm amazed by the work of Scalbox and highly recommend this plmugin if you need to add any kind of automation or simply want to expand the industrial capabilities of Rust!
  15. Hi Krungh Crow, Love the plugin (and all of your plugins). Any plans to add the map markers back?
  16. Hello, thanks for your answer. I've tried unloading nextgenpve and can confirm bradleys are doing damage again. This is strange as I've had Convoy and NextGenPVE together on my server for several months and never had any problems with bradleys damage. Also, other Bradleys do work (vanilla, bradleytiers and bradley from other plugin events like Watertreatment Event). I've tried a few rules inside NextGenPVE but couldn't figure out which one is preventing bradley damage. Just a heads up: I will probably change my pve plugin next wipe for TruePVE as I have increasing problems with NextGenPVE compatibilities so if it is too much work to figure out, we can just drop it Update on my other problem: I figured the problem with NPC loot, I just forgot to clear container first, so that is fixed
  17. Hi, any news on this ? I appreiate the time you are taking to answer all support request
  18. Hello, since this update bradley does not do any damage to the players (NPC do however). I did not had that problem during previous wipes, and as far as I know I did not change anything significant in the config file that could have caused this. I do run a PVE server with NextGenPVE, but as I mentioned the problem did not occur previously. No idea if the problem is from Convoy Reforged, but other bradleys do damage (launch site, watertreatment event, etc.) I also have completly different problem : I have a hard time to make the loot of NPC work. I use customloot but I can't seem to find what profile to use to populate NPC corpses, so I tried to use loot from prefabs (crate food or tech parts) but I still get default. Appreciate the help (and obviously I love the plugin) !
  19. eov-dev

    BotReSpawn

    The problem I mentioned above occurs while I have 3 bots with markers enabled
  20. eov-dev

    BotReSpawn

    Hi ! Love the plugin, but just one question : i cannot seem to make map markers work correctly, are there any other configs as the "marker_visible" and "marker_visibe_when_npcs_are_dead" ? When I reload the plugin, the map markers show, but they do net seem to persist with players : it will only show for players online, any player connecting after the plugin reload will not see the map markers. Also, even if the player was present when the marker was created, when the player leaves and then comes back online, the marker will not show for that player anymore. I am testing this on my local server so I cannot be sure what the behavior is with multiple players (I will know with forced wipe in a few hours when I'll deploy the plugin on my live server). Did I miss something ? Thanks
  21. Hello, Not sure if the problem just appeared (as we did not run the event last wipe), but the boat gets stuck around the new harbors in ocean junk since this wipe. I've only encountered the problem around harbors but maybe it is a more general problem with ocean junkpiles. Thanks
  22. eov-dev

    RadTownLoot

    Hello Krungh Crow, Would it be possible to use this plugin to spawn loot ONLY for the alpha/omega animals ? My understanding of the config file is that you can only exclude them from the loot drop system. If possible, I would like to add loot drop only for alpha and omega animals and exclude all other animals, but I might be wrong Thank you

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