
eov-dev
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Everything posted by eov-dev
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Thank you for your prompt response. I tried a spawn cargoshiptest and indeed observed that it follows a squared route, except for the section where it heads to the harbor. However, it still passes directly through the oil rig, not sure where that problem is coming from . Nevertheless, thanks for taking the time to check this, in the meantime I just disabled the cargoship event (it is a somewhat minor event on my server, so not a big deal for me). And again, love your map
- 33 comments
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- #hydrae oxide
- #shiro
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- 33 comments
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- #hydrae oxide
- #shiro
- (and 6 more)
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Hello Krungh Crow, Would it be possible to use this plugin to spawn loot ONLY for the alpha/omega animals ? My understanding of the config file is that you can only exclude them from the loot drop system. If possible, I would like to add loot drop only for alpha and omega animals and exclude all other animals, but I might be wrong Thank you
- 16 comments
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Hey Krungh Crow, Love this plugin (as I love all of your plugins tbh) ! Would it be possible to let us rename the Alpha Animal names ? Maybe the config already exists but I didn't find it. I would like to change the name for all alphas of a given animal (not individual names, the same name for all alphas of a given animal); like for example replace "Alpha Wolf" by "The Big Bad Wolf". Thanks again for your hard work on all these amazing plugins !
- 36 comments
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- #back to the wild
- #animals
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(and 2 more)
Tagged with:
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Hi I can confirm this is fixed in the new version, thank you very much !
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The first two after "Favorites", called "Bonus (vehicules)" and "Bonus (autre)"
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Hi, I have the following error when trying to access some of the categories in my shop (see below). The two categories contain command-type items and worked well before the update. I also have two other categories with command-type items that work fine with the new update. The difference is that the categories that don't work have cooldown and limit player data. I have converted the with the shop.convert.from.1.2.26 but it doesn't work either. Any idea where this error is coming from and how to prevent it ? N.B. I had to enable the new "Favorites" category, as the category that doesn't work is the first category in my shop and the /shop command didn't work without the "Favorites" category showing as first Thanks Error message : Failed to call hook 'CmdConsoleShop' on plugin 'Shop v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+OpenedShop.AddItemToUpdate (System.Collections.Generic.List`1[T] items) [0x00000] in :0 at Oxide.Plugins.Shop.MainUi (BasePlayer player, System.Int32 catPage, System.Int32 shopPage, System.String search, System.Int32 searchPage, System.Boolean first, System.Boolean categories, System.Int32 iCategory) [0x00162] in :0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x007b3] in :0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01582] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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- 222 comments
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Oh, that's strange. I also have GuardedCrate but removing it did not solve the problem. I've just tested it again with only GuardedCrate and no problems with map markers. As soon as I add CustomLoot however, the problem reappears: that is, mapmarkers are actively destroyed (it is not just the new ones)
- 222 comments
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Hi, Sorry to bother (again) But as of yesterdays update, map markers for locked crates disappear due to CustomLoot. This can be reproduced with only CustomLoot installed, and it only seem to destroy cratemarkers, the console gives as message : Calling kill - but already IsDestroyed!? cratemarker[0] However, no idea if that message is directly generated by CustomLoot or by Rust itself. The map marker appears for a split second and then is killed. Oil rig, chinook crate and event-based locked crate are all affected by this. Removing CustomLoot resolved the issue for me, I have also tested it locally with only CustomLoot installed and got the same problem. Any idea what could cause this ? Thanks in advance (Also, I don't know if it is better to write here for these kind of problems or to open a support ticket ?)
