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Everything posted by Watcher
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- 202 comments
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- 1
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- #stacks
- #rust stacks
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- 1 comment
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- #rust custom
- #custom map
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(and 3 more)
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Normal is: when the convoy get attacked it must stop and stand sill. "Behavior Settings": { "The duration of the stop after the attack": 80, Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin. Can you test the convoy plugin without other plugins?
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Did you use these settings? "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true
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- 5 comments
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- #rust custom
- #custom map
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(and 6 more)
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- 1,587 comments
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- #leveling
- #progression
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- 223 comments
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- 223 comments
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- 1,587 comments
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- #leveling
- #progression
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- 1,587 comments
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- #leveling
- #progression
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Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all. "Plugins Report": [ "MonumentLock (1.8.9) Total Hook Time = 305.429739", "TugMe (1.2.2) Total Hook Time = 170.57893", "RaidableBases (2.9.8) Total Hook Time = 108.727269", "TruePVE (2.2.4) Total Hook Time = 101.080151", "SkillTree (1.5.7) (Total Hook Time = 54.21837",
- 178 comments
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- #monuments lock
- #lock monument
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The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i used your plugin only for the regular oils and cargo. And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin. But thank you for your work, it sadly doesn't fit my server yet.
- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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