-
Posts
581 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by KingSizeKevin
-
- 97 comments
-
- #barricade
- #ch47
- (and 26 more)
-
Loot should be disabled from respawning if a player is inside a keycard puzzle. This would be the same as vanilla behavior. If I use this plugin players can just stay in a loot room indefinitely and collect unlimited red cards and loot
-
How can I get the turrets on this plugin to attack players when TruePVE blocks turrets damaging players?
-
A boar is attacking general newman but doesnt do any damage. Animals should ignore him I think?
-
I have a plugin that uses the DIscordMessages plugin API. I just want to convert it from API_SendTextMessage to API_SendFancyMessage to make it an Embed so I can include clickable Steam & Battlemetrics profile links. It shouldnt be more than a couple lines of code change but I'm just not good with creating the embed part. Let me know if someone can help me!
-
A simple plugin that sends a discord webhook when a player has an unusually high K/D or rate of kills in a short time. Too many times a cheater will go 45/1 K/D and go missed in the logs or reports. This would help alert admins when a player is getting an abnormally high k/d ratio. Preferrably a config option that can have an adjustable threshold. It would also need whitelist support if possible so good players can be filtered out.
-
A player was using the targeting computer and caused Rust to crash. Now nobody could use the targeting computer again as it thinks there is a player occupying it.
-
- 97 comments
-
- 1
-
-
- #barricade
- #ch47
- (and 26 more)
-
Any chance this plugin could support Raidable bases so players can place twig/ladders on raid bases but not player bases?
-
- 3 comments
-
- 25 comments
-
- #chinook
- #autoivent
-
(and 6 more)
Tagged with:
-
Will you be updating for the new recoil
-
Upon more investigation my vanilla npcs on oil rig and mil tunnels seem to have the same non responsive behavior so I'll get it cloned over to a test server and do some vigirous testing on my end as it could be caused by something else. Server FPS stays solid 40. I'll hit you up on DMs if I find anything out related to botrespawn
-
I run a single rust instance on a Xeon 2286G, cpu usage usually hits around 130-140% (1.5 cores) I would say overall I have about 250 bots on the entire map I dont feel like this was a problem with the older version and I also dramatically reduced the number of NPCS from old version to now and still have players complaining a lot about stuttering and non attacking npcs (in between the extreme difficulty of long range aimbot npcs)
-
- 26 comments
-
- #durability
- #rust
-
(and 7 more)
Tagged with:
-
Disregard, Im an idiot lol. Working fine!
- 1 reply
-
- 1
-