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Everything posted by RR_Tappi
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- 1,130 comments
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- #loot
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- 1,130 comments
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- #loot
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- 330 comments
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- #building
- #foundation
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(and 27 more)
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- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
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- #building skins
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- 330 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Ahh great, thank you (17:30:09) | Calling 'Unload' on 'DynamicMonuments v1.1.8' took 1670ms (17:30:09) | Unloaded plugin DynamicMonuments v1.1.8 by Adem (17:30:10) | [DynamicMonuments] The spawn of monuments has begun! (17:30:10) | [DynamicMonuments] oilPlatform is spawned at grid E36 (17:30:10) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 672ms (17:30:10) | Loaded plugin DynamicMonuments v1.1.8 by Adem (17:30:16) | [DynamicMonuments] cargo is spawned at grid A9 (17:30:21) | [DynamicMonuments] oilPlatform is spawned at grid A25 (17:30:26) | [DynamicMonuments] submarine is spawned at grid I38 (17:30:31) | [DynamicMonuments] submarine is spawned at grid AA3 (17:30:36) | [DynamicMonuments] pirs is spawned at grid D27 (17:30:41) | [DynamicMonuments] pirs is spawned at grid AM21 (17:30:46) | [DynamicMonuments] rustedDam is spawned at grid V27 (17:30:51) | [DynamicMonuments] ancientDam_1 is spawned at grid P35 (17:30:56) | [DynamicMonuments] rustedGates is spawned at grid H16 (17:31:01) | [DynamicMonuments] rustedGates is spawned at grid M21 (17:31:06) | [DynamicMonuments] The spawn has ended! There were no trees this time? Did I miss something?
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(20:28:40) | Loaded plugin DynamicMonuments v1.1.8 by Adem (20:28:46) | [DynamicMonuments] treeHouse_1 is spawned at grid R31 (20:28:51) | [DynamicMonuments] cargo is spawned at grid T41 (20:28:56) | [DynamicMonuments] oilPlatform is spawned at grid Q41 (20:29:01) | [DynamicMonuments] oilPlatform is spawned at grid B20 (20:29:06) | [DynamicMonuments] pirs is spawned at grid F5 (20:29:11) | [DynamicMonuments] submarine is spawned at grid AL16 (20:29:16) | [DynamicMonuments] ancientDam_1 is spawned at grid AD33 (20:29:21) | [DynamicMonuments] ancientDam_1 is spawned at grid AB32 (20:29:27) | [DynamicMonuments] rustedGates is spawned at grid X26 (20:29:32) | [DynamicMonuments] rustedGates is spawned at grid AH32 (20:29:37) | [DynamicMonuments] The spawn has ended!
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Hi Adem, I kind of understand, but I also don't *laughs* So, as I understand it, there are bases that players can claim. And there are monuments, like the monuments from Facepunch (for example, The Dome). Is that right? What settings do I need to adjust so that no player can claim any of these bases, meaning no one can build anything there... (they should build things themselves and not just take pre-made ones, hehe) And that all these bases and monuments are always in a different location after each server restart, so they're not always in the same place (if possible)? So I would have to set this to true: "Recreate locations on every plugin restart [true/false]": false, And that, as I understand it, is for making it appear automatically? Ground Monuments": { "Allow automatic spawn? [true/false]": true, I've revised the config; I hope it's correct now. DynamicMonuments.json
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dumdidum
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- 274 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 274 comments
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- #eventmanager
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(22:55:13) | [DynamicMonuments] strandedBarge is spawned at grid G36 How can I make it happen automatically?
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Here the Config ... Rest i give you later DynamicMonuments.json
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(18:03:18) | Unloaded plugin DynamicMonuments v1.1.8 by Adem (18:03:19) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 256ms (18:03:19) | Loaded plugin DynamicMonuments v1.1.8 by Adem Not much more happens.
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I've added it, but nothing seems to be created. Do I have to create all the monuments manually? Allow automatic spawn? [true/false]": true But I don't see that anything has spawned.
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- 93 comments
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- 93 comments
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In the Console: (23:11:13) | Failed to run a 1.00 timer in 'AdvancedRandomScarecrowSpawner v2.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedRandomScarecrowSpawner+<>c__DisplayClass56_0.<OnCorpsePopulate>b__1 () [0x00000] in <d3409a9b01e045899a5620c54700b314>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d59b507fd76240e5b62228d0eae39b73>:0
- 67 comments
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- #zombie
- #scarecrow
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