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Everything posted by KingSizeKevin
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Getting this error on some of the card swipes, it seems random (17:26:29) | Failed to call hook 'OnCardSwipe' on plugin 'PuzzlePoints v1.4.0' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.PuzzlePoints.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00066] in <1b267d69e90f4ca997863cbffe993d15>:0 at Oxide.Plugins.PuzzlePoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001a1] in <1b267d69e90f4ca997863cbffe993d15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
- 26 comments
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- 13 comments
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- #private
- #transport
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- 13 comments
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- #private
- #transport
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Can we get support for blocking throwing the heli signal at monuments? With maybe a configurable list of which monuments? Ideally it will just put it back in their inventory just like if too many are active.
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Disregard, I'm an idiot and had the block admin feature
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Came to say same thing, I thought this was added before?
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When this plugin is enabled, it causes Bradleys on the armored train plugin to not attack until sufficient damage has been done to them first. Armored Train has a ton of API available for the plugin. Could you add option to disable BradleyOptions completely on Armored Train: True/False? Afaik, bradley options doesn't even alter anything on it anyways, and most people use the event plugin to change things. So maybe even just fully disabled for it.
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Still have an issue where if I load this plugin the server FPS goes to 10 or lower and the CPU is smashed on performance. I even deleted my configs and went default config and same issue. 13900K CPU. Solid 40+ server FPS until I load this plugin, and CPU usage goes thru the roof. Is this fixed or anyone else still experiencing this? Miss this plugin... can't run it.
- 187 comments
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- #boat
- #facepunch
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Any fix yet?
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- 51 comments
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- #radhouse
- #radiation
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Same issue. Recycler speed suddenly stopped working. Can we get a fix? [code] { "Enabled": true, "Permission": "", "Type": "RecyclerSpeed", "ID (for None)": 0, "Image": "https://i.imgur.com/31k3bM0.png", "Title": "Recycler Speed", "Description": "Changes rate of recycling components\nWhen we learn the skill, the components will recycle nearly instant.", "Shortname": "", "Stages": { "1": { "Permission (ex: skills.vip)": "", "Cost": 75.0, "Value [metabolism - value, for everyone else %]": 3.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "2": { "Permission (ex: skills.vip)": "", "Cost": 150.0, "Value [metabolism - value, for everyone else %]": 2.0, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "3": { "Permission (ex: skills.vip)": "", "Cost": 225.0, "Value [metabolism - value, for everyone else %]": 0.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] } } },
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Agreed. When plugin breaks at wipe, it doesnt remove permissions, now everyone has free access to everything they earned from last wipe, until the plugin updates. Unfortunate situation. I can help beta test on staging and report to @Meventin the future if it helps speed up the process. I usually do an oxide staging beta test in my process a few days before wipe.
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- 187 comments
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- #boat
- #facepunch
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- 10 comments
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- #tech tree
- #disable
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- 187 comments
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- #boat
- #facepunch
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- 2 comments
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- #ocean monument
- #ocean
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- 187 comments
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- #boat
- #facepunch
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Yea, currently the default patrol heli profile + custom heli profiles I created gets triggered when a heli signal is thrown, causing twice as many NPCs. It should only trigger the custom profile and ignore the default botrespawn patro heli profile. Thank you!