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Everything posted by humboldt.scott420
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- 314 comments
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- 314 comments
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- 7 comments
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- 314 comments
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- 44 comments
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- #rust
- #supply drop
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This plugin is truly impressive! I took the initiative to communicate numerous issues I observed when comparing it to True PVE, and astonishingly, the developer has diligently addressed and incorporated every suggested improvement. From what I can discern, this revamped version stands as an excellent replacement, rectifying all the shortcomings and incorporating the features I recommended. It's a remarkable demonstration of responsiveness and commitment to creating a top-notch product.
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Okay, I should have clarified. Napalm from helicopters and Bradleys does not cause pain or damage to players. Also, campfires and barbecues seem unaffected even with the setting turned off. I've noticed that player SAM sites target other players, and they even managed to kill one of my teammates. Can you help fix these issues I would also like to add that I am not hating on this plug-in whatsoever I actually love it and would like it to get even better.
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This is causing the output of furnaces to duplicate and also go way above stack sizes I know for sure its this plug-in because I unloaded it and it stopped however I'm not sure if it is the plugins fault or if there is another plug-in conflicting with it here's the plugin that we use for our stack controller "https://lone.design/product/stacks-rust-plugin/" I have also attached an image of the glitch happening and our config. SetupFurnaces.json
- 112 comments
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- 44 comments
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- #rust
- #supply drop
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- 128 comments
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- #stats
- #statistic
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- 112 comments
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at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00031] in :0 at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in :0 at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in :0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00566] in <c2bd4ce3b43d4e56945b202 this error start when "Player can loot other player in PVP Zones": false is set to true also I noticed this only protects players corpses can you have it protect their entities as well this would be a nice replacement for prevent looting
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- 37 comments
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- #scientist
- #scarecrow
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- 607 comments
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- #hud
- #interface
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- 37 comments
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- #scientist
- #scarecrow
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- 12 comments
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- #christmas sale
- #workbench
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