- 222 comments
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So I tested it and indeed if I unload LootDefender, CustomLoot works again on those crates. It's really surprising because it worked fine until now, and none of the two plugins have been updated recently. Also, for some reason Hackable locked crates or supply drops, which are also accounted for in LootDefender, do have CustomLoot loots. I have tried a few settings but I haven't found any that worked. Guess I'll have to remove LootDefender for now
- 222 comments
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- 222 comments
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Hi, Since this wipe, custom loot for Bradley and Heli crates does not seem to work anymore. While other crates have their loot changed with no problem (I have at least tested hackablelockedcrates, elitecrates and supplydrops). I do run Bradley Tiers/Bradley Guards as well as Personal Heli on my server, but all loot options on their side have been set to false, and Custom Loot has always worked with those plugins as well. My server had a one-week event with vanilla loot at the end of previous wipe, therefor I cannot guarantee this happened because of the new wipe, but when reactiving CustomLoot for this wipe both Bradley crates and Heli crates had their loot reverted to vanilla loot (no change in configs from when it was working). Any idea as to why this happened ? And specifically only for (presumably) these two types of crates ? Thanks for the help
- 222 comments
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I've just tested the shop again : when I purchase an item with a cooldown/limit, I can see the cooldown in the shop UI however the data files are not updated automatically. Only when I o.reload Shop can I see the edits in the data cooldown and limit files. No idea if this is intended or how the plugin saves data but I figured it might help find the problem ? (I have the logging to file set to true)
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hey, did you have time to look into this ? It's not really urgent as the workaround seemed to work. However, I've had another problem that is a bit more of a concern : for some reason (and I have no idea who is the culprit) the Shop data seem to be erased at every server restart. More specifically the files containing information of Cooldowns and Limits in the data folder are erased (for at least part of) the players). Any idea what could cause this ? Just for info if it has any value to find what the problem might be: - Because of the problem with the limits detailed in my previous message, I've added both a limit (=2) and a cooldown (of 10 years) to reduce possible problems when my players buy some one-time commands in the shop. - My server automatically restarts everyday during the night through an in-built scheduled task of my hosting service provider - I've never tested this during an actual restart (as I am usually asleep), but when I look at the data files I can clearly see info missing that was there the night before (the files are note empty however, at the moment I have cooldowns for one player even though at least four have bought items with cooldowns in the shop, and limit info for several players but with a last update value of "0001-01-01T00:00:00") - When I buy an item in the shop that has a cooldown, the cooldown does appear in the shop UI afterwards, and the data is written in the data/shop/cooldown file; when the data is erased the cooldown in the shop ui has disappeared and I can rebuy the item Thanks again and sorry to bother you with this problem The plugin is amazing aside from this !
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Nice, perfect timing, thanks !
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Hey, thanks for the update, great additions. You mentioned support for Custom Loot but unfortunatly I am still unable to make this work. If I set a custom loot table in Custom Loot for heavy scientist it will overwrite the pirate's loots. Is there some config I need to enable to avoid this behaviour ? Thanks !
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Hi, love the plugin, really great way to set up a shop on a server, and pretty easy to configure. I ran into a small problem but maybe I just don't know how to configure it properly : I have some commands I sell in my shop that I want to limit to one purchase per player. To do so, I set the "Buy Limit" shop.default to 1 as well as the "Max Buy Amount". However, when a player tries to add that item to his cart it shows the message "You cannot buy... You have reached the limit" even though they never have bought that item. I can check that in the data/shop/Limits.json where indeed there is no entry for that item under the player's id. If I raise the "Buy Limit" shop.default to 2, players can purchase the item once and then they will get the message about reaching the limit. Am I missing something, or is it intended to configure the limit to 1 above the desired limit ?
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hi, great plugin, we love the event ! I had some trouble with the captain's loot, namely the note not being there, but figured out his loot was overwritten by the plugin I use to change my loot tables (Custom Loot by Steenamaroo). I've seen the tickets and the recent support for loottables but unfortunatly it is not the plugin I use. As I understand, Npcspawn uses the heavy scientist template to spawn the pirates and I need to change the loot table for the heavy scientist on my server. Has someone any idea of a workaround ? Possibly I could ask at Npcspawn or even Custom Loot, but maybe it's worth a shot to try to ask in here. Again, love the plugin, great work !