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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Need a custom plugin, will pay for work. Vanilla tugboat spawning is disabled and players must purchase one using the TugMe plugin vendor. This plugin already restricts 1 tugboat per player, but I need to expand it to a team limit situation. Server will be QUAD max players. So teamsize will be set to 4. Features needed are: 1) Only let players Auth on 1 tugboat (or X amount in config to make it configurable) 2) Must be in team to auth on a tugboat that is owned by another player in the team. (essentially makes it 1 tugboat per team). 3) Prevent purchase of Tugme tugboat if player on team already has one. 4) Prevent player from leaving team. 5) Prevent players for joining a team if player owns their own tugboat. DM rabidkevin on Discord if anyone thinks this is possible to accomplish. Thank you.
  2. Any update on this
  3. Need an edit to a supply signal limit plugin so that if players throw it over the ocean, it goes back in their inventory. Can someone help me? Discord DM rabidkevin
  4. I also meant OTHER players... if that helps. Even when a player privates their vehicle, other players can get into their storage
  5. None that Im aware of, but I'll see if I can do testing without extra plugins loaded.
  6. Players are able to access others vehicle storage module even when the vehicle is private Can that be blocked?
  7. armored train still spawning with Bradley Tiers when set to false on 1.20
  8. Hello, does this work with TugBoats Auth as well?
  9. Mod bradley to have "AA" guns which target Attack Helicopter with homing missiles
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  10. Getting this error on some of the card swipes, it seems random (17:26:29) | Failed to call hook 'OnCardSwipe' on plugin 'PuzzlePoints v1.4.0' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.PuzzlePoints.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00066] in <1b267d69e90f4ca997863cbffe993d15>:0 at Oxide.Plugins.PuzzlePoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001a1] in <1b267d69e90f4ca997863cbffe993d15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
  11. Oh that worked, sorry for the noob moment. Really nice plugin I like it over using locks, no more annoying interface on the screen while using them! Well done plugin
  12. Hello, hitting a horse with a hammer does not do anything. What am I doing wrong?
  13. KingSizeKevin

    Monument Block

    Can we get support for blocking throwing the heli signal at monuments? With maybe a configurable list of which monuments? Ideally it will just put it back in their inventory just like if too many are active.
  14. Disregard, I'm an idiot and had the block admin feature
  15. Came to say same thing, I thought this was added before?
  16. When this plugin is enabled, it causes Bradleys on the armored train plugin to not attack until sufficient damage has been done to them first. Armored Train has a ton of API available for the plugin. Could you add option to disable BradleyOptions completely on Armored Train: True/False? Afaik, bradley options doesn't even alter anything on it anyways, and most people use the event plugin to change things. So maybe even just fully disabled for it.
  17. Still have an issue where if I load this plugin the server FPS goes to 10 or lower and the CPU is smashed on performance. I even deleted my configs and went default config and same issue. 13900K CPU. Solid 40+ server FPS until I load this plugin, and CPU usage goes thru the roof. Is this fixed or anyone else still experiencing this? Miss this plugin... can't run it.
  18. KingSizeKevin

    Recycler speed

    Any fix yet?
  19. Yea the small fishing village, the large one is fine
  20. Same issue.. appreciate the fix!
  21. All NPCs just stand there and dont attack. Is there something I am missing?
  22. KingSizeKevin

    Recycler speed

    Same issue. Recycler speed suddenly stopped working. Can we get a fix? [code] { "Enabled": true, "Permission": "", "Type": "RecyclerSpeed", "ID (for None)": 0, "Image": "https://i.imgur.com/31k3bM0.png", "Title": "Recycler Speed", "Description": "Changes rate of recycling components\nWhen we learn the skill, the components will recycle nearly instant.", "Shortname": "", "Stages": { "1": { "Permission (ex: skills.vip)": "", "Cost": 75.0, "Value [metabolism - value, for everyone else %]": 3.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "2": { "Permission (ex: skills.vip)": "", "Cost": 150.0, "Value [metabolism - value, for everyone else %]": 2.0, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "3": { "Permission (ex: skills.vip)": "", "Cost": 225.0, "Value [metabolism - value, for everyone else %]": 0.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] } } },
  23. KingSizeKevin

    Skills

    Seems like the recycler skill isnt working, anyone else have the problem?
  24. KingSizeKevin

    Skills

    Agreed. When plugin breaks at wipe, it doesnt remove permissions, now everyone has free access to everything they earned from last wipe, until the plugin updates. Unfortunate situation. I can help beta test on staging and report to @Meventin the future if it helps speed up the process. I usually do an oxide staging beta test in my process a few days before wipe.
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