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humboldt.scott420

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Everything posted by humboldt.scott420

  1. humboldt.scott420

    XRPG

    Do you plan on adding a feature to penalize players on death
  2. Disable Friendly Fire ? I'm curious how do I replicate this what do I do exactly to damage my teammate.
  3. Would it be possible to add a setting where it only shows this TC radius True False
  4. /oxide/lang/en/XSkinMenu.json >>>> "TITLE": "SKIN MENU",
  5. Just so I get a better understanding do I have to run playtime tracker and play time rewards with this plugin?
  6. You can add it in the config i can help you if you need
    This plugin is truly impressive! I took the initiative to communicate numerous issues I observed when comparing it to True PVE, and astonishingly, the developer has diligently addressed and incorporated every suggested improvement. From what I can discern, this revamped version stands as an excellent replacement, rectifying all the shortcomings and incorporating the features I recommended. It's a remarkable demonstration of responsiveness and commitment to creating a top-notch product.
  7. Okay, I should have clarified. Napalm from helicopters and Bradleys does not cause pain or damage to players. Also, campfires and barbecues seem unaffected even with the setting turned off. I've noticed that player SAM sites target other players, and they even managed to kill one of my teammates. Can you help fix these issues I would also like to add that I am not hating on this plug-in whatsoever I actually love it and would like it to get even better.
  8. Great support BRO I just want to know if we can turn on Napalm damage to the players sorry but we're counting on this to replace TruePVE.
  9. This is causing the output of furnaces to duplicate and also go way above stack sizes I know for sure its this plug-in because I unloaded it and it stopped however I'm not sure if it is the plugins fault or if there is another plug-in conflicting with it here's the plugin that we use for our stack controller "https://lone.design/product/stacks-rust-plugin/" I have also attached an image of the glitch happening and our config. SetupFurnaces.json
  10. This plug-in works really good although I would like you to add a feature that stops them from being spawned inside bases.
  11. Napalm does not seem to hurt players is there a way to turn this on or can you add this feature.
  12. Does this count bot kills?
  13. just so I understand before I purchase this isn't like a virtual furnace right this is a good replacement for a quick smelt? the GUI display is for admin setup right
  14. I feel dumb but how do i open a ticket & here is my config SimplePVE.json
  15. Not worth it needs a lot of work
  16. at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00031] in :0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in :0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in :0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00566] in <c2bd4ce3b43d4e56945b202 this error start when "Player can loot other player in PVP Zones": false is set to true also I noticed this only protects players corpses can you have it protect their entities as well this would be a nice replacement for prevent looting
  17. Please give us an option to remove Loot or at very least remove Frankenstein parts
  18. can we get an option to disable the Hideous interact button
  19. How do we fix this
  20. we have another plugin that spawns zombies and we noticed that turrets attack them however they do not attack these zombies do you know why ?
  21. Failed to call hook 'OnPlayerConnected' on plugin 'BetterNoWorkbench v1.3.2' (ArgumentException: An item with the same key has already been added. Key:
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