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Everything posted by PPlank
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The incorrect spelling of grammar really made me chuckle. Love your plugins BTW, I use several of them. And now I think you owe ME $5.
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Oh FFS! It used to be at the bottom. Thank you! The light bulb certainly went on in my head.
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Yeah I think this page will allow you to turn that on. https://codefling.com/settings/links/
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Add a light mode to the site. There used to be an option for that and then one day it was gone. My reason is I'm a long time depressive and it causes me problems if I spend too much time staring at mostly black screens, so I tend to avoid the site until there's an update. (Plus I guess black used to look cool on forums about 20 years ago, but now it just looks old fashioned.) ¯\_(ツ)_/ ¯
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- 1,526 comments
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- #leveling
- #progression
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- 25 comments
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- #gathering
- #gather rates
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Is there an update for the NoInterference plugin? I've just noticed it's not compiling after a player told me the turrets were limited again. (0.1.3) 07/05 20:10:11 | Error while compiling NoInterference: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 5, Pos: 7 Thanks.
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- 30 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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- 110 comments
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- 1
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https://codefling.com/plugins/ogfurnace?do=findComment&comment=19210&_rid=2205 And I've had this in Discord yesterday, so it looks like it's a problem for other players too. I don't know about that last comment he made about deleting whatever's in the last slot, I haven't yet had time to test it today to see if he's correct and I also didn't spot that behaviour while I was testing it myself last week, but I may have missed it.
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It looks like every time I reload the plugin, the furnaces look like they're still working but nothing is cooking. I've also had reports of the furnaces stopping cooking after the daily server reset, but I can't confirm that. I had one this morning:- I am only using OGFurnace 1.0.9 and OGSplitter 1.1.1, there's no other furnace type plugin installed, although I would like to use Oxidation's Smelting Controller to control smelting speeds (it allows you to set a multiplier which is good for a 10x server) so an option to not use the "Configure cookable items" would be appreciated as at the moment every time I remove that section it just gets re-added again when I reload the plugin.
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A bug when using OGFurnace. If you set the cook time of an item to 0.1 ie 10x speed (it's a 10x server), OGSplitter doesn't calculate the wood correctly. For example setting the cook time of HQM as 0.1 in OGFurnace and then adding 1000 HQM to a large furnace and using the splitter, it calculates the amount of wood required as 4, while in a small furnace it calculates it as 17 wood required. This is with no other furnace plugin running, just OGFurnace and OGSplitter.
- 31 comments
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- #furnace splitter
- #ogfurnace
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(and 2 more)
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I have today bought OGFurnace and just tested 1.08 and I can confirm it also works perfectly with Oxidation's Smelting Controller, which is a very robust plugin for speeding up cook times and furnaces. I also bought OGSplitter as part of the bundle and the combination of all 3 plugins has made me VERY happy. Following the changes made by FacePunch on the 1st September and 6th October, and spending a lot of time and making multiple changes and trying different plugins, I finally have furnaces working just the way they were before the changes. Yay! I'm about to update all my servers and let my small player base know. Great job Whispers88, I'll be leaving a review in a few days time once I've had some feedback from players.
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I can confirm that this plugin still works nicely since the 6th October update. However, k1lly0u has updated his FurnaceSorter plugin which works fine on vanilla for calculating the amount of wood needed, but only when OxidationSmelting is unloaded. With OxidationSmelting loaded, the wood calculation is wrong so it seems to be interfering with FurnaceSorter. Without OxidationSmelting loaded wood is calculated as 3,334:- With it loaded it gets calculated as only 334:- Could we have a fix please?
- 110 comments
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- 1
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Yeah, he doesn't have any static* permissions. This is what he said before signing off for the day. So it looks like he worked out what plugin it was (I haven't told any players about it), checked the plugin page to see what was going on but couldn't issue the command because he didn't have the permission - he's in the default group. I'll continue to investigate, but it might just be #rustthings.
