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RR_Tappi

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Everything posted by RR_Tappi

  1. RR_Tappi

    Raidable Bases

    Okay, I'll delete the language file and check again. Thank you.
  2. RR_Tappi

    Raidable Bases

    Hello, since the last update, the price is no longer displayed. Players type /buyraid and the selection list appears, but it no longer shows the price of each item. It only displays "PriceText". I've looked everywhere but I can't find anything. I'm completely stumped.
  3. Error while compiling Loottable: The name 'ofen' does not exist in the current context | Line: 8556, Pos: 21
  4. Ahh great, thank you (17:30:09) | Calling 'Unload' on 'DynamicMonuments v1.1.8' took 1670ms (17:30:09) | Unloaded plugin DynamicMonuments v1.1.8 by Adem (17:30:10) | [DynamicMonuments] The spawn of monuments has begun! (17:30:10) | [DynamicMonuments] oilPlatform is spawned at grid E36 (17:30:10) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 672ms (17:30:10) | Loaded plugin DynamicMonuments v1.1.8 by Adem (17:30:16) | [DynamicMonuments] cargo is spawned at grid A9 (17:30:21) | [DynamicMonuments] oilPlatform is spawned at grid A25 (17:30:26) | [DynamicMonuments] submarine is spawned at grid I38 (17:30:31) | [DynamicMonuments] submarine is spawned at grid AA3 (17:30:36) | [DynamicMonuments] pirs is spawned at grid D27 (17:30:41) | [DynamicMonuments] pirs is spawned at grid AM21 (17:30:46) | [DynamicMonuments] rustedDam is spawned at grid V27 (17:30:51) | [DynamicMonuments] ancientDam_1 is spawned at grid P35 (17:30:56) | [DynamicMonuments] rustedGates is spawned at grid H16 (17:31:01) | [DynamicMonuments] rustedGates is spawned at grid M21 (17:31:06) | [DynamicMonuments] The spawn has ended! There were no trees this time? Did I miss something?
  5. (20:28:40) | Loaded plugin DynamicMonuments v1.1.8 by Adem (20:28:46) | [DynamicMonuments] treeHouse_1 is spawned at grid R31 (20:28:51) | [DynamicMonuments] cargo is spawned at grid T41 (20:28:56) | [DynamicMonuments] oilPlatform is spawned at grid Q41 (20:29:01) | [DynamicMonuments] oilPlatform is spawned at grid B20 (20:29:06) | [DynamicMonuments] pirs is spawned at grid F5 (20:29:11) | [DynamicMonuments] submarine is spawned at grid AL16 (20:29:16) | [DynamicMonuments] ancientDam_1 is spawned at grid AD33 (20:29:21) | [DynamicMonuments] ancientDam_1 is spawned at grid AB32 (20:29:27) | [DynamicMonuments] rustedGates is spawned at grid X26 (20:29:32) | [DynamicMonuments] rustedGates is spawned at grid AH32 (20:29:37) | [DynamicMonuments] The spawn has ended!
  6. Hi Adem, I kind of understand, but I also don't *laughs* So, as I understand it, there are bases that players can claim. And there are monuments, like the monuments from Facepunch (for example, The Dome). Is that right? What settings do I need to adjust so that no player can claim any of these bases, meaning no one can build anything there... (they should build things themselves and not just take pre-made ones, hehe) And that all these bases and monuments are always in a different location after each server restart, so they're not always in the same place (if possible)? So I would have to set this to true: "Recreate locations on every plugin restart [true/false]": false, And that, as I understand it, is for making it appear automatically? Ground Monuments": { "Allow automatic spawn? [true/false]": true, I've revised the config; I hope it's correct now. DynamicMonuments.json
  7. dumdidum
  8. RR_Tappi

    Events Manager

    Do I need to disable automatic starting for all events so that the Event Manager handles the starting, etc.?
  9. (22:55:13) | [DynamicMonuments] strandedBarge is spawned at grid G36 How can I make it happen automatically?
  10. Here the Config ... Rest i give you later DynamicMonuments.json
  11. (18:03:18) | Unloaded plugin DynamicMonuments v1.1.8 by Adem (18:03:19) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 256ms (18:03:19) | Loaded plugin DynamicMonuments v1.1.8 by Adem Not much more happens.
  12. I've added it, but nothing seems to be created. Do I have to create all the monuments manually? Allow automatic spawn? [true/false]": true But I don't see that anything has spawned.
  13. RR_Tappi

    Dynamic Monuments

    It's not working somehow, I'll open a ticket.
  14. RR_Tappi

    Dynamic Monuments

    I'm facing the same problem, I have no idea how it works.
  15. RR_Tappi

    Dynamic Monuments

    I have a question. How does this work? I've added it, but nothing seems to be created. Do I have to create all the monuments manually? Allow automatic spawn? [true/false]": true But I don't see that anything has spawned.
  16. I have created pinboards, but there is no loot in them even though I have added it... 2 slots but empty
  17. Hello, I have inserted the following finished file StaticLootables.json I can specify the slots and what should be in them, but what and how much always changes, right? Thanks
  18. Released Yesterday at 03:08 PM Fixed a problem with tunnels Great, I ended up under the map myself, car and all, died, and then, of course, everything was gone. Question: If I upload the new map now, am I doing a map wipe right? Or how do I make sure there's no wipe?
  19. In the Console: (23:11:13) | Failed to run a 1.00 timer in 'AdvancedRandomScarecrowSpawner v2.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedRandomScarecrowSpawner+<>c__DisplayClass56_0.<OnCorpsePopulate>b__1 () [0x00000] in <d3409a9b01e045899a5620c54700b314>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0
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