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Everything posted by Covfefe
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Oh I see, I thought the plugin knows when the event is completed, then waits 5 minutes before starting another. That's how all my other event plugins work like Harbor event, gas station event, etc etc.
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I switched server hosts recently and they won't transfer the .dll file for me
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No, I did not force start { "Event Start every [sec]": 300.0, "Duration of the event [sec]": 9999.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 300.0, "Amount of Zombies around the crates": 8, "Amount of guards protecting the main building": 10, "Activate Snipers Npc": true, "Guards Settings": { "Name": "Water Treatment Security", "Health": 150.0, "Roam Range": 8.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Water Treatment Security", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Send missions details to the players?": true, "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Prefix Text": "[The Water Treatment Plant]", "Message Color": "#FFFFFF", "Message Size": 13 }
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I notice on accidental suicide deaths it doesn't work and I see this error in console
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I have 3 extra minicopter seats on my server and the personal npc keeps trying to sit in the back seat, but he glitches back and forth like crazy. Can you please add support for the extra seats https://umod.org/plugins/extra-seating so it's not glitching in and out of the seat? Thank you
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- 46 comments
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- #skilltree
- #event
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Been getting asked this a lot by my players because they get a lot of turret kills but no xp from them. Just wondering if this is even possible. Thank you
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I used to run this plugin https://umod.org/plugins/christmas-tree-presents but it broke and is no longer maintained. If you do this please make sure the presents only spawn under trees of ONLINE players. The biggest issue of that plugin was it spawned presents under ALL trees and caused major lag. Thank you
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I think I'm getting punked with synonyms. I even asked openai to explain this to me in simpler terms Certainly! In simpler terms, it sounds like you have a plugin designed to improve the performance of a server that is running a game. The server often experiences high demand and is close to its capacity, which can lead to slower performance. The plugin is like a tool that helps manage this situation automatically. Here's a breakdown: 1. **Your server is the main focus ("Yours is the target case"):** This means the plugin is specifically designed for your server. 2. **The goal is to stabilize server FPS:** FPS stands for Frames Per Second, which is crucial for a smooth gaming experience. The plugin aims to make sure that the server consistently delivers a good number of frames per second. 3. **Similar hardware limitations:** The person talking (possibly another server admin) faces similar issues with server capacity and hardware limitations. Their servers get full, and they need to optimize performance. 4. **Optimization is crucial when the server is nearly full:** When the server is almost at its maximum capacity, it becomes essential to optimize its performance to accommodate more players. 5. **Automation of tasks:** The plugin automates tasks that were previously done manually. It responds better to the average frames per second and adjusts to the server load automatically. 6. **Doesn't change server configurations that impact unique style:** The plugin doesn't mess with the server's unique settings that affect its distinctive style or gameplay. It only adjusts certain parameters (convars) related to performance. 7. **Example of a convar adjustment:** The plugin might disable a feature like "contacts" to reduce the server load and improve frames per second. This is done without making significant changes to the server's fundamental functions. 8. **Plugin doesn't alter server mechanics:** It's emphasized that the plugin doesn't make any major changes to how the server works. Instead, it dynamically optimizes the performance within the limits set by the hardware. In summary, the plugin is like a smart assistant for your game server, making sure it runs smoothly even when it's close to its maximum capacity, without fundamentally changing how the game is played on that server. You're not telling us what values are being changed as fps changes I'm not a coder or understand any of that language, but I looked at the CS file and are these the values? tickrate and such?
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- 26 comments