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Everything posted by MONSTRO
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- 417 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 417 comments
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- #builder
- #automation
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Tagged with:
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- 45 comments
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- #broken cars
- #cargoplane
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- 45 comments
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- #broken cars
- #cargoplane
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- 285 comments
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- #updates checker
- #plugin
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Hands down the best Skins plugin available for Rust. I've tried ALL of them, I kid you not. Skinner has the best performance, lowest response times, and best feature sets with the most intuitive UI you can find. Not to mention, the plugin author is active, responsive, and pushes updates regularly. It's hard to find that in other plugin authors. They listen to feedback and gladly implement changes within reason. 5 Stars all day for this plugin. Trust me, you don't want to purchase any other Skins plugin. THIS IS THE ONE.
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Hey @Whispers88 - do you have any plans to "modernize" the plugin at all in regards to the UI / features? For example, in comparison to LSkins and Skin Controller. Maybe bring some of those UI / live skin preview options in LSkins / outfit skin sets, etc? Instead of dragging the item back and forth to preview skins, just select the skin you want, open the skins UI on the right and click the skin. No need to ever drag it over to preview it, etc. This is especially useful with having clothes /armor on your body and leaving them on your body without the need to take them off or have them moved into your inventory after you re-skin. Plus having the ability to have images on your own server pull in would probably speed it up for the ones you add in on top of the approved ones… maybe pull it 1 time and it can just load from data Just curious if you have any plans to maybe do away with the "old" Skinbox style UI (moving items back and forth, back and forth to see skins) skin preview loading times, etc.
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- 1,131 comments
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- #loot
- #customloot
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- 1,131 comments
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- #loot
- #customloot
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There's no indication for actual size though, no? I opened an actual support request instead as that makes more sense. "next_button": { "Color": "0 0 0 0.4", "Material": "assets/icons/iconmaterial.mat", "Image": "https://rustplugins.net/products/welcomepanellite/1/next.png", "Anchor Min": "0.97 0.005", "Anchor Max": "1 0.053", "Offset Min": "0 0", "Offset Max": "0 0", "Fade": 0.0, "Text (not for panels)": "", "Text Alignment (not for panels)": 4, "Text Font (not for panels)": "robotocondensed-bold.ttf" }, "back_button": { "Color": "0 0 0 0.4", "Material": "assets/icons/iconmaterial.mat", "Image": "https://rustplugins.net/products/welcomepanellite/1/back.png", "Anchor Min": "0.935 0.005", "Anchor Max": "0.965 0.053", "Offset Min": "0 0", "Offset Max": "0 0", "Fade": 0.0, "Text (not for panels)": "", "Text Alignment (not for panels)": 4, "Text Font (not for panels)": "robotocondensed-bold.ttf" }
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Hey @David - 2 Part question: Next and Back Button Size Is there any way to increase the size of the Next and Back buttons (down by the Close button?) They're a little too small (out of sight out of mind) for them to be obvious for the oblivious players, if you catch my drift. Logo Position and Size (and Quality) How would you move / increase the logo size (and quality) at the very top? I'm trying to achieve the same thing that RustyMoon (Leunal17) did in your Showcase on your plugin page. Here's what I have now. Thanks in advance!
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- 1,131 comments
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- #loot
- #customloot
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Hey @Amino - I am possibly re-spinning up our Rust servers once again after a hiatus and have a pre-sales question. I was previously using Steamcord for account linking paired with MEE6 for Discord memberships (VIP, etc.) that granted specific in-game perks. Steamcord allowed me to control limiting Discord access until they link their accounts fully (Discord / Steam.) Once they link those, they get a Discord Role that gives them full Discord access. I also had a bot from them that could see once an account was linked, and a Membership purchase was made with MEE6, it would sync the Discord Role to an Oxide group across multiple servers. I'm looking to replace the above with this, if it can accomplish it. Account Linking Interface and Number of Discord Roles / Oxide Groups Question Does account linking ONLY happen when the player is in-game? Or is there a web interface where you can link accounts (Discord / Steam) together? Is there any limitation to how many Discord Roles / Oxide Groups this plugin can sync? Can there be multiple (2 or more?) ex.) Grant a Discord Role / Oxide group after they link Discord / Steam accounts ex.) Grant an additional Oxide group after they purchase a Discord membership or Nitro Boost (and are added to another Discord Role.) This would be our desired workflow in detail: #1 - Linking Accounts for Full Discord Access Once someone joins our Discord we limit what they can see until they link their Discord / Steam accounts. Once they link their accounts, they are added to a Discord Role that gives them full Discord access (including the Memberships channel that gives them instructions on how to purchase an optional Membership) plus an in-game freebie (Skinner access via an Oxide group that syncs.) #2 - Memberships If a "Membership" is purchased using the MEE6 bot's Memberships feature to our Discord, MEE6 automatically adds them to a Discord Role. Grant an additional Oxide group after they purchase a Discord membership or Nitro Boost (and are added to another Discord Role.) If the above is accurate, what happens in the following scenario: Their membership expires/is not renewed. MEE6 automatically removes them from their Discord Role. Does this bot know to remove them from the Oxide group they were a member of as well once they are removed from said Discord Role? I appreciate taking the time to read all of the above, and I think this is the most optimal way to handle Discord memberships / VIP without paying a recurring monthly fee to other services out there (Steamcord, Tebex, Social Linking, etc.)... if it can be done with this product, of course. I look forward to your clarification! Thanks again, as always @Amino!
