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Everything posted by copcopekcro
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- 18 comments
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- #roam
- #roam bubble
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- 265 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Hello ! First of all ,this is such a great plugin ,i rly love it ! Question : Farmers, - Increases the wearers farming yield. - this is planted yield ? Foragers, - Increases the wearers collection yield. -this is wild pickables ? It doesnt work ,with idk 150 % i still get 10 cloth,1 pumpkin and so on
- 265 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Hello there ... "After a certain amount of npc kills have a random chance to raid the players base" "so you think you can keep killing us? now we are coming " what timmer is ? So "Delay before chance happens": 320.0, "Random raid timer time": 3600, is this sec or min ? Will it restart number of kills after raid or after 1 kill after timer they will raid again ? "Authorized players Cooldown minutes before random raided again by chance": 1440, will it use this or "Trigger by npc kills" "Cooldown minutes before chance can happen again": 1440, Iam gonna use only npc kills not random ..i have false on random
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Hello.. First of all great plugin ,well done ! I have one question . I will limit player with 1 each type bag . "Player bag limits": { "Default limits": { "Max total bags": 6, "Max bags by category name": { "bagofholding": 1 Do i need to add here all types or there is faster way to limit all types to 1 bag ? When i limit it to 1 bagofholding ...still i can have 2 and more ...
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- 91 comments
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- 91 comments
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- 91 comments
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- 91 comments
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- 91 comments
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- 91 comments
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- 1 comment
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- #rust custom
- #custom monument
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(and 6 more)
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Hello .... How can i fix this ? Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <7bc2a78aced542878fbd38667d06aff1>:0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <7bc2a78aced542878fbd38667d06aff1>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <7bc2a78aced542878fbd38667d06aff1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0
- 109 comments
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- #barricade
- #ch47
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Bots are runing away ,dont shoot owner if there is a turret
copcopekcro posted A Support Request in Support
When players call bot with nade from base ,they run very very far away ... If there on base is turret who shots on bot,bot doesnt shoot at all ,he is aiming at turret but not shoting
