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eov-dev

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  1. Hello, Not sure if the problem just appeared (as we did not run the event last wipe), but the boat gets stuck around the new harbors in ocean junk since this wipe. I've only encountered the problem around harbors but maybe it is a more general problem with ocean junkpiles. Thanks
  2. eov-dev

    RadTownLoot

    Hello Krungh Crow, Would it be possible to use this plugin to spawn loot ONLY for the alpha/omega animals ? My understanding of the config file is that you can only exclude them from the loot drop system. If possible, I would like to add loot drop only for alpha and omega animals and exclude all other animals, but I might be wrong Thank you
  3. Hey Krungh Crow, Love this plugin (as I love all of your plugins tbh) ! Would it be possible to let us rename the Alpha Animal names ? Maybe the config already exists but I didn't find it. I would like to change the name for all alphas of a given animal (not individual names, the same name for all alphas of a given animal); like for example replace "Alpha Wolf" by "The Big Bad Wolf". Thanks again for your hard work on all these amazing plugins !
  4. Hi I can confirm this is fixed in the new version, thank you very much !
  5. The first two after "Favorites", called "Bonus (vehicules)" and "Bonus (autre)"
  6. Hi, I have the following error when trying to access some of the categories in my shop (see below). The two categories contain command-type items and worked well before the update. I also have two other categories with command-type items that work fine with the new update. The difference is that the categories that don't work have cooldown and limit player data. I have converted the with the shop.convert.from.1.2.26 but it doesn't work either. Any idea where this error is coming from and how to prevent it ? N.B. I had to enable the new "Favorites" category, as the category that doesn't work is the first category in my shop and the /shop command didn't work without the "Favorites" category showing as first Thanks Error message : Failed to call hook 'CmdConsoleShop' on plugin 'Shop v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+OpenedShop.AddItemToUpdate (System.Collections.Generic.List`1[T] items) [0x00000] in :0 at Oxide.Plugins.Shop.MainUi (BasePlayer player, System.Int32 catPage, System.Int32 shopPage, System.String search, System.Int32 searchPage, System.Boolean first, System.Boolean categories, System.Int32 iCategory) [0x00162] in :0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x007b3] in :0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01582] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  7. eov-dev

    Custom Loot

    Hey Steenamaroo, any news on this ? Would be awesome, thanks
  8. eov-dev

    Custom Loot

    Oh, that's strange. I also have GuardedCrate but removing it did not solve the problem. I've just tested it again with only GuardedCrate and no problems with map markers. As soon as I add CustomLoot however, the problem reappears: that is, mapmarkers are actively destroyed (it is not just the new ones)
  9. eov-dev

    Custom Loot

    Hi, Sorry to bother (again) But as of yesterdays update, map markers for locked crates disappear due to CustomLoot. This can be reproduced with only CustomLoot installed, and it only seem to destroy cratemarkers, the console gives as message : Calling kill - but already IsDestroyed!? cratemarker[0] However, no idea if that message is directly generated by CustomLoot or by Rust itself. The map marker appears for a split second and then is killed. Oil rig, chinook crate and event-based locked crate are all affected by this. Removing CustomLoot resolved the issue for me, I have also tested it locally with only CustomLoot installed and got the same problem. Any idea what could cause this ? Thanks in advance (Also, I don't know if it is better to write here for these kind of problems or to open a support ticket ?)
  10. eov-dev

    Custom Loot

    So I tested it and indeed if I unload LootDefender, CustomLoot works again on those crates. It's really surprising because it worked fine until now, and none of the two plugins have been updated recently. Also, for some reason Hackable locked crates or supply drops, which are also accounted for in LootDefender, do have CustomLoot loots. I have tried a few settings but I haven't found any that worked. Guess I'll have to remove LootDefender for now
  11. eov-dev

    Custom Loot

    Thanks for your quick response. I do have LootDefender (by nivex) installed, but I always had that plugin and never encountered the problem with Bradley/Heli crates before. I've checked the config file and did not see any option relating to CustomLoot. I'll investigate further this evening.
  12. eov-dev

    Custom Loot

    Hi, Since this wipe, custom loot for Bradley and Heli crates does not seem to work anymore. While other crates have their loot changed with no problem (I have at least tested hackablelockedcrates, elitecrates and supplydrops). I do run Bradley Tiers/Bradley Guards as well as Personal Heli on my server, but all loot options on their side have been set to false, and Custom Loot has always worked with those plugins as well. My server had a one-week event with vanilla loot at the end of previous wipe, therefor I cannot guarantee this happened because of the new wipe, but when reactiving CustomLoot for this wipe both Bradley crates and Heli crates had their loot reverted to vanilla loot (no change in configs from when it was working). Any idea as to why this happened ? And specifically only for (presumably) these two types of crates ? Thanks for the help
  13. eov-dev

    PookEvent

    What a fun event to add to your servers ! Very creative idea for an affordable event, I highly recommend it. The configuration is simple and, above all, the dev is very responsive, receptive and will help to fix any problem encountered : great support !
  14. eov-dev

    Shop

    I've just tested the shop again : when I purchase an item with a cooldown/limit, I can see the cooldown in the shop UI however the data files are not updated automatically. Only when I o.reload Shop can I see the edits in the data cooldown and limit files. No idea if this is intended or how the plugin saves data but I figured it might help find the problem ? (I have the logging to file set to true)
  15. eov-dev

    Shop

    I have manually edit the Shop.json config file to add limits and cooldowns as I haven't found how to do that with the in game UI. I've also changed the order of some items. I have not edit any of the data json files however. I've checked all my json files on jsonlint.com and they are all valid.
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