Jump to content

ChristopherS

Member
  • Posts

    419
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by ChristopherS

  1. I've just installed the latest version and I can't get the GUI menu to work. I'm sure I've got the perms set correctly (I have auth.use), but it's still saying "you don't have permission to use this command" when I type /tssettings. I can adjust this via the config so it's not a big deal, just thought I'd let you know. Thank you for this update, it's got some amazing features!
  2. I've had some players come to me with an issue and say that they're able to open doors without putting the code in even though in the config I have that set to off. I unloaded this plugin to see if it could be this and then they told me they weren't able to put a code in or use their hammer to remove items (their team-mate placed the items). With this plugin unloaded and them building a new base, they were asked for a code as expected and they were able to place and remove items with a hammer as expected too. Has anyone came across something like this before, is anyone aware of any particular conflicts with other plugins? My config for this: "The maximum number of players that can register in the TC": 3, "Only registered players can open chests (when registered on TC)": false, "Only registered players can open furnaces (when registered on TC)": false, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": false, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": false, "Automatically registered your teammates on the TC": false, Thanks!
  3. Sorry on the delay getting back to you, life decided to throw a few lemons. So spawning in 8 locked crates and 1 that was dropped with Automated Events, they are hit or miss with a 50% (exactly) success rate. The main page of the GUI says "Vanilla + Additions", and at least 1 item inside the crate is for certain set to a 100% chance. With me wanting to keep the actual loot table of these vanilla, I did not click the generate loot table thinking that it wasn't needed. I'm not sure what I've done wrong for this to happen.
  4. ChristopherS

    Heli Signals

    I think his issue is that he's wanting multiple languages and when creating extra language folders with various languages, it's not working in-game leaving him with only English.
  5. I use Automated Events for all in-game events rather than have the vanilla ones run. After some testing I've found that: - The cargo plane and supply signals are fine. - Spawned in hackable crates are okay, but the automated events chinook are hit or miss. Some locked crates they drop give the additions, while some do not. (I've not had a chance to test heli/oil/bradley crates yet (I use plugins that control them and spawn in extra crates too)). I've double checked the config and I do have an item set with a 100% chance so would expect to see this. I'm going to get my kids sorted, and tonight when they're in bed I'll test this much more thoroughly.
  6. If you mean the "Custom loot configuration" button, I've tried that. The previous menu shows "Vanilla & Additions", but there's no additions in the crate. EDIT: So supply signals work fine, locked crates do not. I use Automated Events for my Chinook locked crates and not the vanilla event. Would this be the reason as to why locked crates aren't working?
  7. EDIT: Even after setting "Custom loot configuration" to enabled, I'm still not getting these additions. I've just installed this plugin so I'm most likely doing something wrong. Basically what I'm wanting to do is have the ability to add custom items into vanilla things like supply drops and locked crates. In the loot table editor I've: - Set my custom item (the correct skin is showing), with a 100% spawn chance for 1 item and a 5% chance for another item, - Set the loot type option to "addition". Unfortunately all that's happening is the vanilla spawn and nothing more. Does anyone know where I'm going wrong here? Thanks!
  8. ChristopherS

    Heli Signals

    Are the crates that drop from these attack helicopters just vanilla heli crates? I've just installed a plugin that allows me to adjust the loot table and I'm wanting to know that I'm safe to use that for these too.
  9. ChristopherS

    Heli Signals

    I think they're wanting to make more than one language available, I'm not sure though? You're right though if they're only wanting the one language, it's pretty simple to edit what's available.
  10. It's working as intended. To Skill Tree you only crafted 1 thing there. If you want exp per item, then you can't use Instant Craft.
  11. In the config, there's a line at the bottom where you can add a webhook. "Settings for Discord plugin": { "Webhook URL": null, "Send a discord notification when a player levels up?": true If you need a plugin for Discord though, there's a few over on Umod.
  12. Epic Loot is breaking the functionality of Tugboats. When you have this plugin on, you can drive the boat a single time, once you leave the wheel that boat can never be moved again. Removing this plugin doesn't fix broken boats, only boats used with EL off before and during will work. Someone on a support discord server said: "The problem is when you have epicloot installed and dismount it reverts the engine thrust to 600f which is default for row boat tug default is 200.000f so it prevents them from moving again after dismount" So anyone having this issue, here's the reason. Unfortunately I have no solution to offer.
  13. Okay this looks super cool. I'll for sure be able to integrate this into my server in a couple of weeks! Thanks for taking your time to make and add a video!
  14. I know this plugin isn't for this, but is it possible to adjust the solo restriction to a trio restriction? I have a trio server and I want to lock down how many people can authorise on turrets, SAM sites, TC's etc. etc. etc. Cheers!
  15. Would it be possible to add a limit for turrets and SAM sites too? I've got a trio max server and obviously we can limit the TC to 3 people, but I'm thinking that to prevent people building bases next to each other and then authorising themselves on both base turrets, it would be amazing to be able to limit this too. Cheers!
  16. Does anyone know of a link to a video for me to see this in action before I buy it? It sounds like a good concept, but without seeing it I'm not sure if it could fit on my server. Cheers!
    I LOVE this and so do my players. This plugin surprised me with how quick it was to get up and running, it was literally upload the plugin and it was working. How a plugin with so much function has no required configuration is mind-blowing! Basically, for the price of one of the building skin packs from the store, you can buy this and get access for all of your players to all of them. I cannot believe that I've noticed zero performance impact from this when it's doing it's magic, it to me proves just how well this has been made. Thank you for making this, you've done an amazing job.
    TL;DR: This plugin is fantastic. It's really easy to get installed and works right off the bat. This is a really simple plugin that is as plug and play as you can get. If you have players who have bases with honeycomb, this is totally for them. It's lightweight and I've not noticed any performance impact. All in all, it's a brilliant QoL plugin that I absolutely recommend people to get!
  17. Hey mate, thanks for getting back to me. I thought that would possibly be the case, it's only a couple of players that have asked for this. My reasoning given to them is that there should be risks to rewards, pros to cons, and honestly I think personally this is balanced as is. Thought there's no harm in asking though ha! Cheers!
  18. A quick question. So I know that as intended the exp you gain from crafting is based on the amount of time you spend on it. I also know that as you increase your craft speed, the exp rates decrease in-line with this. My question is, does anyone know if there is a way to have it that exp is given to players based on the default craft time, or is this not possible? Thanks, Christopher.
  19. ChristopherS

    Heli Signals

    In the config, does anyone know what "Max orbit duration when Helicopter arrives at location" means? Does that mean it the helicopter isn't attacked when getting to it's location, it will circle for that long before leaving?
2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.3k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.