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Everything posted by Robis
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Here my config, may it helps for noobs to figure out stuff.... { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": true, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": false, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER_LITE", "NPP amount": 48, "Block only offline raids": false, "Add safe days after wipe": 0, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": false, "Raid By MLRS": true, "Using Ladders In Building Block": false, "Damage By Fire": true, "Build Ceiling In Building Block": false, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [ "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab", "assets/prefabs/deployable/landmine/landmine.prefab", "assets/prefabs/deployable/bear trap/beartrap.prefab", "assets/prefabs/deployable/floor spikes/spikes.floor.prefab", "assets/prefabs/deployable/barricades/barricade.metal.prefab", "assets/prefabs/deployable/barricades/barricade.woodwire.prefab", "assets/prefabs/deployable/barricades/barricade.wood.prefab", "assets/prefabs/deployable/barricades/barricade.stone.prefab", "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "assets/prefabs/deployable/barricades/barricade.cover.wood.prefab", "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefa", "assets/prefabs/building/gates.external.high/gates.external.high.wood/gates.external.high.wood.prefab", "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab", "assets/prefabs/building/wall.external.high.wood/wall.external.high.wood.prefab", "assets/prefabs/misc/xmas/icewalls/wall.external.high.ice.prefab", "assets/prefabs/misc/xmas/icewalls/icewall.prefab", "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/building/watchtower.wood/watchtower.wood.prefab", "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab", "assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab", "assets/prefabs/deployable/chair/chair.deployed.prefab", "assets/prefabs/deployable/table/table.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.pattern.deployed.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/planters/planter.small.deployed.prefab", "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab", "assets/prefabs/deployable/lantern/lantern.deployed.prefab", "assets/prefabs/deployable/mailbox/mailbox.deployed.prefab", "assets/prefabs/deployable/frankensteintable/frankensteintable.deployed.prefab", "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab", "assets/prefabs/deployable/campfire/campfire.prefab", "assets/prefabs/deployable/waterpurifier/waterpurifier.deployed.prefab", "assets/prefabs/deployable/composter/composter.prefab", "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab", "assets/prefabs/deployable/research table/researchtable_deployed.prefab", "assets/prefabs/deployable/computerstation/computerstation.deployed.prefab" ], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 18, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 15, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 19, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 16, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 20, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 17, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 21, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ], "Sunday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} }
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the problem, server rebooting!!! it will reload all plugins by it self.... no point of timed executions... it working only on already loaded plugins.... In my case i need a npc spawn npcs delay timer... Now i have to do manually everything to get point.... before server reboot i removing npc plugin to dont get it loaded at all !!!!!!! rebooting server, wait until raidable base spawn, then i loading better npc plugin....
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thats not working... The reason why i ask it.... when server reboot, npc raidable bases spawning a base with auto turrets.... and i using better npc plugin to protect it, couse they just better... so whats happening when better npc and raidable base spawn together.... turrest killing betternpc spawned npc... if raidable bases load first, then better npc later then no issues... so thisis only one reason why i wish to have setting in better npc for delay npc spwan after better npc reloading. for example: Delay npc spawn plugin load/reload?: "true" Delay time in seconds: "300"
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- 979 comments
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- #loot
- #customloot
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Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00000] in <f0158086bdc0463297021a0ceff1d389>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00012] in <f0158086bdc0463297021a0ceff1d389>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ef8] in <f0158086bdc0463297021a0ceff1d389>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Hello, discovered very crazy stuff. when i using this plugin my server keep adding in to a data users file strange users. and it keeps adding more and more on every single server save. they looks like this: 7035554 Unnamed 2244716 Unnamed 11204 Unnamed 5301516 Unnamed 1850508 Unnamed 6431307 Unnamed 7283429 Unnamed 7916291 Unnamed 4742644 Unnamed 2855211 Unnamed 561653 Unnamed When i remove LSkins plugin, its stops adding those users... at 12 hours server run, my users file was added 40k++++ those users
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today i got heavy flooded Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1729) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 748) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1729) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 748) and its stop only when i reloaded Loottable plugin Can it be related to it or not ?
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- #loot
- #customloot
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HUDPanel was compiled successfully in 1888ms (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library RustDedicated_Data/Mono/data-0x5635aa415ab0.so Loaded plugin HUD Panel v1.1.4 by FouDuGame360 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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@FouDuGame360 THIS HUD fucked up my server image library. and it cause stop loading custom skinned items + skinbox reskining With server hud i have error on server booting and with out hud plugin no errors and all working!!!!!!!! Failed to call hook 'AddImage' on plugin 'ImageLibrary v2.0.60' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.AddImage (System.String url, System.String imageName, System.UInt64 imageId, System.Action callback) [0x00049] in <4ac3f5e7c60d4fb38c8da100553bfa63>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00781] in <4ac3f5e7c60d4fb38c8da100553bfa63>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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even if l skin loaded fully, reskining process stops also do you see this ? Failed to call hook 'AddImage' on plugin 'ImageLibrary v2.0.60' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.AddImage (System.String url, System.String imageName, System.UInt64 imageId, System.Action callback) [0x00049] in <4ac3f5e7c60d4fb38c8da100553bfa63>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00781] in <4ac3f5e7c60d4fb38c8da100553bfa63>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) i see it on my server reboot times
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- 216 comments