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- 285 comments
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- #updates checker
- #plugin
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I'm still seeing the "not found" messages as well after unloading the plugin > deleting config file > reloading. [UpdateChecker] [Codefling]AuthToggle 1.1.0 -> 1.1.1 <https://codefling.com/plugins/auth-toggle> [Codefling]CircularNetworkDistance 1.0.0 -> 1.0.1 <https://codefling.com/plugins/circular-network-distance> [Codefling]WelcomePanel 3.0.7 -> 3.2.2 <https://codefling.com/plugins/welcome-panel> [AutoTurretAuth] - not found [BGrade] - not found [FixPoolLeak] - not found [Loottable] - not found [NTeleportation] - not found [NpcSpawn] - not found [PlaceholderAPI] - not found [SAMSiteAuth] - not found [Steamcord] - not found [WPKits] - not found [WPSocialLinks] - not found [WPVipRanks] - not found [WPWipeCycle] - not found FixPoolLeak (not published anywhere) and Steamcord (from Steamcord's website) are understandable since they're not published anywhere but the others are out there publicly.
- 285 comments
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- #updates checker
- #plugin
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I believe Electric Furnaces need to be checked in the plugin. I run a 10x server and the multiplier I have set in the settings is set to 10.0 (same as Small Furnaces) yet the Small Furnaces are running way faster than the Electric Furnaces. According to Rustlabs, here are the smelting rates: https://rustlabs.com/item/electric-furnace#tab=smelting - It should only take 2 sec to smelt 1 metal ore on Vanilla. Small Furnaces is 3.33 sec. Yet the Small Furnaces are outperforming the Electric Furnaces. Can you double check this please? See clip here for proof: https://medal.tv/games/rust/clips/1bKP2IW5cUR7Y9/d1337VAROYTw?invite=cr-MSxBdkUsMjg0MDc2Mjks
- 1,131 comments
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- #loot
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I'm seeing this come across even though I'm on the latest version. Been happening for a few weeks I believe. [AuthToggle] - not found [WipeCountdown] - not found [WPKits] - not found [WPSocialLinks] - not found [WPVipRanks] - not found [WPWipeCycle] - not found [WelcomePanel] - not found [Steamcord] - not found [FixPoolLeak] - not found [CircularNetworkDistance] - not found [Loottable] - not found Any idea why?
- 285 comments
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- #updates checker
- #plugin
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Hey there - can you modify the multiplier on quarries so if you have a 10x server, have 10x resources come out of the quarry? If so, how? I don't see a Multiplier option and it appears the lowest you can go for "Time to generate one item (seconds)" is "0.1" and that doesn't produce the amount for 10x or even 5x for that matter. Example scenarios: Have Stone quarry produce 10x Vanilla = 50K Stone and 10K Metal Ore Have Stone quarry produce 5x Vanilla = 25K Stone and 5K Metal Ore Have Stone quarry produce 2x Vanilla = 10K Stone and 2K Metal Ore Since you can only set the "Time to generate one item (seconds)" to a minimum of 0.1, I don't think this is achievable, correct? Can you add a simple option in the UI like a Multiplier button or something? So if you want 2x Vanilla, or 10x, etc. just enter a value of 2 or 10? Thank you in advance! EDIT: It turns out you can modify the value for "work" in quarry_stone.json to whatever you want, but in the GUI itself it won't let you go below "0.1" at all. Example if you want to use "0.01" the GUI reverts it back to "0.1."
- 1,131 comments
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- #loot
- #customloot
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