Jump to content

Rise

Member
  • Posts

    114
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Rise

  1. Rise

    WipeBlock

    Does this support attachment on weapons as well? For example we do a T3 block, our current plugin will still allow T3 scopes on T2 weapons.
  2. Rise

    CRaidController

    Noticed when we have players connected from PT at the time the plugin starts a new period we get this error in the console and the time/bar graphic doesn't update. CultureNotFoundException: Culture name en-PT is not supported. Parameter name: name A reload of the plugin seems to fix this.
  3. Auto Turrets require upkeep from the Tool Cupboard. Example config: "Turret Upkeep": true, "Upkeep": [ { "Resource": "High Quality Metal", "Amount": 10, }, { "Resource": "Metal Fragments", "Amount": 100, }, .... "Permissions": [ { "Permission": "Turret.default", "Permission": "turret.NoUpKeep", ....
  4. Rise

    CRaidController

    Raid Limit would be great +1 Include permission levels so different groups have different raid amounts Along with the Raid Limit, maybe a newbie Raid Protection - When a new to the server join they are protected from raids for X hours unless they engage in Raiding or turn it off. This might not be possible and is very unique. But i run a more casual server and we don't allow repeat raiding within 24hours. It would be great if the plugin could handle that. Player1 raids Player2, can't re-raid Player2 for 24/XX hours. Would require some cooldown from the first rocket to the last. Player1 can still raid others
  5. I'm looking for a Rust Plugin and Discord Bot combination. The current set of plugins that allow similar functionally on another plugin site are either outdated, or inconsistent in there functionality. I'm open to discussion with regards to cost for development. How i see the Plugin/Bot functioning. - Player joins Discord and see's Discord Bot, showing server status ( player count ...etc) - Player types /auth in-game - Receives code in-game privately (4 characters long) will also expire after X mins - Player messages Discord bot the code - Bot applies a Role in Discord and in-game if correct, otherwise warn code is incorrect Option Config Function. - Option, Sync names in-game to Discord true/false - Option, If player is banned in-game apply user defined Discord Role (eg. Banned Role) true/false - Option, If player is muted (mutes applied by RustAdmin) in-game apply user defined Discord Role (eg. Muted Role) true/false - Option, Sync bans with Discord true/false - Option, Sync any number of roles/permission and vice versa between Discord and Umod. eg Discord "Twitch Sub Roles" Oxide "Supporter Roles" Oxide "Regular Role" Discord "Regular Role" Additional. - Discord command to retrieve players Steam ID and in-game name, Admins only. !getid discordname#0000 - if syncing is off but user has linked steam to there discord profile - Discord command to remove/reinstate name syncing for user, Admins only. !namesync discordname#0000 - if syncing is on either remove or reinstate name syncing for that user. Any question let me know or reach out to me on Discord Many Thanks
  6. Rise

    CRaidController

    Hey TF Crazy, I have a couple "would like to have's" if you think they fit. 24 hours block, would save some UI space making am/pm redundant Server Message in chat when a player attacks any objects protected by the plugin. eg. "You can not raid at this time. You can raid in ##h ##m Because i run my protection from 00:00 - 07:00 i've noticed that i don't get the "A no raid period has begin..." message due to it ticking over to a new day. Anything that can be done...or possibly a couple timed message options just before the no raid period comes in? Loving the plugin though and players love the clean UI! Many Thanks
  7. Would it be possible to get a plugin that can tell you the history of a signs editors, and the ability to ban players from updating signs. I'm aware Tori1157 has something similar on another site, but it seems it's not been maintained. Many Thanks
  8. Thanks Krungh, i'm actually already in his Discord. Never thought to check out what it was. I'll assign the role and have a peak
  9. I've had a look around and i don't believe anything like this exists....if it does sorry for the wasted time. Attack Helicopter Difficulty Tiers - I think it would be useful for giving veteran players more of a challenge while still keeping the vanilla Heli available for regular players. - When the game calls the Attack Heli event it has a configurable chance rating of spawning one of several Tiers of heli. "Tier 1 Chance": 75 "Tier 2 Chance": 25 "Tier 3 Chance": 05 ....etc Or maybe a set number of random spawns during 24hrs "Tier 1 Chance to spawn in a day": Default "Tier 2 Chance to spawn in a day": 6 "Tier 3 Chance to spawn in a day": 2 - Each tier comes with a config* or modifier** for the loot table. - Each tier comes with a config* or modifier** for the heli's dmg, health etc. **modifier, simple x2 x3 etc. Just makes the Heli Dmg, health, rocket amout and loot X amount more. "Health Helicopter health": x3, "Rockets Damage to deal": x3, "Loot List or modifier": x3 "Exclude from modifier": "rifle.l96", etc *config, an actual config for exact figures eg. example "Health - Base health": 10000.0, "Health Main rotor health": 750.0, "Health Tail rotor health": 375.0, "Rockets damage to deal": 175.0, "Rockets Explosion damage to deal": 100.0, "Rockets Explosion radius": 6.0, "Rockets Max rockets": 12, "Loot list modifier": x3 "Exclude from moddifer": "rifle.l96", etc The one question remaining was how to distinguish each tier or heli so a player knew before pulling what heli was out. I'm assuming visual colour changes or additions to the heli are out of scope? If so, a simple chat message when a heli enters the map could be a simple solution gui icon. Yay/Nay on this idea?
  10. Hi, I'm currently using a modified version of @Birthdates Cupboard Protection. Which works perfectly for the type of server i run. However, with unbreakable TCs we do run into some issues. Some of this has been mitigated with Entity Limiting, but it's not the most ideal solution. What i had in mind was having a configurable amount of TCs that have the protection (for main bases, mutli tc designs) and an amount that act like regular TCs (raid bases, perimeter TCs) For example a player could put down the TC and has the option to have the protection applied to it. Any other TCs can be broken. This this something that is possible? Many Thanks
2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.4k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.